Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

fabian

Members
  • Content count

    1055
  • Joined

  • Last visited

About fabian

  • Rank
    Senior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. fabian

    Crispy Doom 5.4 (Update: December 17, 2018)

    @oldfrag Interesting, could you please remove the lines starting with "autoload_path" and "music_pack_path" from your crispy-doom.cfg file?
  2. fabian

    Crispy Doom 5.4 (Update: December 17, 2018)

    @eLim The HUD coordinates are merely meant for coarse orientation on the map (e.g. for mappers or for taking screenshots). If you type the IDMYPOS cheat, you will see high precision coordinates which will update each tic for 10 seconds. Does this help?
  3. fabian

    Crispy Doom 5.4 (Update: December 17, 2018)

    Thank you! Oh, does it work with Chocolate Doom this way? Are you using Avast?
  4. fabian

    Crispy Doom 5.4 (Update: December 17, 2018)

    With "problem" you mean that the program prints neither to the terminal window nor to stdout/err.txt? Well, that's expected behavior on Windows that I tend to forget. Chex will be fixed in tomorrow's daily build. Thanks for the report!
  5. fabian

    Crispy Doom 5.4 (Update: December 17, 2018)

    Hm, could you please run the game from a CMD window and see what it prints - or if it prints anything to std*.txt)? Edit: Never mind, found it, thanks! https://github.com/chocolate-doom/chocolate-doom/commit/c4b93eb7944dd5e97a716c557c9d18c587b8f743
  6. fabian

    Crispy Doom 5.4 (Update: December 17, 2018)

    I am not seeing any problems here. Could you please make sure you are using the correct IWAD: https://doomwiki.org/wiki/CHEX.WAD
  7. fabian

    Crispy Doom 5.4 (Update: December 17, 2018)

    It depends on how high the chances are to find a 0xff byte past the column's location in memory without leaving the allocated zone.
  8. fabian

    Crispy Doom 5.4 (Update: December 17, 2018)

    It crashes in R_DrawMaskedColumn() which gets called from R_RenderMaskedSegRange(). Looks like a Medusa to me. Are there any multi-patched mid-textures in this area?
  9. fabian

    Crispy Doom 5.4 (Update: December 17, 2018)

    But it's already there since a few days...
  10. fabian

    Crispy Doom 5.4 (Update: December 17, 2018)

    You mean like this?
  11. fabian

    Crispy Doom 5.4 (Update: December 17, 2018)

    Please feel free to test these changes with the autobuilds from http://latest.chocolate-doom.org/ .
  12. fabian

    [Heretic] Lost and Forgotten

    In Doom, the intercepts limit has been removed (in Crispy) and some of the effects of the intercepts overflow are emulated (which is inherited from Choco and PrBoom+). I don't plan to do anything similar for Heretic. If the intercepts limit has been reached, no further intercepts will be added. This circumvents the crash that you experienced, nothing more. I am not sure if there are any obscure demos available as for Doom which would justify any further effort (these demos would currently crash any recent engine, anyway).
  13. fabian

    Crispy Doom 5.4 (Update: December 17, 2018)

    I don't have many fonts to choose from. Basically, there is the HUD font, which features a nearly complete set of glyphs and there is the status bar font which only has digits, but neither interpunctation nor any letters. I am using the latter for the demo timer in the upper right corner, but I think it is unsuitable for displaying coordinates. What do you mean by "not necessary"? I am printing coordinates with 10 digits for the remainder (because you asked for it) and they are fractions of map units just as you describe above.
  14. fabian

    [Heretic] Lost and Forgotten

    Does it do a hard crash, e.g. like a segmentation fault, or does it exit with an error message? Edit: Never mind, it was an intercepts overflow, fixed in GIT.
  15. fabian

    Crispy Doom 5.4 (Update: December 17, 2018)

    The point is that you will most probably achieve a much better and more fine-grained visual improvement by loading an external PLAYPAL (and COLORMAP, that is) than I could achieve by extrapolating the gamma ramp within the engine.
×