Woolie Wool

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About Woolie Wool

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  1. Of course they would. The old joke among sergeants is "Don't call me 'sir', I work for a living!"
  2. That is one beautifully devious hack.
  3. Finally got the DOS sound card drivers working. The version of the Aureal Vortex Advantage I bought was some no-name version whose included drivers disabled the MPU-401 for some stupid reason, forcing me to remove them and install the reference drivers, and I had to disable bus detection in the .inf or the drivers would complain about being plugged into the secondary PCI bus and refuse to turn on the SB Pro emulation or the MPU-401. But it finally works, I've finally got Doom running in its full glory.


    (the wavetable synth in the Vortex Advantage sounds like shit though!)

  4. Once you beat the exploding nVidia driver and reinstall the Windows 98 networking components you're supposed to win, aren't you? Aren't you? Where's your fat reward and Doom v1.9? What the hell is this? It's not supposed to end this way! It stinks like rotten meat, but looks like your Sound Blaster emulation won't load. Looks like you’re stuck on the shores of DOS Driver Hell. The only way out is through.

    1. Patch93


      If you're using a PCI sound card like the SB Live! or YMF724, I'd suggest checking to see if your motherboard supports SB-Link. I don't know the complete gist of it, but I believe you have to plug the cable into the PC/PCI port on your sound card.


      Otherwise, if your mobo has at least one ISA slot, I would strongly recommend using an ISA card. If it doesn't one, well I hate to say you're pretty much shit out of luck and you need to get a mobo that does have one.

    2. Woolie Wool

      Woolie Wool

      I'm almost certain the Aureal Vortex does not have SB-Link and does its emulation thing entirely in software.

  5. Windows 98 decided not to install all the network drivers because of reasons, so I had to remove all the network stuff and reinstall it from the OS CD. But it works! I have internet on my Windows 98 box and no missing .vxd errors!


    Well at least this wasn't quite as annoying as when installing my sound card drivers fucked up my video card drivers and I had to go into Safe Mode, remove the GeForce 2 MX from Device Manager, and reinstall the drivers to even boot the thing up.


    And now it's time to set up the DOS drivers...

    1. Woolie Wool

      Woolie Wool

      In modern Windows, typing "cmd" into the address bar makes the command prompt appear. In 98, it makes the GUI crash. Yay!

    2. Spectra


      1st or 2nd version of Windows 98?

  6. I'm trying to play Quake II with qbism's colored lighting software renderer at low res, but the only way the game will display 320x240 or 640x480 is in a window. Windows' magnifier works decently enough until I move the mouse too far and the view skates off the window. Is there a magnifier that can be locked in place once positioned so the Quake II window will remain centered until I issue a keyboard command to unlock it?
  7. Loudness doesn't have any effect without quiet bits to contrast with. Even in a death metal album from the '80s, the spaces in between drum hits and notes from the instruments are fairly quiet, which makes the impact of a guitar chord or snare hit that much more intense. On the macro level it may be uniformly extremely loud, but on the micro level there are large swings between soft and loud several times per second. This is all lost when you brickwall an album. Another issue is the extreme overproduction of most modern metal. Everything is all quantized and Pro Tooled and fucked with (and the drums often aren't even real). I hate it when people call the modern metal production style "clean", because it's actually cluttered and overcooked as all hell. There were beautiful-sounding, high-fidelity albums from the '50s all the way through the early '90s that achieved those sounds with much simpler production techniques. That's an art that deserves to be rediscovered.
  8. Is it me or are consumer and gaming cases becoming actively hostile to people who still use hard drives? Migrating my Phenom II's HDD over to my new Ryzen box made me almost want to kill myself. The best part was when I had finally gotten the stupid clip that holds in the HDD cage seated, only to have to push it back out of its seat so I could close the case without the SATA power cables bulging out. Stupid stupid stupid. I kind of wish I had bought a high-end workstation or server case instead. The "toolless drive cage" will make you wish you could just screw the fucking HDD in too.


    (my case is the Corsair Crystal Series 460X, if you care. I do not recommend it to people lacking in manual dexterity or cable management skills.)

    1. Jaxxoon R

      Jaxxoon R

      My case's front fan is in some kind of cage that's like, riveted shut, so if I ever need to replace the fan then tough shit, not even Houdini could magic himself out of there.


      It's already made itself an issue when the foam air filter strip became dislodged and stuck in between the blades, so I had to hover over the hard drive and push the strip back into place using sewing needles.

  9. The only people allowed to liberate my bootyass are Parliament-Funkadelic. Free your mind and your ass will follow, but never play Terry wads. Wait, what?! Please explain, because whatever that is sounds completely fucked up.
  10. MP maps are a completely different ball game from SP. Have you noticed that almost all successful mods for FPS games from around 2004 onwards are MP? MP maps are much smaller and have far less scripting, cutscenes, audio assets, etc. Plus, last time I played it, the visuals and presentation of UT4 gave no indication that they would ever be even close to AAA quality.
  11. Why would you expect anything else? It's a retail game made for normal people to play, not a hardcore slaughter megawad made for the most elite 5% of Doom fanatics. And so, come to think of it, were the classic DOS games out of the box. When was the last time you played doom.wad? Missing modding and fully featured level editing is pointless because a full SDK for an engine like Id Tech 6 is useless to consumers (unless you have a render farm, a network-based subversion repository, and hundreds of servants to work on it for you in your house), so I'll pick... Encounter design. Doom 4 doesn't have much in the way of either incidental or setpiece-based fixed monster encounters, instead locking you into big arenas and spawning a motley assortment of demons into the room. This severely limits what can be done with the Doom bestiary. In the old days, you could place specific monsters and build environments around the capabilities of those monsters, allowing for much more gameplay depth and variety--cacos as harassers, pop-up traps, hitscanners doing area denial, archviles released into rooms full of dead monsters (or in Doom 4's case, summoners released into empty areas and allowed to run around spawning monsters for a while), etc. You know you're going to get your ass kicked by the police one day if you keep pissing security off, right? The guard might even be an off-duty cop himself, and cops seem especially eager to satisfy their violence boners these days.
  12. Have you tried loading the graphics with Mac Wolf3D's palette? Pretty sure the Mac version is ported from the Jaguar.
  13. Simple--you find other pieces of cover and move from cover to cover, watching your peripheral vision for enemies.
  14. I think Doom's hitscanners are fine as they are, but I think they might be improved a bit by prolonging their wind-up animation. As a veteran Wolf3D player, I've learned that a very essential part of Wolf3D is reading enemy attack animations and ducking into cover just in time. It basically works just like fighting archviles, but you have less time and the enemies do less damage--they can shoot through each other just like archviles can. Doom's zombie enemies give you almost no time and often it's a matter of just killing them fast before they can even get a shot off, as opposed to the more strategic timing and movement strategies of Wolf3D. Being set upon by SS from several angles, having to move quickly from cover to cover to avoid being flanked or overrun, and "dancing" with the rhythm of the SS' attack animations is an intense experience that you can't really get from Doom hitscanners. Maybe I should make a Dehacked patch that extends all the E frames of the hitscanners to 20 tics and play Plutonia with it. I wouldn't like Doom nearly as much without zombies, though. They provide not just a difference in scale compared to other enemies, but a difference in kind, in that the threat they pose is utterly unlike the threat other enemies pose and they require a different approach. The variety and flexibility of Doom's gameplay design is what makes it great, and it annoys me when people say Doom is "about" this or that mechanic. Doom can be fast or slow, agitated or serene, vulgar or cerebral, joyous or somber, and express a huge variety of emotions through gameplay, architecture, art assets, and music. I kind of feel like Doom 2016 neglects a lot of this by laser-focusing on the idea of Doom being about constant motion and boiling rage. The infamous everything2 writeup is only a small fraction of classic Doom's range of expression.
  15. I think it was Jim Sterling who pointed out that Nintendo's whole marketing and business ethos are way out of step with the times. They really think of themselves as toymakers, and use toymaker business practices, but they're competing against consumer electronics companies. Nintendo is competing as if it were still 1985, but it isn't. That said, the Switch is the only current generation console that has anything to offer that a gaming PC doesn't. If I had nostalgia invested in their long-running first-party series I'd buy one, but I grew up with a 486 and no consoles, so the legacy of Mario, Zelda, Kirby, et al mean nothing to me. The new Zelda looks like a pretty badass open world game that reminds me of Morrowind and The Witcher 3, but it's not worth buying a new system just to play one game. That completely defeats the purpose of a desktop computer, and IBM hated PC gaming and thought it made their machine less attractive to business customers. They could have developed EGA in 1981 and VGA by 1985, but they specifically chose not to and pushed MDA because they wanted to sell a 16-bit version of a CP/M machine to enterprise customers. Competing with the Atari ST and Commodore 64 and later the Amiga, Apple IIgs, etc. was absolutely not a priority to them. And besides, which PC would you make a mini-me of? The 5150 was good for text adventures and that was about it. The PS/2 had VGA but it was incompatible with ISA cards that were necessary for PC gaming. Nobody even remembers any of the others. Really, the PC's whole success rests on being an open platform of commodity parts allowing you to buy your PC more or less by the megahertz. The brand on the case never mattered, and still doesn't. The SNES' legacy is inextricably linked to its form factor and exterior design, PC cases are interchangeable boxes to put your hardware in. The entire idea is ludicrous. Even Apple would be a better candidate, and they couldn't care less about any product of theirs more than two years old. They want you to throw your old Mac away and buy a new one, not reminisce over it.