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About PeterMoro
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UAC architect
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Oblige
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haha that's cool
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Green double blade, like I play in Jedi Academy. (Avenger lightsaber)
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I believe I have created the largest and densest maze possible in Doom
PeterMoro replied to jpsplat's topic in WADs & Mods
You are right. Although it's not my idea of fun to play something like this, obviously many people are playing and enjoying this kind of map so who am I to say it's not fun for everyone. Fair enough. -
NO. I'm just getting started :p
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Share here your secret/best music for optimal mapping session!
PeterMoro replied to Astro X's topic in Doom General
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ZDL
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I believe I have created the largest and densest maze possible in Doom
PeterMoro replied to jpsplat's topic in WADs & Mods
My two cents: I'm all for mazy maps and non-linear progression, it's my jam....but this....looks pointless. Supriseless. Boring, and a waste of your good time. Sorry to sound Gatekeeper-ish but what you made just looks lazy and I'm sure you could make something inspiring if you really tried. C'mon, please try. I get the novelty of making a "hedge maze" for Doom but FFS who wants to be playing this after 20 mins? Most mappers could make a map like this in under 60mins. If you wanna impress people around here, please make something fun and interesting with great GAMEPLAY. Putting a small 'hedge maze' in a fun map would be way cooler. Well that's my opinion. I think I got triggered after seeing yet another "hey everyone I speed - made a bunch of uninspired useless lazy junk for everyone".wad There's been a lot of those this year :( -
Looking to buy sealed Doom Mailorder for $15,000
PeterMoro replied to billythekid44's topic in Doom General
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DoomTheWayIDDid + GZDoom + Brutal Doom and DoomIITheWayIDDid + GZDoom + Brutal Doom
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Hey man, thanks for the review. Yes this is the most linear map I've ever made. It was originally going to be a short and simple map but grew into a longer but simple map. Ironically, most reviewers complain that my maps are not linear enough LOL Now I'm inspired to make my next map super non linear :P An earlier rocket launcher as a secret is a good tip...hmmm I might put that idea into the final build. Thanks for the feedback, hope you liked it. I miss your review videos :)
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Are you kidding? It's one of the best IMO.
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JP LeBreton's Arcadia Demade is probably the best Pwad I've ever played. There are so many good ones, special in their own way. It's hard to choose just one.
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What's a map idea you ended up never pursuing or just gave up in general? Why did you
PeterMoro replied to Gougaru's topic in Doom General
Wot? -
What's a map idea you ended up never pursuing or just gave up in general? Why did you
PeterMoro replied to Gougaru's topic in Doom General
A tech - prison break out. It got too over the top and too big and ridiculous. My maps tend to do that and I really have to focus on making them as small as I can. Part of the problem is that prisons are not really beautiful places and their design layouts are usually simple so the map ended up feeling very samey and predictable. I still have the wad and might work on it again one day but I think I'd rather just make something else.