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Outland Industries

   (11 reviews)
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About This File

A remote base in a rocky wilderness. The difficulty and general theme are meant to slot in somewhere maps 09-10 in the original Doom 2. This is my first attempt at designing a map, so brutally honest feedback would be greatly appreciated.


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bzzrak

  
Quite well-made, could use some more texture variation and a bit more detailing. +1 star because it's a first map.

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VeeTHis

  
It's nice for a first map, but there are way to many STARTAN textures and a TON of unused space in some parts. I'm giving this a 3.

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sandmanbrasil

  
It's ok for a first map

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Cacodemon9000

  
Nice work as for first map. But there error in it which may become critical. Linedef that should activate red key doom isn't tagged, so it will become impossible to complete in some ports (Chocolate doom for example).

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Zalewa

  
Given some less blandness this could look like something that came out straight out of Doom 2 IWAD. It's not bad by any means, as the gameplay is just fine, if mostly easy. Layout is semi-open and allows non-linear exploration. The visuals lack, though. The map is full of STARTANs. Architecture could use some more detail and maybe somewhat tighter spaces to allow more challenging combat. Strong 3*.

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  • File Reviews

    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
    • By Rimantas · Posted
      I think it's made not for playing because it's unplayable.
    • By whirledtsar · Posted
      Does it have a lot of details and some creative Boom scripting? Absolutely. Is it actually fun to play? Absolutely not.
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