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Interception

   (48 reviews)

Guest

6 Screenshots

About This File

"Interception" is a vanilla-compatible megawad for DOOM II. The story takes place in the distant future, and involves being part of a team of marines, who are sent a distress signal from an archeology site. The rest of your team is killed by some nasty hellspawns. Now it's your job to stop the invasion, or die trying. Along the way, you explore ancient military bases, an underground necropolis, and Hell itself.

This megawad contains 32 levels of pain, action, and raw fear; all of which is co-op and DM compatible! With killer atmosphere and an incredible score by XenoNemisis and stewboy, Interception takes things back to basics.


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Guest

Unknown date

  
Almost like another Memento Mori/Requiem wad...a real gem! The first few levels are actually some of the weakest so don't let them discourage you at all. Easily a 5/5 megawad in great oldschool spirit.

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VylePhinder

Unknown date

  
I have to say, I agree with Katamori, well designed maps but nothing special, and non atmospheric. Just too bland in my opinion. 3/5

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Guest

Unknown date

  
Run through brown techbases and Hell while grabbing keycards and hitting switches. Snoozefest.

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Katamori

Unknown date

  
Decent maps without any special elements. Not my taste, sorry. 3/5 - Katamori

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Guest

Unknown date

  
Pretty darn good, but a bit short of greatness. Some bugs in certain areas let it down a bit but none the less a decent wad. 4 stars. -TRRobin.

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Guest

Unknown date

  
It's a very nice retro wad, and I wish I could give it a 5/5, but sadly, it has some detracting flaws. The level design is a bit simplistic, and it has a few bugs here and there - for example, I couldn't open the red/blue door in level 19 even though I had both keys (had to use noclip cheat to finish the level). Also, some large areas are too dark and you never get night vision goggles. At least the difficulty is fair, except for the annoying revenant/archvile traps - there were too many of them. 4/5

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Guest

Unknown date

  
Best played with one of few enhancement mods (Brutal, Expanded, Beautiful, Particle, etc). Otherwise use Chocolate Doom. A true gem. 5/5 -Doomer95

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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