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Datacore85

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About Datacore85

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  1. Datacore85

    Doom Wad Covers

    Some suggestions...:) 3 Heures d'Agonie 3 Heures d'Agonie 2 3 Heures d'Agonie 3 180 Minutes pour Vivre Tangerine Nightmare And The Bloodshed Began Swift Death Survive in Hell
  2. Datacore85

    180 Minutes Pour Vivre demos [-complevel 2]

    Yes, Edited. Ty Map21 - UVMax in 5:04 (I think to do a better demo later.) 180mpv_21_UVMax_504.zip
  3. Datacore85

    180 Minutes Pour Vivre demos [-complevel 2]

    Better now. Map21 UV Speed (Tyson) in 1:23 180mpv_021_123_UV_ty.zip Map12 UVMax in 6:31 <--- I will try to do a better time later. 180mpv_012_631_UVMax.zip
  4. Datacore85

    180 Minutes Pour Vivre demos [-complevel 2]

    Map21 UV Speed (Tyson) in 2:05 180mpv_021_205_UV_ty.zip
  5. Datacore85

    180 Minutes Pour Vivre demos [-complevel 2]

    Map 06 UV Speed in 0:13 Map 06 NM Speed in 0:06 180mpv_06_013_UV.zip 180mpv_06_006_NM.zip
  6. Datacore85

    Your greatest achievement?

    https://steamcommunity.com/profiles/76561199015475399 Maybe "Queen Hatshepsut" in Serious Sam 3 BFE.
  7. - Title: Drama, Pizza & Tortilla - Compatibility: Limit Removing (i suggest glBoom+, Crispy Doom) - IWAD; Doom 2. - File: pizza.wad - Pistol Start or Continuous gameplay; Pistol Start - Skill Level; HMP or UV. (i suggest UV) - How Many maps? 1 map. (Slot 01) - Gameplay: Classic - Gameplay Length? About 5 or 10 minutes - Other: It's a Fun map. Link: https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/pizza
  8. Title: Infight for Vacation - Compatibility: Limit Removing - IWAD; Doom 2. - File: ifv.wad - Pistol Start or Continuous gameplay; Pistol Start - Skill Level; HMP or UV. (i suggest UV) - How Many maps? 1 map. (Slot 01) - Gameplay: Classic - Gameplay Length? About 10 or 15 minutes. Link: https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/ifv Title: Cause Perdue - Compatibility: Vanilla - IWAD; Doom 2. - File: csprd1.wad - Pistol Start or Continuous gameplay; Pistol Start - Skill Level; HMP or UV. (i suggest UV) - How Many maps? 1 map. (Slot 01) - Gameplay: Classic - Gameplay Length? About 10 minutes. Link: https://www.doomworld.com/idgames/levels/doom2/a-c/csprd1
  9. Hi, just for to say; if you want you can to modify "Endless Torture" if You Want.

     

    Have a nice day !

    1. Show previous comments  4 more
    2. Datacore85

      Datacore85

      Already for example I noticed that the doors were not in "Door Repeatable" but in "Switch Repeatable" which disturbs the gameplay, some also told me that there was too much ammunition and that it made the wad too easy ...

       

      So Good Luck and Have Fun.

    3. P41R47

      P41R47

      I was thinking on ''opening'' the maps, somehow, and interconnect them.
      They are a little linear and cramped. So by simple expanding the area of movement a little, it will change a lot. In E1M7, for example, there are two sides to go, and both need backtrack to continue, maybe adding a little way to go back without backtracking may be a good way to enhance it. Maybe just a teleport, or adding teleporting monsters to the areas that were already cleaned, so they are not empty when you backtrack them.
      I like how you map, most of the time the difficulty comes from the map itself and how you locate the monsters.
      Its a tight balance, but it think there is a way for this to be vanilla and more fluid.

    4. Datacore85

      Datacore85

      If you want to change the maps for a better wad you can.

       

      But you should just rename the file and maybe the titlepic.

       

      And the Vanilla compatibility is  not maybe a good idea. I don't Know, limit removing works fine too.

  10. Title: Infight for Vacation - Source port; Vanilla / PrBoom+ or ZDoom (i suggest glBoom+ or Crispy Doom) - IWAD; Doom 2. - File: ifv.wad - Pistol Start or Continuous gameplay; Pistol Start - Skill Level; HMP or UV. (i suggest UV) - How Many maps? 1 map. (Slot 01) - Gameplay: Classic - Gameplay Length? About 10 or 15 minutes. Link: https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/ifv Title: Cause Perdue - Source port; Vanilla / PrBoom+ or ZDoom (i suggest glBoom+ or Crispy Doom) - IWAD; Doom 2. - File: csprd1.wad - Pistol Start or Continuous gameplay; Pistol Start - Skill Level; HMP or UV. (i suggest UV) - How Many maps? 1 map. (Slot 01) - Gameplay: Classic - Gameplay Length? About 10 minutes. Link: https://www.doomworld.com/idgames/levels/doom2/a-c/csprd1 csprd1.zip ifv.zip
  11. Thanks a lot for playing ! I think to ask some new requests later. It was fun to see. Thanks :).
  12. - Source port; Vanilla for 3HL.wad (but i suggest PrBoom-plus or Crispy-Doom), ZDoom for D2FOE.wad (the maps works with "chocolate-Doom" but i added a secret Exit at the map04) - IWAD; DOOM2.WAD - Pistol Start or Continuous gameplay? Continuous gameplay or Pistol Start - Skill Level; Ultra Violence (Various difficulties are implemented) - How Many maps? 3 maps for 3HL.wad (01,02,03), 9 maps for D2FOE.wad (01,02,03,04,05,06,07,08,09) - Gameplay: Classic - Gameplay Length: For 3HL.wad about 20 or 30 minutes, for D2FOE.wad about 1 hour (it depend of the skill of the player). Screenshots: 3 Hellish Levels Screenshots: Freedom on Earth 3HL.4.zip d2foe.zip
  13. - Source port; Limit-Removing (i played with GLBoom and LZDoom) - IWAD; DOOM2.WAD - Pistol Start or Continuous gameplay? Pistol Start - Skill Level; UV (Various difficulties are implemented) - How Many maps? 1 map by .wad (Map 01) - Gameplay: Classic - Gameplay Length: IFV.wad about 13 minutes in UV, Pizza.wad about 4 minutes in UV. Infight For Vacation (IFV.zip) - Map01 (Limit Removing) - ( classic and serious map) Drama, Pizza & Tortilla (pizza.zip) - Map01 (Limit Removing) - (This one is a fun map) Some Screenshots: (IFV.wad) (pizza.wad) IFV.zip pizza.zip
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