fabian

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About fabian

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  1. No, there is currently no way to get back to the original colors, since this would clash with the coloring of key-locked doors and switches.
  2. This chart is awesome, thanks for sharing it!
  3. Because currently it is as close to a hypothetical Chocolate Boom as you can probably get. I'd like WinMBF to build cleanly on 64-bit systems and would like to introduce some convenience feature for building and running on Unix-based systems. As for Crispy Heretic, there is an ongoing effort, but things are moving slowly. ;)
  4. Please note that meanwhile both ports offer a choice between jumping with 8 or 9 momz units.
  5. It is still possible to build the three non-Doom ports, but they are completely unsupported. crispy-nondoom_5.0+git0dadfe0b.zip
  6. Yeah, right. I've written about half a dozen e-mails, but none of the former id employees felt responsible and id software itself never replied to my requests... :/
  7. Which anti-vir is that, Avast?
  8. Sounds like a neat idea, but there are a few things to consider: - About a year ago skitt approached me with the same idea, so maybe we should ask him if he wants to be a co-maintainer. - I have some pre-GPL code in src/doom/p_blockmap.c, that we might have to replace with the implementation from MBF.
  9. Update November 04, 2017: Crispy Doom 5.0 is released! Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatibile with the original. Crispy Doom 5.0 has been released on November 04, 2017. This is the first release based on SDL2, merging Chocolate Doom's SDL2-branch which has yet to see its own release. Note: This release is a bit odd! I have made it mostly to finally push the major SDL2 transition out of the door. The release tarball is nothing more than a renamed Crispy Doom autobuild from http://latest.chocolate-doom.org/. The reason behind this is that my usual build environment MSYS2 has not yet migrated to the latest SDL2 and fluidsynth releases. For the same reasons, MP3 support will not work out-of-the-box and even the announced music pack is not ready yet. Once these issues have settled, I will push out a 5.1 release as soon as possible. Please visit the Crispy Doom homepage for more information: https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom#History_of_changes The Crispy Doom source code is available at GitHub: https://github.com/fabiangreffrath/crispy-doom Binaries for Windows (x86) are available here: http://www.greffrath.com/~fabian/crispy-doom_5.0.zip Have a lot of fun! - Fabian
  10. This is great news! A fork based on Crispy, cool! As you may have seen, I have just merged Choco's SDL2-branch into Crispy's master branch some weeks ago, so you might be interested in merging these changes into your fork as well.
  11. Reportedly, this issue will be fixed in the SDL 2.0.7 release.
  12. Here's a new one: crispy-heretic_4.3.zip
  13. Update September 19, 2017: Crispy Doom 4.3 is released! Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatibile with the original. Crispy Doom 4.3 has been released on September 19, 2017. It is based on Chocolate Doom 2.3.0. This quick fix release introduces improvements requested by ZeroMaster010 and is supposed to be the last release based on SDL1. Please visit the Crispy Doom homepage for more information: https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom#History_of_changes The Crispy Doom source code is available at GitHub: https://github.com/fabiangreffrath/crispy-doom Binaries for Windows (x86) are available here: http://www.greffrath.com/~fabian/crispy-doom_4.3.zip http://www.greffrath.com/~fabian/crispy-doom-music-pack_2.zip Have a lot of fun! - Fabian
  14. Update September 15, 2017: Crispy Doom 4.2 is released! Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatibile with the original. Crispy Doom 4.2 has been released on September 15, 2017. It is based on Chocolate Doom 2.3.0. The changes since 4.1 are mostly polish of previously introduced features. This is supposed to be the last released based on SDL1. Please visit the Crispy Doom homepage for more information: https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom#History_of_changes The Crispy Doom source code is available at GitHub: https://github.com/fabiangreffrath/crispy-doom Binaries for Windows (x86) are available here: http://www.greffrath.com/~fabian/crispy-doom_4.2.zip http://www.greffrath.com/~fabian/crispy-doom-music-pack_2.zip Have a lot of fun! - Fabian