R1ck Posted September 17, 2017 I just thought this video is worth a thread. what's you guys' opinion on this guy's opinion? PSX Doom is my favorite though. :D 5 Share this post Link to post
Deleted_Account Posted September 17, 2017 I remember the first time playing PSX Doom back in 1995, I was totally blown away by it. I still have the original copy of it, and it works perfect even after all these years. 0 Share this post Link to post
DMPhobos Posted September 17, 2017 Quite awesome, i never paid atention to the other Doom ports besides the snes one, but the smooth shading of the jaguar version does look quite good indeed, wonder if it GZDoom or other port have that feature. Would love to see DF tackle the doom source ports 0 Share this post Link to post
Average Posted September 18, 2017 Doom ports are pretty interesting to me. In fact, I've completed every official (English) release except for the 3DO and the Pocket PC (mainly because the 3DO version is unplayable for me and I don't have a Pocket PC). I miss the days when each platform had its own quirks forcing devs to give ports of their games different 'flavours'... @DMPhobos: I use a built-in tone map in GZDoom called Hejl Dawson that gives off a similar vibe to the Jag port. :) 0 Share this post Link to post
Koko Ricky Posted September 18, 2017 Will definitely be watching this later today. Doom ports are a fascinating relic of 90s rendering. There were so many different types of hardware being developed that all produced drastically different results. Each port of Doom has its own look and feel. And think about how bizarre Doom 64 is. Midway completely redid the visuals, updated the engine and produced an entirely new set of maps. Not only would that be unheard of now, but the amount of work that it would entail would probably not net any profit. 0 Share this post Link to post
Sp00kyFox Posted September 19, 2017 and DF made the same mistake as GameTheorists, claiming that being able to hit enemies below and above you is evidence for the game being 2D. amazing how many people nowadays believe that it is a 2D game. 2 Share this post Link to post
everennui Posted September 20, 2017 (edited) http://www.usgamer.net/amp/analyzing-the-original-doom-reveals-why-some-ports-are-good-some-are-horrible I haven't read it yet. Join me. 0 Share this post Link to post
ant Posted September 21, 2017 From http://www.reddit.com/r/Doom/comments/70n11j/df_retro_doom_every_console_port_tested_and/: 0 Share this post Link to post
CapnClever Posted September 21, 2017 I know this is a cool video an' all, but we don't need three threads for it in the last four days. 0 Share this post Link to post
R1ck Posted September 21, 2017 it just happened that me and @scalliano posted at the same time. don't know about another one haha. apologize though. 0 Share this post Link to post
Koko Ricky Posted September 21, 2017 Really great video, but Doom 64 was definitely not explored enough. I don't think the narrator was aware of the pentagram keys as they were never brought up, and I think he should have gone into more detail about the major engine changes. Still, he included basically every single 90s era Doom port and was very accurate and detailed about the differences. This was definitely one of the more in-depth Doom retrospective videos out there. 0 Share this post Link to post
Bauul Posted September 22, 2017 On 9/19/2017 at 2:29 PM, Sp00kyFox said: and DF made the same mistake as GameTheorists, claiming that being able to hit enemies below and above you is evidence for the game being 2D. amazing how many people nowadays believe that it is a 2D game. Yeah, I was annoyed enough about this that I didn't watch the video yet! 0 Share this post Link to post
Linguica Posted September 22, 2017 On 9/20/2017 at 7:07 PM, CapnClever said: I know this is a cool video an' all, but we don't need three threads for it in the last four days. There have actually been 4 threads made about it... so far. 0 Share this post Link to post