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Khorus' Speedy Shit

   (60 reviews)
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About This File

A vanilla megawad for Doom 2 containing 32 short, chaotic and challenging maps. The wad's premise was to create at least one speedmap a day. There was no set time limit, times ranged from 1.5 to 3.5 hours. Don't let the word "speedmap" scare you off though! In the author's opinion, this wad contains many of his best maps to date.


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Gato606

  

0/5 stars if it were possible, the title of this megawad honors the horrible and boring/annoying this wad is.  Simply a wad for masochist people, abandoned after map09, never enjoyed it.

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

Important note: this is indeed a vanilla megawad and you can use any compatible port, however, expect some bugs to happen with the wad itself.

 

This is a solid set of speedmaps, quite intense and fun. It consists of super short maps that can be completed in a few minutes, or seconds if you don't want to max them. There isn't a lot to talk about visuals, it uses the stock textures in a simple way, basically to ambient the maps for standard playability focused on action, no unique theme or episode progression. The text file mentions new graphics, but honestly I didn't pay attention to that. I could see it as a plus, given the little time I spent in the maps. If there's a comparison it would be the iwad's maps, visually speaking, if that sounds attractive to you. The soundtrack consists in iwad tracks mixed with some others not specified from where, or if they are custom, but they are alike the stock tracks. 

 

Its main attraction is the fast-paced gameplay, as these maps will challenge your reactions and movement skills in constricted areas, some times forcing you squeeze through your enemies to find weapons (and a single place to breathe), or putting you in a situation you can't overthink what to do. I wasn't very hyped by this at first, not a huge fan of short and/or speedy maps, but as I was playing my mind totally changed. I'll say this, the maps aren't so hard on a casual play, monster placement isn't too demanding by itself, it's the slight existence of health/ammo available what makes them punishing. You basically have very little room for error, and any hit from anything can mean a restart. In addition, ammo is super tight, almost the strict minimum for a max. I should have to play them back on pistol start to confirm if they can all be maxed, but from my experience on continuous with my restrictions in some maps I felt forced to skip monsters (e.g. barons), thinking that I could kill them later, and then seeing the way back closed, particularly in map 20 that lacks a plasma rifle on HMP. There was a considerable number of instances where I was unable to complete the map without cheats: in map 18 there was a secret soulsphere easy to see on a tall ledge, due to the lack of an archvile on skill 3 it was impossible to reach it, besides a bunch of monsters that could never teleport out of their closets; in map 22, there's a double teleport pad in the room with 4 mancubi and others, it was impossible to use it, I also tested that part in other ports and complevels, no solutions; in map 27, there's a similar case of a teleport I wasn't able to use it, the one behind the blue skull bar. I'm not sure how others handled with these situations, I simply cheated and guided myself thanks to some videos. If there's a patch somewhere I don't know. 

 

There's nothing important to talk about secrets, since most maps don't have any, I mean, there's no time or room to explore or you'll be murdered in a second, so the lack is logical. No favourite maps, as I liked them all in a similar way. 

 

Overall, it's not for everyone, if any speedrunner haven't seen this yet, they should try it. Exploration fans might have to overlook this. Also, continuous doesn't make this much easier, trust me (start the next map with 21% health and tons of turrets everywhere was pretty intense). My rate is 8/10. 

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WH-Wilou84

  
Solid stuff.

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Guest

  
The name tell all: speedy, shit.

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Guest

  
Reminds me of Demonfear and Scythe. Great fun.

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purist

Unknown date

  
An incredible acheivement and some great fun wven without accounting for the circumstances surrounding its creation. (5/5)

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Guest

Unknown date

  
Great way to spend ~150 minutes. 5* -Phobus

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Guest

Unknown date

  
Fucking excellent... BTW, I found 2 teleports in 2 different levels that didn't work... don't ask which ones, can't remember!! Played on HMP.

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Player Lin

Unknown date

  
I personally hate the overusing about mulit-archviles and Cyberdemon in cramp areas, just unfair. So hard and challenging in UV, nice speedy shit at all. 4/5

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Guest

Unknown date

  
Khorus should've released the final and (finally) bugfixed version of Base Ganymede instead of this stinky POS.

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Guest

Unknown date

  
Great level design, lots of action, 32 quick maps that don't make you bored, what more can I say? It would be perfect if it has new textures or other new stuff but it's still awsome! 4/5- MarkAnthony

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BaronOfStuff

Unknown date

  
Good stuff. Don't let the title or average build time mislead you into thinking that this will be some sort of an ugly walkover; it actually looks quite good in that respect and some of the fights throughout are exceptionally harsh for their size, and will savagely kick you in the balls if you drop your guard for even a second. Unfortunately it ends on something of a weak note; MAP30 is a bit 'meh' overall, but still engaging.

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Guest

Unknown date

  
Great fun for speedrunning!

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Guest

Unknown date

  
Yeah, wads like this are always most speedrun friendly. Short maps --> Less time taken to finish them --> Generally not as frustrating to play without saves --> Tricks to make things even shorter are looked for quite deeply --> Generally more demos recorded altogether. 5/5

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Guest

Unknown date

  
Over all completely sound in every way. Environments and colour schemes weren't all quite my cup of tea, but layout and texture use was great anyway. Gameplay was enjoyable. Very good if you prefer shorter, simpler-yet-still-co mplicated maps.

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Darch

Unknown date

  
best layouts ever *****

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Guest

Unknown date

  
Very good. Like Scythe (I), in Khorus' style, with a higher but fair average monster count.

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Guest

Unknown date

  
played through this a couple of times in Zdaemon's insanely challenging survival event, absolutely fell in love with the maps. :) Fantastic work to produce 30 interesting and not-so-linear maps in 26 days. Giving this 5* - an extra star earned for build time and that-to-quality ratio, and for the fun I had playing with like 30 players despite the text file saying it's not suited for coop play. Bravo Khorus!

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Guest

Unknown date

  
Nice wad - I'll give it 5 stars! White ones, that is!

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Guest

Unknown date

  
This is good old classic speed-fuelled doomage. It's low on the detail, but high on the fun. Really recommended; very addictive! 5/5. -TRRobin.

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Guest

Unknown date

  
that 's is good shit , i prefer this to base ganymede

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Guest

Unknown date

  
Cool wad Khorus, please make more!

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Guest

Unknown date

  
Exceptionally well done!

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Guest

Unknown date

  
That supposed to be "Speedy Junk", not the title you used, so you get 0/5 for the title name due to offensive language.

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Guest

Unknown date

  
Pretty good, brutal hard with some brilliant secrets.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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