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fabian

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About fabian

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  1. fabian

    Crispy Doom 5.1 (Update: Jan 13, 2018)

    Still, I don't see much value in this. Crispy has developed into much more than just high-resolution Chocolate Doom. And I don't like menu options for each and every change. 😉
  2. fabian

    Crispy Doom 5.1 (Update: Jan 13, 2018)

    It only omits the exit sounds if you have the ENDOOM screen disabled.
  3. fabian

    Block Rocking Bytes

    All 3 maps render fine in Crispy Doom.
  4. fabian

    Crispy Doom 5.1 (Update: Jan 13, 2018)

    Sorry, no, I find it absurd to force users to find an option in the setup tool to activate a menu in the game to activate an option they are looking for. This is out of question.
  5. fabian

    Crispy Doom 5.1 (Update: Jan 13, 2018)

    I am absolutely not opposed to this, and the required code change would actually be pretty easy. However, this is a pretty invasive change to the look of the Automap and thus the feature would need a switch in a Crispness menu which has yet to be added. Altogether, this would be about half a weekend of coding work for me to get it right - and this for a game that i don't even play myself. But, I am looking forward to pull requests! ;) That'd be Chocolate Doom. You may try your look with a pull request at the Choco issue tracker, but as @Danfun64 already stated, chances are pretty low that only seldomly used configuration options will find their way into the setup tool.
  6. fabian

    Favorite Source Port?

    "They" probably means me here. As @Fonze already quoted, Crispy Heretic has never seen any serious development after the initial Crispy release. It is years behind in terms of features and fixes compared to Crispy Doom. The reasons are that I am mostly the only developer working on Crispy and have to arrange my limited time and that I simply have no deeper interest in the non-Doom games.
  7. fabian

    Crispy Doom 5.1 (Update: Jan 13, 2018)

    The midiproc executable is supposed to be the fix for this. However, apparently it works much more reliably for Choco than it does for Crispy, although the surrounding low-level code is identical. Maybe it is due to the fact that Choco and Crispy releases ship different versions of the SDL libraries (I use MSYS2 with current library releases for my Win32 builds, whereas Choco uses a somewhat outdated environment), but I cannot tell for sure. You want me to add an option to hide all the other options? As @Julian Nechaevsky already stated, don't do this, it is not supposed to work this way.
  8. fabian

    Crispy Doom 5.1 (Update: Jan 13, 2018)

    This file is pure poison...
  9. fabian

    Crispy Doom 5.1 (Update: Jan 13, 2018)

    Does it work if you remove or rename crispy-midiproc.exe?
  10. fabian

    Crispy Doom 5.1 (Update: Jan 13, 2018)

    No, the sound samples merely fail the following test: https://github.com/chocolate-doom/chocolate-doom/blob/41936632e02a6bbf6a4a291afcf296995908830e/src/i_sdlsound.c#L731 Edit: Scientist 2 is even explicitly mentioned in the commit introducing this check: https://github.com/chocolate-doom/chocolate-doom/commit/aa1286383efc26ee3bd558f5e12c64299931bdb4
  11. fabian

    Crispy Doom 5.1 (Update: Jan 13, 2018)

    Hm, is it possible that the added sound effects are in a compressed format, e.g. MP3?
  12. fabian

    Things about Doom you just found out

    I believe it is this bug that you experienced: https://github.com/fabiangreffrath/crispy-doom/commit/20d05e7374d439a748f0115d091850adfa60ecad
  13. fabian

    Things about Doom you just found out

    I am unable to reproduce that. I mean, sure, you will get stuck under a door if you resurrect there, but I cannot see the other effects you mention.
  14. fabian

    Crispy Doom 5.1 (Update: Jan 13, 2018)

    The sprites remain flipped after resurrection. This is a bug that has been fixed meanwhile and will be in the next release: https://github.com/fabiangreffrath/crispy-doom/commit/2e2caaf24c7778c16d325c43cfe478e4e6dad46f
  15. fabian

    PrBoom-Plus, ver. 2.5.1.4

    That's understood. It's just that you mentioned the PACKEDATTR macro and I remembered some build issue with this macro back then:
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