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Outland Industries

   (11 reviews)
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About This File

A remote base in a rocky wilderness. The difficulty and general theme are meant to slot in somewhere maps 09-10 in the original Doom 2. This is my first attempt at designing a map, so brutally honest feedback would be greatly appreciated.


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BigDickBzzrak

  
Quite well-made, could use some more texture variation and a bit more detailing. +1 star because it's a first map.

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VeeTHis

  
It's nice for a first map, but there are way to many STARTAN textures and a TON of unused space in some parts. I'm giving this a 3.

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sandmanbrasil

  
It's ok for a first map

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Cacodemon9000

  
Nice work as for first map. But there error in it which may become critical. Linedef that should activate red key doom isn't tagged, so it will become impossible to complete in some ports (Chocolate doom for example).

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Zalewa

  
Given some less blandness this could look like something that came out straight out of Doom 2 IWAD. It's not bad by any means, as the gameplay is just fine, if mostly easy. Layout is semi-open and allows non-linear exploration. The visuals lack, though. The map is full of STARTANs. Architecture could use some more detail and maybe somewhat tighter spaces to allow more challenging combat. Strong 3*.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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