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Reconstruction/Decomposition

   (26 reviews)

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4 Screenshots

About This File

A silver spaceship with custom textures. Loosely based on Termination by mrthejoshmon. The second map in the wad is just a small "outro" level.

This is version 4. For a changelog see the CHANGES lump inside the wad.


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NuMetalManiak

  

while it's only one level, rc-dc provides a somewhat chilling experience, even for those who have played similar levels. right off the bat, the monster count is relatively low, but the atmosphere is nailed, having to take an alternate route at the start, eventually roundabouting until you get your desired key while fighting off some opposition. then shit starts to warp, you find yourself in completely different places when you approach other ones, and then there's some bigger fights, like with the mancubi and the arch-viles, along with a few stragglers who get resurrected, and it's in these locales that you start seeing scenery shifts that blend in real well. it culminates in a rather textbook cyber fight, but the experience of playing rc-dc is worthwhile.

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Jaska

  

Very good atmosphere. Cool textures. Liked the gameplay (not too much the archviles though).

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Aquanet

  
Gorgeous

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Bob Barker

  
Great gameplay, textures and atmosphere.

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glenzinho

  
Great style, more please!

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Bowshock

  
This level is fantastic. If you enjoyed Doom 64, you will love this. Highly atmospheric, made me jump a few times. Incredibly surprised that this isn't more popular. I would kill to see more maps like this. The ending was more of a 'holy shit run' than anything.

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Guest

  
pretty good stuff here. 4/5. I think a small series of maps could be made around this.

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Guest

  
Nice design and atmosphere. I liked the gameplay. The arch in front of the fan was great. I'll give it 4. -TRRobin.

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Guest

  
Pretty great stuff here. Detailing is very good, and compliments Doom's artstyle, rather than looking out of place. The horror atmosphere worked, too. Its succeeding at what Hellbound tried and failed to do. Would love to see more like this.

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Guest

  
Masterpiece.

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Guest

  
@ ^: Masterpiece? Hmm... Pros: lots of work, shown skills, nice textures and detailing, on places great ambiance. Cons: overdetailed, too dark, empty rooms, too many snipers, awful monster popups, and monster placement making gameplay @ UV maybe hard but soon boring. Not updating large parts of the automap is IMHO an absolute no-go. And MAP02 clearly is a WOT. Overall: 4* for the effort and the shown skills, 1.5* for gameplay, and as-is not interesting enough for a replay. Maybe version 5 changes this...

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Guest

  
I am quite surprised at the 0-star rating. This level is not perfect; it is unusually easy (I never went below 100 health on Ultra-Violence) and more linear than it looks. It does have a great distinct style, cold and dark but without difficulty seeing anything you actually need, and with sparse encounters (though the enemies were far too weak for this style of gameplay until the very end).

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  • File Reviews

    • By Argenteo · Posted
      The last chapter was the one I had less memories, perhaps because it's tough. A good time playing.
      Beat it. Everybody frag now. Vangelis. Cool midis.
    • By Argenteo · Posted
      A lot better sights and tougher than S1, with another pack of cute midis. 
    • By P41R47 · Posted
      Pretty entertaining and challenging mapset. The maps start in a somewhat heretic or cave theme at first, and with a really abstract style with just tiny little realistic details. It use TNT as iwad and there are just a few maps with name patches. The rest and the text screens are the ones from TNT. The story is interesting: Serena, B.J. Blazkowicz's wife, worried that, after the incident on 20 Days In Hell (but it could be also after Doom 2 final map), he hasn't returned home yet. So she decide to go search for him. In the proces she found that every map we play is an hour of torture for her husband, and thats from where the title 32 Hours of Pain come. Thematically, the maps use the TNT skies to tell the story, starting with Serena on earth, vayaging throught space on map12 to map20, and reaching hell where her husband is being tortured on map21 to map30   Maps have a good gameplay, and the little and few details really stand out from the abstract design, like in map11 the ship sailing out to space. The design varies from really large and big open areas to really cramped and difficult to traverse tunnels and areas. Thus, it somehow really grasp the TNT feel and style. This also implies, sometimes, obscure progression and switch hunting. The texturing is varied, from monotexturing to using different themes like starbase and marble on the same map, especially on those where the hellish influece is seen as bigger.   I really enjoyed it! Its not a masterpiece, but it certaily has a charm and offers a good challenge. Kristian Aro's story, maybe i'm wrong with this, was use as a base for 2002: A Doom Odyssey later as its pretty similar. This mapset is kinda analogue to Paul Corfiatis The Twilight Zone. Both follow a free thematic texturing from map to map, both have a story mostly told throught little details (TTZ has a proper mapinfo on it, though) and both shows the first mapping efforts of their respective authors and how the ideas here lead to their later awesome mapsets.   I recommend it to anyone who is seeking abstract design and challenge.
    • By Meddy · Posted
      Short, but pretty well done. The best custom Hexen levels I played so far.
    • By Roofi · Posted
      Very decent map from 1995. As previous comments said, it looks like a workplace with two floors tons of openable doors.   The gameplay is very classic but very enjoyable. The progression may be quite confusing, especially about finding the yellow key which was hidden in a little compartment as if it was a secret. However , discovering each room was a pretty exciting experience.    Also this level has a cool sense of place. I really like the idea of creating "elevators" by using teleporters as well as the partially demolished 2nd floor.    Despite being an easy level, some traps may kill you like the surprise monster closet with barons near the author's signature located at the beginning.   Aesthetics are ok but I really enjoyed the use of light gradiants in some corridors , they make the stock textures look a lot better !
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