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Breach

   (2 reviews)

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About This File

Sprawling techbase medley with surreal interludes in hell. Assume the usual twaddle about teleportation research gone awry.

This was an exercise in using the original Doom 2 textures and specials to build something very modern: with intricate spaces, long vistas and a bunch of half-assed environmental storytelling. Inspired by No Rest for the Living, Visions of Eternity, Vaporware Demo and Metroid Prime.

(This represents about half of the map I had planned before I hit the seg limit; I may finish the second half at some point before the Earth finally plunges into the Sun.)


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NuMetalManiak

  

what surprises me the most about this one is that it actually isn't that long of a map. it's nicely sized, has decent combat, and good visuals everywhere. nothing really hard either.

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Zalewa

  
  • Excellent music.
  • Excellent gameplay.
  • Holy Excellent visuals that only use Doom 2 resources.
  • Excellent progression.
  • Excellent ideas executed excellently.
  • Excellent spooky moments.

A masterpiece.

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  • File Reviews

    • By Meril · Posted
      Old map from 95. Not really intresting design, but I didn't find any wrong alignments homs or whatever. Monster placment is ok. Except one room cramped with trees and mass of hitscanners without any cover. Progression is very confusing, you may find some unintended shortcuts which confuses even more. 
    • By GuyNamedErick · Posted
      Akimbo weapons are nothing new but it is nice to see the Doom weapon line-up to be duel-wielded. Maps that are tight on ammo can be a problem, but otherwise it's a fun mod. There are even secondary fires to mess with.
    • By Player Lin · Posted
      Classic style, plays so id feel, good and bad designs too, since it was designed for the DTWID project and then rejected. Impossible to get 100% kills because a monster cannot get teleport out with 1-time only teleport line...   If you like the old-school id style, this one is for you, if you're not, well, maybe give it a try if you don't really hate id levels.
    • By LouigiVerona · Posted
      The maze part is killing me. With Doom's 3D capabilities building a maze is something one might try to show to friends or try out for oneself, but not release as a map for the public!   Because the maze does not work. And it is not AS difficult, just very tedious.   And it is a pity, because there are several very cool areas in the map. The area with white platforms is very nice, although it definitely needs more lighting. Everything is way too dark.   Anyway, a very uneven map, with a lot of corridors and several cool rooms. All in all, a fail as a map, a worthy specimen to look at for some design inspiration.
    • By Player Lin · Posted
      It's very challenge, health supply is low, if you're not found any of secrets, and it'll make you suffer, a lot. Old school style but since supply is low and you needed considering about the ammo usage so it's not easy, but I guess it's fine for most of DooMers.   Sector #324 erroneously set as Secret and it's not reachable(it's the upper side of the switch to active the secret elevator, you cannot go to there normally) so player will end up 2/3 of secrets.
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