fabian Posted January 12, 2019 3 hours ago, SiFi270 said: Before your reply, I also tried installing the latest version from the link you shared near the top of the page, and that seems to be having the same problem with any IWAD With "problem" you mean that the program prints neither to the terminal window nor to stdout/err.txt? Well, that's expected behavior on Windows that I tend to forget. 3 hours ago, SiFi270 said: unless I specify it in command prompt or by using the setup program's warp function, but even those still won't let me play Chex Quest. Chex will be fixed in tomorrow's daily build. Thanks for the report! 2 Share this post Link to post
Triple_sSs Posted January 16, 2019 (edited) I've been playing around with this port for a while and it's really nice! Just a couple comments I have: I'm not sure if it's something wrong on my end, but I'm not able to drag and drop PWADs onto the .exe for some reason? The program will load but the WAD stuff won't. They do work through the command line, but usually I just like to drop the WAD on the exe and get going quicker from there. Works with every other port I've used, not sure why it's not working with this one. I'm using Windows 10 64bit by the way. Also, I'd like to second MAJ's comment from earlier in the thread that I would prefer to have the option of having exit sounds play without the ENDOOM screen also showing up too. 0 Share this post Link to post
oldfrag Posted January 17, 2019 Hello! Unfortunately, the port does not work. When I run crispy-doom.exe, nothing happens. No window appears, nothing. At the same time, Chocolate Doom works fine. My specs: Win10 Home x64, Intel HD Graphics 630 integrated graphics card (i5 7400). Maybe there is log file that I can provide? /sorry for my english, I am writing with the help of google translate 0 Share this post Link to post
fabian Posted January 17, 2019 8 hours ago, Triple_sSs said: I've been playing around with this port for a while and it's really nice! Just a couple comments I have: Thank you! 8 hours ago, Triple_sSs said: I'm not sure if it's something wrong on my end, but I'm not able to drag and drop PWADs onto the .exe for some reason? The program will load but the WAD stuff won't. They do work through the command line, but usually I just like to drop the WAD on the exe and get going quicker from there. Works with every other port I've used, not sure why it's not working with this one. I'm using Windows 10 64bit by the way. Oh, does it work with Chocolate Doom this way? 5 hours ago, oldfrag said: Hello! Unfortunately, the port does not work. When I run crispy-doom.exe, nothing happens. No window appears, nothing. Are you using Avast? 0 Share this post Link to post
Triple_sSs Posted January 17, 2019 10 hours ago, fabian said: Oh, does it work with Chocolate Doom this way? Hmm, I just double-checked and it looks like ChocoDoom doesn't support drag and drop either. I thought it did but I guess I'm mistaken. It's something I do all the time with ports like ZDoom and such though. Given the nature of this port, is this a feature that could be added please? 0 Share this post Link to post
ketmar Posted January 18, 2019 you may create another shortcut to Crispy, with "-file" in command line. this is required argument to load custom pwads. then you can d-n-d your pwads onto this new shourtcut, and it should work. i hope, it was a long time since i used any DE. but i think it should work as expected. 0 Share this post Link to post
eLim Posted January 18, 2019 Hi Fabian, I've compiled the latest (bfd2786) version of CrispyDoom from the repo, and wanted to try my luck at asking for an option to enable "precise" coordinates. As it stands, floored (or rounded?) coordinates don't really have any use for speedrunning. The coordinates really help with understanding why some things do and don't work (for example glides). Attached a screenshot to show the rounded coordinates. 0 Share this post Link to post
fabian Posted January 18, 2019 @eLim The HUD coordinates are merely meant for coarse orientation on the map (e.g. for mappers or for taking screenshots). If you type the IDMYPOS cheat, you will see high precision coordinates which will update each tic for 10 seconds. Does this help? 0 Share this post Link to post
eLim Posted January 18, 2019 Yep. What I was asking for was actually drawing the IDMYPOS ingame, while recording. After some (rather prompt) discussion, this has been ruled as definitely cheating, so I'll quietly retreat back into my hideyhole for now hahaha. Other than that this is definitely my speedrun port of choice now! Handles mouse input great, has vert toggle, has great mouse-strafe-speed resolution and now I can see my angle while playing? This is a goldmine! 1 Share this post Link to post
EarthQuake Posted January 18, 2019 Hi fabian, I just wanted to say thanks for the in-depth changelogs on GitHub. I recently took interest in Crispy Doom and had a lot of technical/editing questions but I seem to have found all of my answers! It seems like a very clean and well-designed port! 1 Share this post Link to post
Soootylad Posted January 20, 2019 (edited) Ignore Edited January 21, 2019 by Soootylad : Silly question 0 Share this post Link to post
oldfrag Posted January 20, 2019 On 1/17/2019 at 10:47 AM, fabian said: Are you using Avast? No, only the standard built-in Windows Defender Antivirus. I made a video with this error. 0 Share this post Link to post
fabian Posted January 20, 2019 @oldfrag Interesting, could you please remove the lines starting with "autoload_path" and "music_pack_path" from your crispy-doom.cfg file? 0 Share this post Link to post
oldfrag Posted January 20, 2019 54 minutes ago, fabian said: @oldfrag Interesting, could you please remove the lines starting with "autoload_path" and "music_pack_path" from your crispy-doom.cfg file? unfortunately nothing has changed( content crispy-doom.cfg: Spoiler video_driver "" window_position "" fullscreen 1 aspect_ratio_correct 1 integer_scaling 0 vga_porch_flash 0 window_width 800 window_height 600 fullscreen_width 0 fullscreen_height 0 force_software_renderer 0 max_scaling_buffer_pixels 16000000 startup_delay 1000 show_endoom 0 show_diskicon 1 png_screenshots 1 mouse_acceleration_y 1.000000 mouse_threshold_y 0 snd_samplerate 44100 snd_cachesize 67108864 snd_maxslicetime_ms 28 snd_pitchshift 0 snd_musiccmd "" snd_dmxoption "-opl3" opl_io_port 0x388 use_libsamplerate 1 libsamplerate_scale 0.650000 timidity_cfg_path "" gus_patch_path "" gus_ram_kb 1024 vanilla_keyboard_mapping 1 player_name "" grabmouse 1 novert 1 mouse_acceleration 2.000000 mouse_threshold 10 mouseb_strafeleft -1 mouseb_straferight -1 mouseb_use -1 mouseb_backward -1 mouseb_prevweapon 4 mouseb_nextweapon 3 dclick_use 1 joystick_guid "" joystick_index -1 joystick_x_axis 0 joystick_x_invert 0 joystick_y_axis 1 joystick_y_invert 0 joystick_strafe_axis -1 joystick_strafe_invert 0 joystick_look_axis -1 joystick_look_invert 0 joystick_physical_button0 0 joystick_physical_button1 1 joystick_physical_button2 2 joystick_physical_button3 3 joystick_physical_button4 4 joystick_physical_button5 5 joystick_physical_button6 6 joystick_physical_button7 7 joystick_physical_button8 8 joystick_physical_button9 9 joystick_physical_button10 10 joyb_strafeleft -1 joyb_straferight -1 joyb_menu_activate -1 joyb_toggle_automap -1 joyb_prevweapon -1 joyb_nextweapon -1 key_pause 69 key_menu_activate 1 key_menu_up 72 key_menu_down 80 key_menu_left 75 key_menu_right 77 key_menu_back 14 key_menu_forward 28 key_menu_confirm 21 key_menu_abort 49 key_menu_help 59 key_menu_save 60 key_menu_load 61 key_menu_volume 62 key_menu_detail 63 key_menu_qsave 64 key_menu_endgame 65 key_menu_messages 66 key_menu_qload 67 key_menu_quit 68 key_menu_gamma 87 key_spy 88 key_menu_nextlevel 0 key_menu_reloadlevel 0 key_menu_incscreen 13 key_menu_decscreen 12 key_menu_screenshot 0 key_menu_cleanscreenshot 0 key_menu_del 83 key_map_toggle 15 key_map_north 72 key_map_south 80 key_map_east 77 key_map_west 75 key_map_zoomin 13 key_map_zoomout 12 key_map_maxzoom 11 key_map_follow 33 key_map_grid 34 key_map_mark 50 key_map_clearmark 46 key_map_overlay 24 key_map_rotate 19 key_weapon1 2 key_weapon2 3 key_weapon3 4 key_weapon4 5 key_weapon5 6 key_weapon6 7 key_weapon7 8 key_weapon8 9 key_prevweapon 0 key_nextweapon 0 key_message_refresh 28 key_demo_quit 16 key_multi_msg 20 key_multi_msgplayer1 34 key_multi_msgplayer2 23 key_multi_msgplayer3 48 key_multi_msgplayer4 19 key_reverse 0 key_toggleautorun 58 key_togglenovert 0 crispy_automapstats 0 crispy_brightmaps 0 crispy_centerweapon 0 crispy_coloredblood 0 crispy_coloredhud 0 crispy_crosshair 0 crispy_crosshairhealth 0 crispy_crosshairtarget 0 crispy_crosshairtype 0 crispy_demobar 0 crispy_demotimer 0 crispy_demotimerdir 0 crispy_extautomap 1 crispy_extsaveg 1 crispy_flipcorpses 0 crispy_freeaim 0 crispy_freelook 0 crispy_hires 1 crispy_jump 0 crispy_mouselook 0 crispy_neghealth 0 crispy_overunder 0 crispy_pitch 0 crispy_recoil 0 crispy_secretmessage 0 crispy_smoothlight 0 crispy_smoothscaling 1 crispy_soundfix 1 crispy_soundfull 0 crispy_soundmono 0 crispy_translucency 0 crispy_uncapped 0 crispy_vsync 1 crispy_weaponsquat 0 0 Share this post Link to post
Soootylad Posted January 21, 2019 Purely out of interest, I have compiled Crispy on macOS, what's the difference between crispy-setup and crispy-doom-setup? 0 Share this post Link to post
fabian Posted January 21, 2019 23 minutes ago, Soootylad said: Purely out of interest, I have compiled Crispy on macOS, what's the difference between crispy-setup and crispy-doom-setup? Heritage from Chocolate Doom. It's the same binary under a different name. If started as "crispy-setup" it asks which of the four games (Doom, Heretic, Hexen, Strife) you want to configure, whereas when started as "crispy-doom-setup" it defaults to configuring Doom. 0 Share this post Link to post
fabian Posted January 21, 2019 13 hours ago, oldfrag said: unfortunately nothing has changed( content crispy-doom.cfg: Hm, if you say Choco works on your system, what happens if you copy *.DLL from your Choco installation into your Crispy directory? 0 Share this post Link to post
oldfrag Posted January 21, 2019 6 hours ago, fabian said: Hm, if you say Choco works on your system, what happens if you copy *.DLL from your Choco installation into your Crispy directory? I copied and overwrite the following dll's from the choco folder to the crispy folder: libFLAC-8.dll, libogg-0.dll, libpng16-16.dll, libsamplerate-0.dll, libvorbis-0.dll, libvorbisfile-3.dll, SDL2.dll, SDL2_mixer.dll, SDL2_net.dll. But again without success( I also took GTX1060 from a friend and that didn't work either. So the problem is not in the integrated video card. Very strange. 0 Share this post Link to post
fabian Posted January 22, 2019 Hm, could you try a daily build from http://latest.chocolate-doom.org please? 0 Share this post Link to post
SiFi270 Posted January 24, 2019 So a Hell Knight that got squished in a doorway still had some red in it. I'm wondering if this was because it was squished while my vision was tinted red from a berserk, but when a Baron got squished later on the red was visible in his remains too. 0 Share this post Link to post
fabian Posted January 24, 2019 That's intended. It isn't entirely green when it's alive either. ;) 0 Share this post Link to post
galileo31dos01 Posted January 28, 2019 I noticed that the hud now shows when you have only the SSG, which means the number 3 turns yellow. Is that intended in 5.4? 0 Share this post Link to post
fabian Posted January 29, 2019 11 hours ago, galileo31dos01 said: I noticed that the hud now shows when you have only the SSG, which means the number 3 turns yellow. Is that intended in 5.4? Yes, that's intended, because you *do* have a weapon to select if you press '3' 0 Share this post Link to post
holaareola Posted January 29, 2019 Just quickly wanted to drop in and say thank you for the work on this port. It's now my go-to for any vanilla-compatible content. It's faithful but with a few logical improvements that don't feel so opinionated -- things like coloured blood would surely have been added if id had more time. Also, the level flip feature blew my mind. I never realised how deeply I had been conditioned to turn left for the chainsaw on Map01 on first sight of that room! 1 Share this post Link to post
Looper Posted January 29, 2019 (edited) Hello again, and thanks again a lot for this port. Got only one request this time (:D), which I think would be quite handy: Mouse sensitivity for mouse strafe speed. At the moment, if I move my mouse for about one 10th of a millimeter, the player strafes left or right with SL1 or SR1 commands. However, if I move my mouse even tiny bit faster, let's say 1 millimeter / second, it's already going FULL strafe50 that is SL50 or SR50. Would be REALLY nice if the user could change this kind of mouse behaviour. At the moment the only way to decrease this mouse strafe speed is to lower your "Mouse motion: Speed (h)", which also results in that you have hard time turning at all! So, I am requesting these two things to be a separate thing, and I think (I could be wrong!) there's an easy fix: every time the player uses "strafe on", the "Speed(h)" could be changed to "Speed (mouse strafe)", and once no "strafe on" key is pressed, it switches instantly back to the original "Speed (h)". edit: and if such thing is possible, one decimal added to the speed (h) and speed (mouse stafe) would help a bit too :) Thanks a lot! Edited January 29, 2019 by Looper 0 Share this post Link to post
galileo31dos01 Posted January 29, 2019 10 hours ago, fabian said: Yes, that's intended, because you *do* have a weapon to select if you press '3' Oh ok. It has been a little confusing so far, to be honest, because I'm used to just toggle 3 to check for the SSG. Not a big deal though, I guess one could adapt to it. However, is there a chance that it could be optional? 0 Share this post Link to post
Triple_sSs Posted January 29, 2019 On 1/17/2019 at 5:46 PM, ketmar said: you may create another shortcut to Crispy, with "-file" in command line. this is required argument to load custom pwads. then you can d-n-d your pwads onto this new shourtcut, and it should work. i hope, it was a long time since i used any DE. but i think it should work as expected. Sorry I'm late to respond, but I just tried this and it does work using a shortcut! This looks like a good workaround, thanks. 1 Share this post Link to post
fabian Posted January 30, 2019 19 hours ago, Looper said: every time the player uses "strafe on", the "Speed(h)" could be changed to "Speed (mouse strafe)", and once no "strafe on" key is pressed, it switches instantly back to the original "Speed (h)". Good idea, I think that's pretty straightforward to implement, thanks! 14 hours ago, galileo31dos01 said: However, is there a chance that it could be optional? No. But would it help to display '9' instead of '3' in the widget if only the SSG is available? Hm, I guess not... 0 Share this post Link to post
fabian Posted January 30, 2019 20 hours ago, Looper said: edit: and if such thing is possible, one decimal added to the speed (h) and speed (mouse stafe) would help a bit too :) No, sorry, that's an integer config value. 0 Share this post Link to post
Keaton Posted January 31, 2019 Downloaded the 5.4 binary from the GitHub but kept getting consistent stuttering/hitching every few seconds. Happened with both limited and uncapped framerate as well as with Vsync on and off and in windowed and fullscreen, nothing fixed it. Downloaded the latest daily build at the time and the issue was gone. 1 Share this post Link to post