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bonnie

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About bonnie

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  1. https://doomwiki.org/wiki/Lighting_effects
  2. bonnie

    Things about Doom you just found out

    https://doomwiki.org/wiki/Michael_Abrash the reason was an interesting read and now i must know more about this mystical man
  3. bonnie

    Share a random fact about yourself

    my profile picture is animated
  4. this isn't zootopia 2 what the heck
  5. @NaturalTvventy if i had to pick one, i'd pick scythe 2 map28, wanderlust but im gonna pick more:
  6. bonnie

    How would you describe Doom wads/mods in 5 words?

    scythe 2 - scythe, except it's completely different
  7. bonnie

    32in24-17 - 3-Way CTF

    bon3wayCTFv103.zip forgot about this until that mention but this should be good enough or something
  8. bonnie

    Things about Doom you just found out

    for anyone wondering where this is or how you get to it:
  9. heck friend, switching to UDMF is kind of an extreme reaction to a problem that's already been solved for you. Giving each monster KeenDie on their death animations is as dead simple as changing a monster's stat in dehacked, and I could actually just make a patch for you in about 30 seconds if you want me to. As shown in the video, KeenDie can be activated multiple times per map if you close the doors, which would allow for some fun boom scripting involving an off-map voodoo doll scrolling along a track lined with tag 666 doors. If you don't understand what that means: The point is that so far, I'm the only person who has actually directly expressed interest in making a map for this (and I'm still interested if it reverts to boom format), but rebranding this to be more about cool dead simple-esque map effects and teaching mappers how to do some basic boom scripting and stuff could breathe a ton of life into what is otherwise a pretty unappealing project for most people. I'd also strongly recommend getting the ball rolling with at least a demo map to demonstrate what kind of things you could expect from a refreshing take on Dead Simple. You're not gonna get 32 maps, but you could very well get away with at least an episode, friend. p.s. i could PM you some ideas for potential things to put in a demo map if you want
  10. bonnie

    SIGIL v1.21 - New Romero megawad [released!]

    it would be a massive blunder on his part if he does anything other than put the maps in one of the normal episodes and just use the dehacked patch to change the automap to say E5 on a side note, i thought only boom format dehacked supported changing the par times
  11. bonnie

    Things about Doom you just found out

    KeenDie can be activated multiple times per map, once per monster-type, so long as you close the tag 666 doors after they open. This could allow for some pretty cool stuff with boom scripting.
  12. Actually it can activate multiple times, so long as you close the tag 666 doors. Example: edit: while I personally think the initial premise of the wad is a little silly, this project could still be a pretty good exercise in boom scripting and would be fun. assuming the project doesn't die, i'll consider throwing something together in a month or so, ideally e2m2 themed since I also think having set themes is pretty foolish as well. if the project stays alive but you don't get rid of the themes, I guess i'll take map31.
  13. correct but basic boom scripting should remedy that
  14. The workaround for this is a dehacked patch that gives all monsters KeenDie actions, which opens doors tagged with 666 when all monsters of that type die, since for whatever reason Commander Keen behavior isn't hardcoded like the other special actions. edit: I've verified that KeenDie is applied on a thing-by-thing basis. You can put KeenDie on as many monsters as you like, but as soon as all monsters of one type die, KeenDie will activate.
  15. bonnie

    Bouncing Projectiles?

    MBF has a BOUNCE flag you can set, designed to emulate the beta BFG which has projectiles that bounce off floors and ceilings. I know you probably weren't talking about dehacked, but oh well. :c
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