DannyMan Posted October 22, 2022 Has anyone attempted to make a widescreen version for the anti-gun from HacX? 0 Share this post Link to post
NightFright Posted October 22, 2022 (edited) Doesn't GZDoom already provide all widescreen assets for HacX by now or it's still WIP? 1 Share this post Link to post
DannyMan Posted October 22, 2022 1 hour ago, NightFright said: Doesn't GZDoom already provide all widescreen assets for HacX by now or it's still WIP? Probably, I haven't checked the affected sprites yet, although I still don't have a working computer. 0 Share this post Link to post
NightFright Posted October 22, 2022 No check needed, it's included. So, there you have it, it's done. 2 Share this post Link to post
Wadmodder Shalton Posted October 25, 2022 (edited) Got @Phobus' ZDoom PWAD WarpZone's TITLEPIC in Widescreen 2 Share this post Link to post
Devalaous Posted October 26, 2022 @Mike Stu Hell Revealed for the Unity port now has your updated versions. Thanks again for tackling those graphics! 1 Share this post Link to post
Wadmodder Shalton Posted October 26, 2022 Got the TITLEPIC and CREDIT graphics from @Phobus' 25 Years on Earth in widescreen. 6 Share this post Link to post
Devalaous Posted October 27, 2022 6 hours ago, Wadmodder Shalton said: Got the TITLEPIC and CREDIT graphics from @Phobus' 25 Years on Earth in widescreen. Thanks for this one, its right by Doom 2 on Doom Launcher and the unwide titlepic was beginning to distract me right there with the wide one, heh. 1 Share this post Link to post
Quill Posted October 31, 2022 hey they've got nice looking castles at MAP27Eternal Doom IV: Return from Oblivion Spoiler TITLEPIC INTERPIC 7 Share this post Link to post
AmethystViper Posted November 1, 2022 (edited) Is it alright if I can use the widescreen assets featured in this thread in a set of *.bps patches I've been creating with Floating IPS for the WADs used in the Unity ports and their available add-ons? Credit will be of course given to the respective authors. 1 Share this post Link to post
Quill Posted November 2, 2022 14 hours ago, AmethystViper said: Is it alright if I can use the widescreen assets featured in this thread in a set of *.bps patches I've been creating with Floating IPS for the WADs used in the Unity ports and their available add-ons? Credit will be of course given to the respective authors. Go ahead! 1 Share this post Link to post
Devalaous Posted November 2, 2022 15 hours ago, AmethystViper said: Is it alright if I can use the widescreen assets featured in this thread in a set of *.bps patches I've been creating with Floating IPS for the WADs used in the Unity ports and their available add-ons? Credit will be of course given to the respective authors. Can probably disable Slade's IWAD protection flag and edit them that way. Should be possible to restore Revolution and Anomaly Report's Map 33 (as 'ML1') in both :p (given how many times ive encountered issues in the port though, wont be surprised if this doesnt work as intended..) 1 Share this post Link to post
Quill Posted November 8, 2022 when the hells are bound!Hellbound Spoiler TITLEPIC CREDIT HELP INTERPIC BOSSBACK 11 Share this post Link to post
Devalaous Posted November 8, 2022 yesssss, that was one of the ones I wanted WSed the most! 1 Share this post Link to post
Wadmodder Shalton Posted November 12, 2022 Got Twilight Warrior in Widescreen 2 Share this post Link to post
Devalaous Posted November 12, 2022 Very small request here that should be pretty easy; could someone please do Zone 300 and 400? Got them lined up for unity port stuff 0 Share this post Link to post
Wadmodder Shalton Posted November 13, 2022 Covert Operations now in Widescreen, but they're kinda useless because the source port that it requires EDGE doesn't support Widescreen assets. Just did these for the fun of it. 1 Share this post Link to post
dasho Posted November 13, 2022 14 minutes ago, Wadmodder Shalton said: Covert Operations now in Widescreen, but they're kinda useless because the source port that it requires EDGE doesn't support Widescreen assets. Just did these for the fun of it. We do support widescreen assets. Pretty sure modern EDGE does too. 1 Share this post Link to post
Dragonfly Posted November 13, 2022 (edited) ...is it not arguably a pointless exercise since most/all ports display black bars either side of the title assets when in widescreen?? 5 Share this post Link to post
OpenRift Posted November 13, 2022 3 hours ago, Dragonfly said: ...is it not arguably a pointless exercise since most/all ports display black bars either side of the title assets when in widescreen?? yeeeaahhh... I was gonna point that out but I didn't wanna sound like a dick (despite how tempting that sounded). 1 Share this post Link to post
PKr Posted November 13, 2022 Well, I mean... Maybe there is more to the picture than meets the eye? ...nah. 1 Share this post Link to post
OpenRift Posted November 13, 2022 Made some widescreen assets for Knee Deep in KDiZD! I can't think of a WAD more deserving of the widescreen treatment to be honest. KDiKDiZD_ws.zip (Also includes remapped STBAR and INTERPIC graphics as well) 3 Share this post Link to post
Dragonfly Posted November 14, 2022 9 hours ago, OpenRift said: yeeeaahhh... I was gonna point that out but I didn't wanna sound like a dick (despite how tempting that sounded). I also don't want to piss on their parade (more than I already have) but it's another zero effort art edit again. I know at this point I'm completely wasting my time here but if @Wadmodder Shalton is going to repeatedly post attempts at textures and widescreen assets, they have the time and availability to improve their craft... And while my repeated commentary might suggest otherwise, I'd love to see them actually develop in their craft - watching people's talents grow is one of the more amazing parts of this community and it's a real shame to me that any advise given from multiple sources is ignored, in favour of repeating themselves... For example, to help illustrate my point - you could have taken some artistic license on this one if you really want to expand it to widescreen, though in this case I don't think it needs it at all. Here's an example that took much less time to make than this post took to write: 1 Share this post Link to post
Wadmodder Shalton Posted November 14, 2022 Got the TITLEPIC for an obscure Doom II PWAD called "The Last Marine" that was found on a PC Gamer demo disk, which was a beta version of what would've been Melvin Flynt's Doom X which sadly was never officially released. 0 Share this post Link to post
Dragonfly Posted November 14, 2022 7 hours ago, Dragonfly said: it's a real shame to me that any advise given from multiple sources is ignored, in favour of repeating themselves... 3 Share this post Link to post
Forgotten Posted November 26, 2022 (edited) made one for auger zenith hello_it_is_i_john_cyberpunk.zip Edited November 27, 2022 by Forgotten 12 Share this post Link to post
Devalaous Posted December 9, 2022 (edited) On 11/26/2022 at 11:49 PM, Forgotten said: made one for auger zenith hello_it_is_i_john_cyberpunk.zip Now go do ALL the other DBPs for a full set. *gets punted out of the forum* Anyway, ive been making wads out of the later widescreened materials all afternoon, and I also made a widescreen patch for Chex Quest 2, since GZDoom's automatic widescreen doesnt apply to a PWAD like CQ2 Keep the graphics coming *thumbs up emote* 0 Share this post Link to post
Forgotten Posted December 23, 2022 epic1and2wide.zip made ones for epic and epic 2 (i did do the interpics and bossbacks for them if you're wondering) 7 Share this post Link to post
DannyMan Posted December 23, 2022 Does Freedoom have widescreen assets? 0 Share this post Link to post