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Atomic Attack

   (126 reviews)
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17 Screenshots

About This File

On August 4th, 2219, Doomguy decided to return to the old UAC phobos base, for old times' sake. Then he realized that, for some reason, everyone there was incredibly stupid and horny for imps. Then he decided to go back to hell for no reason, but when he entered the portal, whet he found wasn't hell. It was much, much worse.

My 16-level masterpiece. This is a cacoward winner for sure.

2 months ago, my first submission to /idgames was met with critically scathing reviews. Ever since then, I worked day and night to produce something infinitely better. And I mean that.

DISCLAIMER: Even though this WAD contains MP3s, they are not copyrighted. Some maps use SLIGE textures, but they aren't straight SLIGE maps.


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StarzoZero

  

truly a masterpiece 

an absolute must-play for any doom fan

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SlayerOGames666

  

has some good music and somewhat good jokes.

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Coolmenbro

  

Great mod, but where is the humping animation? I dont have it.

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Cacockcansukmycok

  
to all people in the past, who Hated on this masterpiece were clearly with no Brain that's for sure.

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riki2321

  
so awesome!1

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Guest

  
stupid wad, but i admit that i had fun with it, also use brutal mod in it, but i do not recomend it, too much lag

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Guest

  
10/10 cacoward winner for sure

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Frisky

  
"Hey everybody, we're all gonna get laid!" NOPE, NOPE, NOPE, SO MUCH NOPE, NOPEITY NOPE, NOPE, NOPE, NUH-UH.

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Guest

  
thigh wad is prude good i must say, i really kinda liked the way it wad a wad

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Guest

  
10/10 it's ok.

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Guest

  
Sorry. this wad has content used from other WAD's. I rate 0 out of 5

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Guest

Unknown date

  
AMAZING We need more shit such as those wads

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Guest

Unknown date

  
total and complete garbage. avoid like the plague

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Guest

Unknown date

  
The next UACMN

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Guest

Unknown date

  
MY EYES ARE UNWORTHY TO GAZE UPON THE GREATNESS OF THIS WAD!

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mifu

Unknown date

  
You get 1 star for the song on the 2nd map

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Guest

Unknown date

  
this is just a joke wad guys, don't take it seriously

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Guest

Unknown date

  
5/5 it's downright darius

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Guest

Unknown date

  
Flat-Out hilarious (This IS a Joke WAD after all.)

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Guest

Unknown date

  
Not bad. Now give me the music.

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Guest

Unknown date

  
I have to give it a 5 based on the first 10 seconds alone. It's obviously a jokewad and a fairly good one, albeit it fails to live up to UACMN as the best.

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Guest

Unknown date

  
Crazy Train cover is the best part. 3/32.4

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Guest

Unknown date

  
More juvenile blunder. If you've played one of these then you've seen em all.

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  • File Reviews

    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
    • By LateToDOOM2020 · Posted
      No idea how this works Its doom magic!
      Very cool
    • By Philnemba · Posted
      Ok not going to lie, but I thought this shitpost megawad was made last year and NOT from February of 1998 which also technically predates the original Mockery wad by a few months 👀!?
    • By Catpho · Posted
      The first truly mature map of yakfak's. The puzzly, "inner logic" map mechanisms and scavenger, dungeon rat gameplay of their previous levels Meep Keep & Hexasketch returns, but whereas those can feel clunky and barebone at points despite the strong authorial voice, here it is fully fleshed out: the setting is evocative, the construction shows the strong command of shapes that defines yakfak's later works, the item placement and layout bends and loops in complicated and surprising ways, the level's moment-to-moment gameplay is filled with a sense of discovery and wonder.   Job has a strong hook in its text file, but what players might not realize is that they must really hang on to every word in its description to even be aware of the level's main concept. In Never_Again's in-depth review for /newsuff (which I highly recommend for details or if you are feeling stuck), he mentions being locked out if you took the "easy" route out, but I feel that's incomplete, as the real reason hinges on the player being conscious of what they are doing in a representationalist sense. In other words, to be able to reach your dream, you shouldn't just interact and go everywhere at random, but try to think about what you are doing in the context of the game's world. The solution will be clear if you square it with what yakfak hints at. There are complications: the in-game hint system of crosses and arrows are counter-intuitive, and exploration will eventually lead you to the combat zone, which itself is a puzzle unravel as supplies require routing and withholding combat through treacherous enemy placement, with only a berserked fist as defense (HMP or below is strongly recommended). In my own experience, it was fun but exhausting to make it through to the AV-guarded yellow key and slowly solve the piece, but I got massively demoralized when I read Never_Again's review that I had already locked myself out of the second half of the map. It was only when I was showcasing the Doomcute in this map to someone else that the level's inner logic finally clicked, and after some experimentation, which was much smoother thanks to me already being aware of the level's layout and lingering mysteries, I managed to solve it.   The feeling of "lore" behind the level's trials and tribulations is my favorite thing about Job, and I wish it didn't take a review for me to "get it". In terms of intriguing combat, intricate moments, or imaginative layout and visuals, I think zzzv tops themself in (woefully underrated) levels like Spidersilk, Nato, and Northern Powerhouse. Nevertheless, an essential stop for yakfak fans, and a memorable journey for those who look for Doom off the beaten path.
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