Opulent Posted April 1, 2005 Anima: http://www.doomworld.com/sda/dwdemo/ks191029.zip Richie: http://www.doomworld.com/sda/dwdemo/ks14-738.zip Keep up the good work guys! 0 Share this post Link to post
Angus Thermopyle Posted April 1, 2005 I did Map02 NM Speed in 0:05. Sometimes you need only 21 health to survive an archvile attack. 0 Share this post Link to post
Grazza Posted April 1, 2005 Yeah, and don't I know it. :p (An annoying number of my map10 UV Speed attempts failed because the archie only knocked 20 of my health.) Isn't it possible to exit map02 dead though (it was with the initial release, IIRC)? Edit: just tried a few times: OK on UV, no luck on NM (the slide never seems to make it to the exit). Hmm. 0 Share this post Link to post
Angus Thermopyle Posted April 1, 2005 I also had no luck with NM, the slide always ends a few pixel in front of the 'safe' line. 0 Share this post Link to post
_MethoD_ Posted April 1, 2005 Gusta improved map14 to 7:23, sent to dobberman. 0 Share this post Link to post
dobberman Posted April 1, 2005 I'll upload ksutra-n.wz.cz on this sunday, keep recording :) 0 Share this post Link to post
dobberman Posted April 1, 2005 Something new by me: kn03-005 (NM Speed) ks08-010 (UV Speed) ks10-005 (UV Speed) ks21-026 (UV Speed) EDIT: kp03-006 (UV Pacifist) 0 Share this post Link to post
Anima Zero Posted April 1, 2005 ragnew: I finally got around to doing a nice demo today that you'll like...a map31 UV-Max in 14:30 using some route changes/different strategies I came up with. I wouldn't be surprised though to see this time go even lower since my performance in the BSK room was so-so as well as having to return to the first part of the map for some health. I'd imagine that a time below 14 mins should be a realistic goal to to attain on this map. Oh, and several close calls too (I'd...rather not say what happens at the YSK cyber, but if single digit health is your fancy, then what happens there will be right up your alley ^_^). Sending the demo to Ops now. Note: I used GLBoom 2.2.6 -complevel 0 to record the demo, just to be on the safe side. 0 Share this post Link to post
ragnew Posted April 1, 2005 AWESOME news Anima and Gusta! Have to watch both of those demos when they're posted! 0 Share this post Link to post
Opulent Posted April 1, 2005 the Anima(l): :) http://www.doomworld.com/sda/dwdemo/ks311430.zip 0 Share this post Link to post
Mogul Posted April 1, 2005 Opulent said: I've never been good at getting it in the hole. I guess that's what Ksutra is all about. :P hahaha 0 Share this post Link to post
ragnew Posted April 2, 2005 Just watched your map31 demo Anima! Very, very cool demo in all aspects! Love the low health moments, hehe, and you had to add that little part in the txt file didn't you? Okay, I'll give it a go with your route and see if I can improve the time. 0 Share this post Link to post
dobberman Posted April 2, 2005 Today is not sunday, but here you got upload - ksutra-n.wz.cz - if you find out some wrong link or something, write here. Thanks. 0 Share this post Link to post
Grazza Posted April 2, 2005 dobberman said:if you find out some wrong link or something, write here.The link for your UV Speed on map21 is wrong. It should be http://www.ksutra-n.wz.cz/speed/ks21-026dobber.zip (it currently points to http://www.ksutra-n.wz.cz/pacifist/ks21-026dobber.zipp). 0 Share this post Link to post
dobberman Posted April 2, 2005 Grazza said:The link for your UV Speed on map21 is wrong. It should be http://www.ksutra-n.wz.cz/speed/ks21-026dobber.zip (it currently points to http://www.ksutra-n.wz.cz/pacifist/ks21-026dobber.zipp). Thanks, I fixed it. 0 Share this post Link to post
Gusta Posted April 2, 2005 I was told that my demo for map12 was not compatible, so I re-recorded in time 3:03...I will send on Monday I will like to see 2:40 from somebody on that map. 0 Share this post Link to post
ragnew Posted April 3, 2005 Just sent Ops my latest (maybe last) uv maxdemo for map31, time for this one is 14:11. Not the best demo in the world by any means, but after several other attempt I got frusterated, and decided this is gonna be it... GREAT job on your demo Anima, the route change was awesome! EDIT : Alrighty Anima, I finally did it man, map31 maxdemo done in 13:41 ('Bout damn time I tell ya). Just sent it off to Ops, now I can officially say I'm done with this map. No more frustration for me). 0 Share this post Link to post
Opulent Posted April 3, 2005 Richie: http://www.doomworld.com/sda/dwdemo/ks311411.zip http://www.doomworld.com/sda/dwdemo/ks311341.zip 0 Share this post Link to post
Anima Zero Posted April 3, 2005 ragnew said:Alrighty Anima, I finally did it man, map31 maxdemo done in 13:41 ('Bout damn time I tell ya). Just sent it off to Ops, now I can officially say I'm done with this map. No more frustration for me). Yippie ^_^! Great job on finally getting sub-14. Was great to watch (the 14:11 was nice too just because of all the low health situations :P). I think it'll be hard now to push it under 13 mins now unless someone gets really lucky. Around 13:30 or less would be more likely though. I wouldn't worry about your time being beaten, as it's a very good right now. Great job once again! Now I'd imagine your focus is to do map14 in under 7 mins. Good luck on that one. 0 Share this post Link to post
Angus Thermopyle Posted April 3, 2005 Damn! On Map08 is an buggy monster teleporter. 5 imps and an archvile don't like to teleport after the player enters the yellow key area. Don't know if this happens all the time, but it just happened four times out of four. 0 Share this post Link to post
Anima Zero Posted April 3, 2005 Angus Thermopyle said:Damn! On Map08 is an buggy monster teleporter. 5 imps and an archvile don't like to teleport after the player enters the yellow key area. Don't know if this happens all the time, but it just happened four times out of four. Yeah, that happened to me when I tried to record on that level. I'd notice that my kills were only like 194/200 or something close to that. I'd then check the map with IDDT and find that group of monsters can't teleport in cause one monster stays just past the teleport line while also preventing the other monsters from crossing said teleport line. So yeah, it is bugged, but they can come out (if you get lucky that is :P). Oh, and both groups of 5 imps and an archie may not teleport out if you get extremely unlucky (I think that happened to me only once though). 0 Share this post Link to post
SyntherAugustus Posted April 3, 2005 Any demos on map18? I'm really lost in that map. 0 Share this post Link to post
ragnew Posted April 3, 2005 Anima Zero said:Yippie ^_^! Great job on finally getting sub-14. Was great to watch (the 14:11 was nice too just because of all the low health situations :P). I think it'll be hard now to push it under 13 mins now unless someone gets really lucky. Around 13:30 or less would be more likely though. I wouldn't worry about your time being beaten, as it's a very good right now. Great job once again! Now I'd imagine your focus is to do map14 in under 7 mins. Good luck on that one. Thanks! Yeah, 13:30 or under would be really cool to see, though, I don't think I'll be the one to try it.. :) As far as map14's goes, I can't seem to get it any lower then the 7:38 mark that I did a few days ago. Think I'll leave it up to Gusta where the below 7 minute mark is concerned. But, I'm going to be taking a break from Doom for a while, kind of burn myself out faster where this game is involved now a days. GREAT demos everyone, and I'm glad that Gusta and Method's hard work and determination have paid off with all the recordins that this megawad is getting. It's been fun. 0 Share this post Link to post
Gusta Posted April 4, 2005 Bug in map8? I am sorry for that, I don't remember any problems while testing this map though. I think I should record a demo with all kills for this map myself to see if it's really luck-related. sorry once again. Btw. We found with Method another similar bug in map19, it's easy to let one archie teleport in, but you have to kill some monsters not to block him. :((( 0 Share this post Link to post
VinceDSS Posted April 5, 2005 yeah, plutonia has these kind of bugs (non-teleportiong monsters). This is because you use a teleport line that works only once. So if the teleport spot gets blocked (by player or monster) when the monster triggers the linedef it will not work. So the effect gets wasted and the line no longer works. To avoid that use reusable teleport lines...in this case it's very stupid to use one time only lines ... 0 Share this post Link to post
Gusta Posted April 5, 2005 I agree, "luckily" that archie in map19 is an only case we have found that accidently have only once usable teleport-line. about the bug in map08.. I still don't understand what causes, that you have to wait some while till the one group of monsters will teleport in. In editor seems everything OK, maybe the teleported cacodemons block the imps&archie to teleport or something..? 0 Share this post Link to post
Altima Posted April 5, 2005 Wow, had no idea this was out. Hm... let's see what I can do here. What maps are still unfinished? If I get time I can try to do something =) Hmm.... 0 Share this post Link to post
Schneelocke Posted April 5, 2005 Altima said:What maps are still unfinished? If I get time I can try to do something =) How about a maxdemo for map 28? ^^ 0 Share this post Link to post
Angus Thermopyle Posted April 5, 2005 Gusta said:about the bug in map08.. I still don't understand what causes, that you have to wait some while till the one group of monsters will teleport in. In editor seems everything OK, maybe the teleported cacodemons block the imps&archie to teleport or something..? When the teleport spot is blocked (that happens to me all the time) the first imp crosses the line without teleporting. Normally he and all other imps would run forwards and backwards and would teleport one after another. But there's an archvile behind them, who doesn't let them move backwards cause of his speed (all imps are blocked this way). So no imp can teleport even the teleport spot is free. 0 Share this post Link to post
Anima Zero Posted April 6, 2005 Altima said:What maps are still unfinished? If I get time I can try to do something =) Well, for UV-Max, there's map 4, 8, 9 (The maxdemo on KSutra-N for map 9 desynches, unless it got replaced and I'm just seeing things ^_^), 10, 11, 13, 15, 16, 17, 18, 24, 28, and 29. Also, my map 19, 23, and 32 maxdemos could stand to be improved some as well if you want to check those out. Good luck! 0 Share this post Link to post