Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Khorus' Speedy Shit

   (60 reviews)
Sign in to follow this  

Guest

8 Screenshots

About This File

A vanilla megawad for Doom 2 containing 32 short, chaotic and challenging maps. The wad's premise was to create at least one speedmap a day. There was no set time limit, times ranged from 1.5 to 3.5 hours. Don't let the word "speedmap" scare you off though! In the author's opinion, this wad contains many of his best maps to date.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Gato606

  

0/5 stars if it were possible, the title of this megawad honors the horrible and boring/annoying this wad is.  Simply a wad for masochist people, abandoned after map09, never enjoyed it.

Share this review


Link to review
galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 4.2

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

Important note: this is indeed a vanilla megawad and you can use any compatible port, however, expect some bugs to happen with the wad itself.

 

This is a solid set of speedmaps, quite intense and fun. It consists of super short maps that can be completed in a few minutes, or seconds if you don't want to max them. There isn't a lot to talk about visuals, it uses the stock textures in a simple way, basically to ambient the maps for standard playability focused on action, no unique theme or episode progression. The text file mentions new graphics, but honestly I didn't pay attention to that. I could see it as a plus, given the little time I spent in the maps. If there's a comparison it would be the iwad's maps, visually speaking, if that sounds attractive to you. The soundtrack consists in iwad tracks mixed with some others not specified from where, or if they are custom, but they are alike the stock tracks. 

 

Its main attraction is the fast-paced gameplay, as these maps will challenge your reactions and movement skills in constricted areas, some times forcing you squeeze through your enemies to find weapons (and a single place to breathe), or putting you in a situation you can't overthink what to do. I wasn't very hyped by this at first, not a huge fan of short and/or speedy maps, but as I was playing my mind totally changed. I'll say this, the maps aren't so hard on a casual play, monster placement isn't too demanding by itself, it's the slight existence of health/ammo available what makes them punishing. You basically have very little room for error, and any hit from anything can mean a restart. In addition, ammo is super tight, almost the strict minimum for a max. I should have to play them back on pistol start to confirm if they can all be maxed, but from my experience on continuous with my restrictions in some maps I felt forced to skip monsters (e.g. barons), thinking that I could kill them later, and then seeing the way back closed, particularly in map 20 that lacks a plasma rifle on HMP. There was a considerable number of instances where I was unable to complete the map without cheats: in map 18 there was a secret soulsphere easy to see on a tall ledge, due to the lack of an archvile on skill 3 it was impossible to reach it, besides a bunch of monsters that could never teleport out of their closets; in map 22, there's a double teleport pad in the room with 4 mancubi and others, it was impossible to use it, I also tested that part in other ports and complevels, no solutions; in map 27, there's a similar case of a teleport I wasn't able to use it, the one behind the blue skull bar. I'm not sure how others handled with these situations, I simply cheated and guided myself thanks to some videos. If there's a patch somewhere I don't know. 

 

There's nothing important to talk about secrets, since most maps don't have any, I mean, there's no time or room to explore or you'll be murdered in a second, so the lack is logical. No favourite maps, as I liked them all in a similar way. 

 

Overall, it's not for everyone, if any speedrunner haven't seen this yet, they should try it. Exploration fans might have to overlook this. Also, continuous doesn't make this much easier, trust me (start the next map with 21% health and tons of turrets everywhere was pretty intense). My rate is 8/10. 

Share this review


Link to review
WH-Wilou84

  
Solid stuff.

Share this review


Link to review
Guest

  
The name tell all: speedy, shit.

Share this review


Link to review
Guest

  
Reminds me of Demonfear and Scythe. Great fun.

Share this review


Link to review
purist

Unknown date

  
An incredible acheivement and some great fun wven without accounting for the circumstances surrounding its creation. (5/5)

Share this review


Link to review
Guest

Unknown date

  
Great way to spend ~150 minutes. 5* -Phobus

Share this review


Link to review
Guest

Unknown date

  
Fucking excellent... BTW, I found 2 teleports in 2 different levels that didn't work... don't ask which ones, can't remember!! Played on HMP.

Share this review


Link to review
Player Lin

Unknown date

  
I personally hate the overusing about mulit-archviles and Cyberdemon in cramp areas, just unfair. So hard and challenging in UV, nice speedy shit at all. 4/5

Share this review


Link to review
Guest

Unknown date

  
Khorus should've released the final and (finally) bugfixed version of Base Ganymede instead of this stinky POS.

Share this review


Link to review
Guest

Unknown date

  
Great level design, lots of action, 32 quick maps that don't make you bored, what more can I say? It would be perfect if it has new textures or other new stuff but it's still awsome! 4/5- MarkAnthony

Share this review


Link to review
BaronOfStuff

Unknown date

  
Good stuff. Don't let the title or average build time mislead you into thinking that this will be some sort of an ugly walkover; it actually looks quite good in that respect and some of the fights throughout are exceptionally harsh for their size, and will savagely kick you in the balls if you drop your guard for even a second. Unfortunately it ends on something of a weak note; MAP30 is a bit 'meh' overall, but still engaging.

Share this review


Link to review
Guest

Unknown date

  
Great fun for speedrunning!

Share this review


Link to review
Guest

Unknown date

  
Yeah, wads like this are always most speedrun friendly. Short maps --> Less time taken to finish them --> Generally not as frustrating to play without saves --> Tricks to make things even shorter are looked for quite deeply --> Generally more demos recorded altogether. 5/5

Share this review


Link to review
Guest

Unknown date

  
Over all completely sound in every way. Environments and colour schemes weren't all quite my cup of tea, but layout and texture use was great anyway. Gameplay was enjoyable. Very good if you prefer shorter, simpler-yet-still-co mplicated maps.

Share this review


Link to review
Darch

Unknown date

  
best layouts ever *****

Share this review


Link to review
Guest

Unknown date

  
Very good. Like Scythe (I), in Khorus' style, with a higher but fair average monster count.

Share this review


Link to review
Guest

Unknown date

  
played through this a couple of times in Zdaemon's insanely challenging survival event, absolutely fell in love with the maps. :) Fantastic work to produce 30 interesting and not-so-linear maps in 26 days. Giving this 5* - an extra star earned for build time and that-to-quality ratio, and for the fun I had playing with like 30 players despite the text file saying it's not suited for coop play. Bravo Khorus!

Share this review


Link to review
Guest

Unknown date

  
Nice wad - I'll give it 5 stars! White ones, that is!

Share this review


Link to review
Guest

Unknown date

  
This is good old classic speed-fuelled doomage. It's low on the detail, but high on the fun. Really recommended; very addictive! 5/5. -TRRobin.

Share this review


Link to review
Guest

Unknown date

  
that 's is good shit , i prefer this to base ganymede

Share this review


Link to review
Guest

Unknown date

  
Cool wad Khorus, please make more!

Share this review


Link to review
Guest

Unknown date

  
Exceptionally well done!

Share this review


Link to review
Guest

Unknown date

  
That supposed to be "Speedy Junk", not the title you used, so you get 0/5 for the title name due to offensive language.

Share this review


Link to review
Guest

Unknown date

  
Pretty good, brutal hard with some brilliant secrets.

Share this review


Link to review
  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
×