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Escalation II: Centurion Night

   (14 reviews)

Guest

4 Screenshots

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The sequel to "The Breach" - 100 monsters for you this time. The "story" is...


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Guest

Unknown date

  
Played @ UV. Amount of details: 3/5. Gameplay: 1.5/5. I have the strong impression that author has created this map more as an excercise in visuals than in gameplay, which is little more than a semi-open area with just a lot of monsters, including a boss monster, so imho quite poor. Overall: 2.2/3, imho not worth playing a 2nd time. BTW for what reason are the entryway linedefs not visible on the automap? BTW2 way too much ammo @ UV.

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Doomkid

Unknown date

  
A quick little blast, with just the right amount of ammo and HP. Looks very clean, found no texture oddities here, and the spiderdemon battle was fun while not being too difficult. I might have had just one more medkit/ammo box laying around, but that's just player error I'm guessing. I liked it!

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Zalewa

Unknown date

  
Short but fun, difficult but not annoying, ammo is scarce but still manageable. Design is good, but lighting is quite dark. All in all, a fine map.

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NuMetalManiak

Unknown date

  
nice little journey wad here, didn't see the spiderdemon coming.

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Guest

Unknown date

  
Fast and Furious, the lighting was scarce throughout the map, but I think it fit quite nicely. 4.5/5

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cs99cjb

Unknown date

  
An excellent map with interesting locations and no backtracking or switch-hunting. My main gripe is that there wasn't enough ammo for me to really enjoy myself: I found myself worrying over every energy unit or bullet expended, and planning my route more than I would have liked. An unexpected irritation was the amount of scenery that looks like cover but is too short to provide any protection. Overall it's good, but expect to save often. 10 minutes to finish it.

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  • File Reviews

    • By Obsidian Plague · Posted
      A fun idea, a fun execution, and even more fun gameplay. Wonderful. A must play.
    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
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