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Reconstruction/Decomposition

   (26 reviews)

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4 Screenshots

About This File

A silver spaceship with custom textures. Loosely based on Termination by mrthejoshmon. The second map in the wad is just a small "outro" level.

This is version 4. For a changelog see the CHANGES lump inside the wad.


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NuMetalManiak

  

while it's only one level, rc-dc provides a somewhat chilling experience, even for those who have played similar levels. right off the bat, the monster count is relatively low, but the atmosphere is nailed, having to take an alternate route at the start, eventually roundabouting until you get your desired key while fighting off some opposition. then shit starts to warp, you find yourself in completely different places when you approach other ones, and then there's some bigger fights, like with the mancubi and the arch-viles, along with a few stragglers who get resurrected, and it's in these locales that you start seeing scenery shifts that blend in real well. it culminates in a rather textbook cyber fight, but the experience of playing rc-dc is worthwhile.

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Jaska

  

Very good atmosphere. Cool textures. Liked the gameplay (not too much the archviles though).

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Aquanet

  
Gorgeous

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Bob Barker

  
Great gameplay, textures and atmosphere.

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glenzinho

  
Great style, more please!

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Bowshock

  
This level is fantastic. If you enjoyed Doom 64, you will love this. Highly atmospheric, made me jump a few times. Incredibly surprised that this isn't more popular. I would kill to see more maps like this. The ending was more of a 'holy shit run' than anything.

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Guest

  
pretty good stuff here. 4/5. I think a small series of maps could be made around this.

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Guest

  
Nice design and atmosphere. I liked the gameplay. The arch in front of the fan was great. I'll give it 4. -TRRobin.

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Guest

  
Pretty great stuff here. Detailing is very good, and compliments Doom's artstyle, rather than looking out of place. The horror atmosphere worked, too. Its succeeding at what Hellbound tried and failed to do. Would love to see more like this.

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Guest

  
Masterpiece.

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Guest

  
@ ^: Masterpiece? Hmm... Pros: lots of work, shown skills, nice textures and detailing, on places great ambiance. Cons: overdetailed, too dark, empty rooms, too many snipers, awful monster popups, and monster placement making gameplay @ UV maybe hard but soon boring. Not updating large parts of the automap is IMHO an absolute no-go. And MAP02 clearly is a WOT. Overall: 4* for the effort and the shown skills, 1.5* for gameplay, and as-is not interesting enough for a replay. Maybe version 5 changes this...

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Guest

  
I am quite surprised at the 0-star rating. This level is not perfect; it is unusually easy (I never went below 100 health on Ultra-Violence) and more linear than it looks. It does have a great distinct style, cold and dark but without difficulty seeing anything you actually need, and with sparse encounters (though the enemies were far too weak for this style of gameplay until the very end).

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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