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Random Deaths & Decoration

   (16 reviews)
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3 Screenshots

About This File

After getting burnt out on Brutal Doom, I still wanted vanilla gameplay but I liked having alternate deaths for the monsters (and other things) so I put together this for my entertainment and yours.

Nearly all monsters have multiple death sequences, dead things and gore are randomized and a couple other surprises.

There are no weapon changes at all so if you want to load up your favorite weapons mod that doesn't alter monsters, make sure you load it up before it.


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Jaxxoon R

  
A simple, clean mod that brings a little more life to the world of Doom -- by painting it in a few new shades of red, that is!

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Doomkid

Unknown date

  
Very cool!

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Guest

Unknown date

  
adds some nice variations to vanilla, highly recommended loaded with the sprite fixing project.

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Guest

Unknown date

  
0/5 Brutal Doom is garbageness and so is this.

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YouAreTheDemons

Unknown date

  
I'm just doing this to counteract that 0 star moron.

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Guest

Unknown date

  
That is, like, your opinion.;) IMO best part of BD is great work Sarge did on sprites and gore effects, so mod that add some of that without messing with gameplay is definitely a good thing in my book.

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Camaxide

Unknown date

  
Really good - but seem in my ZDoom it breakes the Level7 code for mancubuses triggering the doors out - likely due to the new monsterclass.. Might be zDoom related =)

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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