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Khorus' Speedy Shit

   (64 reviews)
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About This File

A vanilla megawad for Doom 2 containing 32 short, chaotic and challenging maps. The wad's premise was to create at least one speedmap a day. There was no set time limit, times ranged from 1.5 to 3.5 hours. Don't let the word "speedmap" scare you off though! In the author's opinion, this wad contains many of his best maps to date.


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Ofisil

  

It pains me to give this 3 instead of 4 stars, as the maps are fun, challenging, good-looking, and well-thought out.

 

...But here's the deal. This belongs in that "group" of wads were most of the challenge comes from three things, mancubi with little space to move, Revs with little space to move, and a tiny amount of ammo, especially when playing from pistol start (in UV at least). Secondly, each level feels like the one before it, both in terms of looks (lots of brown), as well as stracture/enemy placement = repetition.

 

Definately try it out, in hopes of it being your jug of beer.

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DoomShark

  

If you're a HMP player then don't play this!, You'll find it hard and then write a bad review.

 

This is for dommers who like challenges, and I had lot of fun playing it. a lot of monster in

small maps, you'll fight monsters around each corner.

 

This wad was designed for speedruns so the ammo and health are not plenty, If it wasn't for that

I would have rated it 5.

 

 

 

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Rathori

  

Great non-slaughter hard WAD. Very clever monster placement.

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JudgeDeadd

  

A variety of fun and quick speedmaps, one of the best speedmap mapsets I've seen. The fights feel very well designed and choreographed, and can sometimes develop in different directions based on how you navigate through the level.

It does have a couple of downsides, though they are unfortunate side effects of the speedmapping procedure itself. The maps feel a bit shallow; there are essentially no secret areas, and little to explore. The ammo is very tight and makes getting 100% kills difficult on some maps. Also, two maps have game-stopping bugs due to nonfunctional teleporters.

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Gato606

  

0/5 stars if it were possible, the title of this megawad honors the horrible and boring/annoying this wad is.  Simply a wad for masochist people, abandoned after map09, never enjoyed it.

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

Important note: this is indeed a vanilla megawad and you can use any compatible port, however, expect some bugs to happen with the wad itself.

 

This is a solid set of speedmaps, quite intense and fun. It consists of super short maps that can be completed in a few minutes, or seconds if you don't want to max them. There isn't a lot to talk about visuals, it uses the stock textures in a simple way, basically to ambient the maps for standard playability focused on action, no unique theme or episode progression. The text file mentions new graphics, but honestly I didn't pay attention to that. I could see it as a plus, given the little time I spent in the maps. If there's a comparison it would be the iwad's maps, visually speaking, if that sounds attractive to you. The soundtrack consists in iwad tracks mixed with some others not specified from where, or if they are custom, but they are alike the stock tracks. 

 

Its main attraction is the fast-paced gameplay, as these maps will challenge your reactions and movement skills in constricted areas, some times forcing you squeeze through your enemies to find weapons (and a single place to breathe), or putting you in a situation you can't overthink what to do. I wasn't very hyped by this at first, not a huge fan of short and/or speedy maps, but as I was playing my mind totally changed. I'll say this, the maps aren't so hard on a casual play, monster placement isn't too demanding by itself, it's the slight existence of health/ammo available what makes them punishing. You basically have very little room for error, and any hit from anything can mean a restart. In addition, ammo is super tight, almost the strict minimum for a max. I should have to play them back on pistol start to confirm if they can all be maxed, but from my experience on continuous with my restrictions in some maps I felt forced to skip monsters (e.g. barons), thinking that I could kill them later, and then seeing the way back closed, particularly in map 20 that lacks a plasma rifle on HMP. There was a considerable number of instances where I was unable to complete the map without cheats: in map 18 there was a secret soulsphere easy to see on a tall ledge, due to the lack of an archvile on skill 3 it was impossible to reach it, besides a bunch of monsters that could never teleport out of their closets; in map 22, there's a double teleport pad in the room with 4 mancubi and others, it was impossible to use it, I also tested that part in other ports and complevels, no solutions; in map 27, there's a similar case of a teleport I wasn't able to use it, the one behind the blue skull bar. I'm not sure how others handled with these situations, I simply cheated and guided myself thanks to some videos. If there's a patch somewhere I don't know. 

 

There's nothing important to talk about secrets, since most maps don't have any, I mean, there's no time or room to explore or you'll be murdered in a second, so the lack is logical. No favourite maps, as I liked them all in a similar way. 

 

Overall, it's not for everyone, if any speedrunner haven't seen this yet, they should try it. Exploration fans might have to overlook this. Also, continuous doesn't make this much easier, trust me (start the next map with 21% health and tons of turrets everywhere was pretty intense). My rate is 8/10. 

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WH-Wilou84

  
Solid stuff.

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Guest

  
The name tell all: speedy, shit.

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Guest

  
Reminds me of Demonfear and Scythe. Great fun.

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purist

Unknown date

  
An incredible acheivement and some great fun wven without accounting for the circumstances surrounding its creation. (5/5)

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Guest

Unknown date

  
Great way to spend ~150 minutes. 5* -Phobus

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Guest

Unknown date

  
Fucking excellent... BTW, I found 2 teleports in 2 different levels that didn't work... don't ask which ones, can't remember!! Played on HMP.

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<inactive>Player Lin

Unknown date

  
I personally hate the overusing about mulit-archviles and Cyberdemon in cramp areas, just unfair. So hard and challenging in UV, nice speedy shit at all. 4/5

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Guest

Unknown date

  
Khorus should've released the final and (finally) bugfixed version of Base Ganymede instead of this stinky POS.

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Guest

Unknown date

  
Great level design, lots of action, 32 quick maps that don't make you bored, what more can I say? It would be perfect if it has new textures or other new stuff but it's still awsome! 4/5- MarkAnthony

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BaronOfStuff

Unknown date

  
Good stuff. Don't let the title or average build time mislead you into thinking that this will be some sort of an ugly walkover; it actually looks quite good in that respect and some of the fights throughout are exceptionally harsh for their size, and will savagely kick you in the balls if you drop your guard for even a second. Unfortunately it ends on something of a weak note; MAP30 is a bit 'meh' overall, but still engaging.

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Guest

Unknown date

  
Great fun for speedrunning!

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Guest

Unknown date

  
Yeah, wads like this are always most speedrun friendly. Short maps --> Less time taken to finish them --> Generally not as frustrating to play without saves --> Tricks to make things even shorter are looked for quite deeply --> Generally more demos recorded altogether. 5/5

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Guest

Unknown date

  
Over all completely sound in every way. Environments and colour schemes weren't all quite my cup of tea, but layout and texture use was great anyway. Gameplay was enjoyable. Very good if you prefer shorter, simpler-yet-still-co mplicated maps.

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Darch

Unknown date

  
best layouts ever *****

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Guest

Unknown date

  
Very good. Like Scythe (I), in Khorus' style, with a higher but fair average monster count.

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Guest

Unknown date

  
played through this a couple of times in Zdaemon's insanely challenging survival event, absolutely fell in love with the maps. :) Fantastic work to produce 30 interesting and not-so-linear maps in 26 days. Giving this 5* - an extra star earned for build time and that-to-quality ratio, and for the fun I had playing with like 30 players despite the text file saying it's not suited for coop play. Bravo Khorus!

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Guest

Unknown date

  
Nice wad - I'll give it 5 stars! White ones, that is!

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Guest

Unknown date

  
This is good old classic speed-fuelled doomage. It's low on the detail, but high on the fun. Really recommended; very addictive! 5/5. -TRRobin.

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Guest

Unknown date

  
that 's is good shit , i prefer this to base ganymede

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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