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Archanhell

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About Archanhell

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    † The Seventh Vermillion Rose †

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  1. Archanhell

    What do you plan to get for Christmas?

    I don't know, anything works, although stuff like headphones, games, money or that kind of things work.
  2. Archanhell

    Slaughterwads - Anything we've missed?

    While I am not a fan of Slaughterwads for many reasons, I remember seeing a lot of very, very detailed WADs with high monster counts (very detailed and spacious = slaughterwad, as far as I have seen-), although I do not remember the names of them right now, and maybe they were added in the main post already, I also would prefer to not guess because if I am wrong it will be bad- but I can swear BridgeBurner and Insane Gazebo, I think someone else with a colourful space-themed WAD? constantly makes cool-looking slaughterwads But yeah, right now I can not remember 100% to suggest you, bad memory problems, sorry
  3. Archanhell

    what are you working on? I wanna see your wads.

    DoomWorld's upload limit is shortening sadly because very dummy, but I uploaded many pictures into Imgur! https://imgur.com/a/1YGi0Wf This is for a mod, you can guess which! Done in one day total, maybe one day and half? I am not sure, but it was MUCH quicker than I thought, like, real quick.
  4. Archanhell

    The story behind your custom avatar

    A friend made this artwork of one of my story/multiverse's characters who is a girl born from a female mage and a (disguised as a human) primordial demon, although that is her most human form, she made it for my birthday on 06/12 (MMDD) on 2020, if I remember correctly.
  5. Archanhell

    IkaDoom - Ikaruga In Doom

    Just beaten God-Like after many attempts, it was a really challenging and fun fight, but at last I did it!
  6. Archanhell

    What does Doomworld think of Godot Engine?

    Not going to lie, I have never heard of Godot Engine before, and I thought that was the same for Cruelty Squad until I googled it and remembered what game it was, although I swore it had a different, weirder name considering the kind of game it is.
  7. Archanhell

    Mappers, what was your biggest project?

    Currently, my 6-map set of experimental maps, the first map is not even done but it is 50% or more completed, I know how I want to continue it but sadly I don't have much time so I need a moment to continue freely. Aside that, I have TCTOA which more than a simple WAD is meant to be a (pseudo) TC, but due to how ambitious it is, there's a hiatus right now for an undefined time - not abandoned, just there until I can be a better leader or such, while I also map again.
  8. Archanhell

    Cacowards 2021 Mentionation Thread

    •@Gaia74's IkaDoom •Corruption Cards (No thread made on DoomWorld for this one.) •Divine Frequency (Same as above, it's currently a very long demo but it's really worth to mention this awesome horror mod.) •Abysm 2 •Vomitoreum (To be honest I don't know if this can count.) https://store.steampowered.com/app/1549750/Vomitoreum/ •Shrine I and II
  9. Finding the right music (Not MIDI, just music overall because we are not limited to just use that format nowadays) for a map which comes from an already-existing source can be hard unless you really know where to find or have an idea on mind from the start, I mean - It's not like you will easily come up with what song could fit for a map or WAD "set on an apocalyptic planet which is increasingly getting worse and worse due to a certain virus which is spreading throughout all the land blah blah", right? And if someone does come up with the right song, well, a miracle worthy of an applause because there's something fitting now. However, that's why I would prefer to use original music, to get the best and greatest experience both for the creator and the player, because then the creator puts all their heart, love and effort into making a track which syncs with their ideas and visions of their OWN maps, instead of making it all easy turning an existing song into MIDI, which ultimately removes points of originality and I wouldn't really like that, being unique and having the right track coming from one's heart will make something thousand times better than using, say, another metal track or a jazz song. Using existing songs as merely placeholders would be good, myself I can't do music like, at all, so I have to rely on using stuff that I know would fit with my map, especifically videogame tracks or such (Which will help me to make my idea better, however, if I could compose and all that, I could just use it as placeholders), instead of bearing with the hassle of doing a MIDI version of other song. Basically, that's what I think.
  10. Archanhell

    Recommend me any open-world/Metroidvania TC you know.

    Definitely Vomitoreum, it can be regarded as an open-world somehow, it's a Metroidvania and a TC. The only thing, is that right now it's a demo, so you can't play much of it, for now at least.
  11. Archanhell

    What is your most used editor?

    I only know UDB and SLADE3 for DooM stuff, so that.
  12. Archanhell

    First Doom map VS Now

    I sadly do not have the screenshots at hand, however, you can check my "Entering the Impending Chaos" thread for the first map, and https://www.doomworld.com/forum/post/2374166 this for the last one.
  13. Archanhell

    How much space does your folder occupy where you play doom?

    I think a total between all my DooM Folders from 2017 to 2020 being backupped, and then after the three PC formats on a row with the 2020-2021 folder, should be around 50-60 GB? I do not know, maybe 40 something, not sure.
  14. Archanhell

    Dad play(ed) Doom

    I do not know if my father knew that I played DooM but I never had the chance to show him about it one way or another, if I remember at least. But my brother, meanwhile, did play DooM 64 with me long time ago, or I think it was DooM 2 on an application called DooM95? I do not remember well.
  15. Archanhell

    How do you find inspiration for your maps?

    I have answered this many times before, but the "fundamentals" for me to make maps is basically music, a theme and a basic idea/story. Music being what inspires me to make the maps, while the theme and that story allows me to know what I want to do. Usually, I choose a track first while making the map so it does not feel boring and I can get immersed when I am playtested, and I listen to that track on YouTube when I am mapping or a different, similar one (Same genre, media, etc.), although right now I am not mapping because school and I need to find the best moment in my schedule, probably thursday or friday. Really, I am already halfway, I should finish that one map. As an example, I am using this one theme from Dead Space for my abandoned underwater facility map, although I think it is, on a way, more impactful if one listens to it when playing, it is up to one's choice.
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