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Rosh Fragger

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About Rosh Fragger

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  1. Rosh Fragger

    Anyone scared of water monsters in video games?

    Sharks and moray eels in Tomb Raider 2 were quite scary to encounter, especially due to the underwater sections of that game being somewhat dark and spooky. Tomb Raider 3 featured schools of piranhas in some levels, which weren't really scary but worth mentioning anyway.
  2. Rosh Fragger

    Anyone scared of water monsters in video games?

    Jumpscares given by the camouflaged crocodiles in Far Cry 3 and 4. Also, sharks and demon fishes in these two games made waters kind of scary to dive into.
  3. Rosh Fragger

    Anyone scared of water monsters in video games?

    The Eel-like monstrosity in Shadow of the Colossus. Still remember the first time I encountered that colossus when playing that game on PS2 (good old days.) The beast literally takes you underwater as you hold onto its tail. From there, you have to slowly make your way towards its head as it surfaces momentarily. There are also electrocuting rods on its back which shock you from even a small distance as the beast is underwater. The electric rods as well as the head can only be attacked during a small window while the eel is surfacing outside the lake.
  4. Rosh Fragger

    Doom -1 Complete: The bugfix thread (most recent 6.08)

    Any specific reason to add unkillable monsters in the level? :)
  5. Rosh Fragger

    Doom -1 Complete: The bugfix thread (most recent 6.08)

    v6.06 https://drive.google.com/file/d/1gBjoBXSihW63w7hVk7AU5xwO7zzmozZf/view?usp=sharing MAP16: Fixed the two doors before exit not having lower unpegged and DOORTRAK texture on the sides MAP21: Fixed some of the outer windows with grey imps in them. Made the middle section of window-openings a solid wall so imps don't shoot through wall texture
  6. Rosh Fragger

    Doom -1 Complete: The bugfix thread (most recent 6.08)

    I ran MAP16 in ZDaemon and didn't spot any intermission bugs. MAP17 began normally after exiting MAP16.. So I'm not sure what the bug actually is and how to recreate it.
  7. Rosh Fragger

    Doom -1 Complete: The bugfix thread (most recent 6.08)

    v6.05 https://drive.google.com/file/d/1-vPQAWbJXP-5xgKY7aco78QuDNYu0a4m/view?usp=sharing MAP13 Fixed a misaligned teleport pad Added a secret inside the dark tunnel with the truck MAP14 Replaced the only few stealth monsters with normal monsters Fixed a texture inconsistency error MAP15 Added two teleports in the starting room which open later on. Allows player to teleport back to far-away sections more conveniently Also added a door in the starting room that can be opened from the other side (water canyon area) connecting the two areas together Added a small yellow keycard optional door in the big canyon, allowing early access to plasma gun Fixed two teleports having damaging floor properties
  8. Rosh Fragger

    Doom -1 Complete: The bugfix thread (most recent 6.08)

    Reserving Map13, Map14, Map15 for some very small improvements.
  9. Rosh Fragger

    What is your favorite monster & gun?

    Cacodemon and SSG
  10. Doom Eternal is more close to classic doom than any other doom game since the release of Final Doom.
  11. Rosh Fragger

    Where would you sleep in Doom?

    Probably in a comfy map made by myself :P
  12. Rosh Fragger

    What If Doom Was Real?

    Would tranquilizers work on the demons?
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