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Bricked

   (13 reviews)
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6 Screenshots

About This File

A small, 15 minute-ish single level wad I made as something more simple after making Tekbase.

Supports Deathmatch as well.


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baja blast rd.

· Edited by rdwpa

  

In Bricked, Rhys does nothing offensive. Over 10-20 minutes of play, depending on pace and completionism, you can expect fair and balanced combat, and a gradual ramp-up through the arsenal and bestiary, starting at the bottom and settling before the BFG and big bosses come out. I'd describe the dominant theme as "stock brown," with help from assets like computer panels, the silver starbase cluster, and CEMENT (the bathroom tile suite).

 

Having played many user maps, I've seen a lot of all of this before. It's okay, but little stood out. I liked the fighting most in the larger spaces, which allowed me to go out of my way to get numerous factions infighting. Interactive triggers like lifts and stairbuilders and optional switches are more common than average, and they are used smoothly (which is important, because extra machinery is simply a detriment if it's awkward and inscrutable).

 

Note: though the tally lists eight secrets, two are errant flags on a window sill. 

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Trupiak

  
Very good map

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Guest

  
good map

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Zalewa

  
Very basic design of room-corridor-room connections. There are height variations and non-linearity, but everything seems a bit too abstract, much like Doom 1 E1 levels. This is a properly done WAD in every aspect, but nothing more, unfortunately. Difficulty is moderate.

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Guest

  
^ IMHO far from carefully designed. Basically this is a collection of more or less rectangular scenes. No architectonical interesting parts, texture use and detailing are spare. It's not really bad, but it's simplicity made me yawn. Gameplay @ UV is uninspired, predictable and repetitive almost to the max. Overall as-is at best meh, but it could have been 2* better when more care had been given.

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Memfis

  
Carefully designed level indeed. The combat is quite unimaginative though: the only exciting fights were the ones with arch-viles, the rest seemed trivial and a bit boring to me. I would recommend experimenting with more interesting gameplay situations: crossfires, ambushes, etc. Played with the music from TNT map05 for atmosphere.

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Gunsmith

  
It's a nice medium-sized level. Good design. I haven't seen any bugs, even misaligned textures. I assess this level in 5 stars

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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