Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

EtherBot

Members
  • Content count

    171
  • Joined

  • Last visited

About EtherBot

  • Rank
    Junior Member

Recent Profile Visitors

519 profile views
  1. EtherBot

    Another DOOM movie being made?

    Its likely the casting director's voice.
  2. EtherBot

    Another DOOM movie being made?

    Given the context of a movie like this, its likely that it will literally be a big codex entry unto itself.
  3. EtherBot

    Do People Really Like Classic Doom For What It Is?

    Which I find weird. It's notable for sure, I'd like to know it was in 8-bit before I bought the game. It tells me a few things about the values of the game. Having that aesthetic can be sort of appealing if you like that kind of thing, so theres no reason why there couldnt be a market for it either. It takes an entirely different skillset to other types of art given just HOW abstract it is...etc. Idk why '8-bit charm' shouldnt be allowed to be a marketing tool for your game.
  4. EtherBot

    "It's too cartoony"

    I can't speak for everyone here, but like I said it isn't about 'cartoony = bad' imo. Its about a consistent art style. Some of the new monsters are way too cartoony now whereas others arent cartoony enough. A weird cartoony action epic isnt a bad pitch for a doom game and an exciting gritty action marathon isn't either, but both? Its weird to me because some monsters like the new zombies and the pain elementals look deliberately designed to be very exaggerated and expressive whereas others are designed to be more realistic and 'sinister' and imo it gives off a weird effect when they're standing right next to each other.
  5. EtherBot

    Do People Really Like Classic Doom For What It Is?

    To me this is kinda silly itself. Sure it's more restrictive but that's part of the charm. It'd be like looking at abstract art and saying "Sure but it's certainly not very detailed." The appeal comes in the simplicity.
  6. EtherBot

    "It's too cartoony"

    I'm not sure how thats relevant other than being sort of interesting I guess
  7. EtherBot

    Help with mapinfo bug(?)

    Tried changing it to cluster and removing quotes. Didn't work :\
  8. EtherBot

    Help with mapinfo bug(?)

    GZDoom 3.4.0
  9. EtherBot

    [v1.5] Doom 64: Retribution

    I just wanna say, some mad alchemy in the movement tweaks, weapon animation and sound effects, enemy behavior and death animation etc makes this mod VERY satisfying to play. Moreso than vanilla doom or even brutal doom imo. Having a blast with this, especially the bonus episodes.
  10. EtherBot

    Help with mapinfo bug(?)

    I have a question. I'm working on a pretty large mapset with about 29 intermissions at different points (don't ask) and it's all working fine except for around cluster 26-29. Once you get to the end of cluster 26 it plays the intermission for the end of 29, and then every other end of cluster doesn't play an inter´╗┐mission at all. I experimented with removing the text regarding cluster 29 and it decided to play the intermission text for cluster 28 when I reached the end of 26, so it seems that it's just skipping straight to the end. All my numbers are correct, I'm pretty sure. Not really sure what's going on here. Here's the relevant mapinfo text: Any ideas?
  11. So I shouldnt cosplay as an SS Guard from Wolfenstein 3D? Darn.
  12. EtherBot

    "It's too cartoony"

    I beg to differ. Doom 3's and Doom 2016's art styles felt cohesive. Some of the character design in Eternal would only need cellshading to fit perfectly in Borderlands whereas the environments look like typical D'16 stuff.
  13. EtherBot

    What are you listening to?

    My own remix of E2M2.
  14. Read the title. e2m64.zip
  15. EtherBot

    NaNoWADMo 2018 (it begins!)

    But do I get to make a 15 map Chex Quest 3 wad? These are the important decisions.
×