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About RichardDS90
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3D Floor Abuser
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Classic Doom - New Update on Steam
RichardDS90 replied to AtimZarr1's topic in Doom General Discussion
Made a test map with the MBF21 Extended Monster Project and defined it's bossaction in the UMAPINFO, I'm guessing there isn't any compatibility for extra Dehacked Actors with bossactions? Only because when it has been triggered, the game crashes. -
Is there a repository for Dehacked Extended resources?
RichardDS90 posted a topic in Doom General Discussion
Hiya, question is in the title. Stuff like monsters and decorations are ideal. I'm aware about the the MBF21 Extended DOOM Bestiary project, but wondering if there are any others? -
Was Halo Reach really the "last good halo game"?
RichardDS90 replied to Consistent-Money-990's topic in Everything Else
Having played through all of the Master Chief Collection, I can definitely say 4 missed the mark considerably and is my least favourite in the collection. Still had a few good ideas here and there. Never played 5, and the fact I've not heard good things about it speaks volumes, may also explain why it's not on PC. -
Hiya, as known, I am a Doom modder, but am also a Super Mario World rom hacker from time to time. So basically I have absolutely tons of ideas rolling around in my head, and the ideas I have are ones I can easily deploy, but yet, the ideas just keep popping in. Being on the spectrum doesn't help matters either given my passion for what I work on. Stepping away is an absolute no brainer solution, but does anyone have any other recommendations?
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Community Chest 2 Remix Release Thread [Now On idgames and Bethesda.net]
RichardDS90 replied to RichardDS90's topic in Map Releases & Development
Also what port are you using? -
GameNGen: Neural model game engine that "runs" Doom
RichardDS90 replied to janiform's topic in Doom General Discussion
Is it compatible with Brutal Doom? -
Do people actually PLAY the mods or maps you make?
RichardDS90 replied to Johnny B. Getgoode's topic in Doom General Discussion
That's exactly the minset I go for, and it gives me quite a motivation to work towards something, it's how I managed to get CC2 Remix done. If I want to make a more polished version of a mod I enjoy but keeping that sort of flavour that the original had, then it's perfect. -
To be fair, I more aimed it at the moderators haha.
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This is terrific and all, but I have one simple suggestion...
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Community Chest 2 Remix Release Thread [Now On idgames and Bethesda.net]
RichardDS90 replied to RichardDS90's topic in Map Releases & Development
CC2 Remix is now on idgames! But now, I have had thoughts, I really would love to have made more use of the bossaction in the UMAPINFO, I actually thought about it a lot during it's development, but there is a very good reason I didn't for certain enemies...gameplay mod compatibility, because they very likely will remove the bossdeath trigger on various enemies, it will break CC2Remix. So I have been thinking, should I make one that uses Dehacked to have bossactions to various enemies that never had the bossdeath action? Whereas some could replace unused things such as the dead lost soul with say, another Baron Of Hell but will have a different bossdeath effect to seperate it from another set of Barons for example, kind of like what Legacy Of Rust did with the different Tyrants on E2M7. So kind of the direction Skillsaw took with Valiant and it's Vaccinated Edition counterpart, but swapped around. Is it something that is worth doing and would be enjoyed? -
(NightDive's Doom) Curated community list of Classic Doom mods
RichardDS90 replied to Redneckerz's topic in WAD Discussion
Hiya, this is me RichardDS90 (Itchysentinel69340). i understand I'm under a different name there, alas it the the username that Bethesda gave me and I can't change it right now, if anyone knows how, it'd be greatly appreciated. -
Funny this thread came up, literally played it last night courtesy of Action 52, thank god aside from board designs, they didn't botch that one up.
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Classic Doom - New Update on Steam
RichardDS90 replied to AtimZarr1's topic in Doom General Discussion
I saw that on a Facebook group, the only reaction I could give was Matt Damon aging. -
Community Chest 2 Remix Release Thread [Now On idgames and Bethesda.net]
RichardDS90 replied to RichardDS90's topic in Map Releases & Development
Hiya, given Doom 1 + 2's recent mod compatibility on consoles san the Switch, I have uploaded CC2 Remix onto the mods section so it should work. I did test the bossactions established in the UMAPINFO and all is well. So yeah, now the difficulty of Mucus Flow can now be reached to a fairly wider audience. Enjoy! -
Classic Doom - New Update on Steam
RichardDS90 replied to AtimZarr1's topic in Doom General Discussion
Turns out bossactions with stock enemies in the UMAPINFO DO work. I have uploaded Community Chest 2 Remix, and taking a leaf out of Skillsaw's book, added the official part in the name. For some reason though, the uploader name is itchysentinel69340. But I can officially confirm that I am indeed itchysentinel69340 on there, anyone know how to get my name changed on that part? I've already set my Bethesda username so I can't see why it's different.