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fabian

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About fabian

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    Crispy Woof!

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  1. fabian

    This is Woof! 14.0.0 (Feb 16, 2024)

    Thanks for checking, I'll adjust them.
  2. fabian

    This is Woof! 14.0.0 (Feb 16, 2024)

    Yes, of you're building from source from the master branch that's always a development snapshot.
  3. fabian

    This is Woof! 14.0.0 (Feb 16, 2024)

    Ah, you must have been using a development snapshot formerly. This feature isn't in the 12.x release branch.
  4. fabian

    This is Woof! 14.0.0 (Feb 16, 2024)

    He, which version do you use?
  5. fabian

    This is Woof! 14.0.0 (Feb 16, 2024)

    The option is called "Organize save files" and can be found in the General setup menu. It doesn't have any effect, though, if you use the `-save` parameter.
  6. fabian

    NanoBSP

    The enemy of all mapping discipline. ;)
  7. fabian

    NanoBSP

    Indeed! And PrBoom+ even warns about this: Loading the map in Eureka and saving it again fixes the lump structure and now the map loads with the internal NanoBSP, and this surprisingly fast! Thanks again for your work on this. Right, but since other demo compatible source ports also call this function unconditionally, and since it may potentially move vertexes, I'd rather keep it as it is. Yes, and yet again PrBoom+ has a hint for us:
  8. fabian

    NanoBSP

    Looks like the SECTORS lump for that map isn't located where it's supposed to be. Is that possible?
  9. fabian

    NanoBSP

    That's awesome, thank you! However, even with the latest version that you posted here, loading planisf2.wad still crashes the engine on my system.
  10. fabian

    REKKR: Sunken Land not working with Woof/Prboom+

    Make sure to rename the file extension from `.iwad` to `.wad`, else the whole thing will be loaded as a single lump.
  11. fabian

    NanoBSP

    You may want to try my Woof branch for that. The WAD breaks about any vanilla map limit: https://github.com/fabiangreffrath/woof/tree/nanobsp
  12. fabian

    NanoBSP

    I've got it working with only minimal changes required, thank you! It seems to work well for IWAD levels, but crashes for monster maps such as planisf2.wad due to a stack overflow caused by too many recurve calls to `BSP_SubdivideSegs()`. Any ideas?
  13. fabian

    This is Woof! 14.0.0 (Feb 16, 2024)

    Nope, it's part of the "stats" widget. Not sure if we should just remove it unconditionally, though.
  14. fabian

    Crispy Doom 6.0 (Update: Mar 31, 2023)

    I'll see if I can tune the build system to build two separate binaries for truecolor Crispy Doom and Heretic.
  15. fabian

    NanoBSP

    Awesome, thank you very much! I'll look into this soon. One question, though: is this able to handle the trivial "one subsector, no nodes" case yet? Edit: For example, if you save the dummy map from Eureka, it will be a single concave subsector without any nodes.
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