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PeterMoro

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About PeterMoro

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    Junior Member

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  1. PeterMoro

    Best Single Map WADs

    Arcadia Demade blew my mind when i played it! Right from the get-go i thought that it's professionally made. Totally nailed the Doom vibe and also nailed exploration + weapon / ammo / monster balance etc. Pretty much a 10 / 10 from me. I hadn't even played BioShock and didn't know it was from this game.
  2. PeterMoro

    what are you working on? I wanna see your wads.

    This area was originally all square and boxed off so I thought I'd open it up by adding a fence for an "ocean view"
  3. PeterMoro

    Wyrmwood: Episode I

    I play-tested this series a few weeks ago. I consider it a 9 / 10. Map 3 was my favourite. Really well designed with a Doom ep1 feel to it.
  4. PeterMoro

    what are you working on? I wanna see your wads.

    I'm gunna finish this map one day. Well, i really hope so. Got some work done on it tonight at least.
  5. PeterMoro

    what are you working on? I wanna see your wads.

    Wow that staircase / red carpet is truly wonderful. Amazing work!
  6. PeterMoro

    Post Your Doom Picture (Part 2)

    Oh, so I'm not the only one?
  7. PeterMoro

    what are you working on? I wanna see your wads.

    Looks great! How about giving us a 3D view screenshot? BTW what editing software is that?
  8. PeterMoro

    Do People Really Like Classic Doom For What It Is?

    Are you implying that if DOOM were released in 2018 it would be as successful as it was in 1993?
  9. PeterMoro

    Do People Really Like Classic Doom For What It Is?

    Vanilla Doom was special in it's day but it's outdated now. However the CONCEPT AND DESIGN AND GAMEPLAY still stand till this this day. That's why we are all still here, right? These days i play most wads with Brutal Doom. It's the right kind of update that doesn't take away from the original vanilla vibe but adds just enough in terms of detail / lighting / graphics etc. Doom is amazing and every wad truly feels unique. That's why i keep playing this game. No other game this old has a website / following like this. It's phenomenal.
  10. PeterMoro

    Post Your Doom Picture (Part 2)

    @TangoIt's a really handy trick that I discovered how to use about 6 months ago. It's a godsend when detailing and working with curves and creating border sectors. I think i learnt it from a mapping stream on Twitch or YouTube.
  11. PeterMoro

    Post Your Doom Picture (Part 2)

    Once upon a time, in my first map, I made a geometrically perfect pentagram-teleporter. I'm proud of that. It took some time.
  12. PeterMoro

    what are you working on? I wanna see your wads.

    Ceiling looks a little bare. Try some spikes / poles coming down from the ceiling? Or maybe a new light source on the lower area near the water?
  13. PeterMoro

    Level design tropes you use

    Too often i use doors for environmental decoration ie. There's a door that can't be opened and there's actually nothing behind it but it makes the map seem bigger than it is. I'm trying to cut down on that but I'm a sucker for 'epic maps'. Also i overdo monster closets because actually i hate spawning enemies. Something about it feels unfair. My new map will have spawning enemies though. They'll spawn on the opposite side of the map so that you'll encounter them randomly later on.
  14. PeterMoro

    what are you working on? I wanna see your wads.

    Too much green for me but everything else rocks! (Even the status bar is green LOL)
  15. PeterMoro

    what are you working on? I wanna see your wads.

    Looks pretty good. I'll play test it for you. Give me a link and I'll send you my opinion on it within 24hours : )
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