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About Juza

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    Junior Member

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  1. Juza

    Best Intermission Text You've Read/Written

    After watching a speedrun of Deus Vult II's level 31 called "The Manliest Fight Ever", I was kinda disappointed the intermission screen that lead to it didn't have anything special to it. Same day I dreamt about an intermission text that said something like "The greatest leaders, revolutionaries, martial artists and fighters of the world have challenged you to a fight. This will be the manliest fight ever!"
  2. Juza

    Best Intermission Text You've Read/Written

    That's a kinky one, NIH.
  3. I realized I'm going to change change some things in this first section of the map, so why not show what's here before I alter it huh.
  4. Juza

    Post Your Doom Picture (Part 2)

    You already seem to be improving with the texturing. Looks like an interesting room. GG
  5. Juza

    My W.I.P mega wad project

    The screenshots look good for the most part, just some texture choices didn't fit, such as - the platform with ZIMMER5 with the grass flat (1st screenshot) - the stone texture in the river on the waterfall (1st) - the stone texture along with the grass flats (1st) - the MFLR8_1 flat on the door (2nd) - the grass flat on the bed (3rd) And that area in the first screenshot full of shotgunners doesn't look like it belongs there. My thoughts: The maps were... pretty bad and easy. Many texture misalignments, weird layouts, bad enemy placement and I had to IDCLEV to map02 because I couldn't find the blue key anywhere. You gave me much more resources than needed, in the first map you gave me a megasphere right after giving me a mega armor, and then there was an obvious secret with a soulsphere. About the secrets in general... they were extremely rewarding for how easy they're to find. The maps look like the average newcomer's maps. Since you're still new to mapping, you shouldn't be focusing on making a 32-map megawad out of the blue.
  6. Juza

    I need training maps

    Uh, basically just play any wads. Good ones, most specifically.
  7. I don't like it. Going Down is an exception because every map that uses the same track has about same level of insanity, and the soundtrack is entirely original too.
  8. This perfectionism went away with time, from my experience.
  9. Hardest part is always the execution, I think most if not all mappers can agree with that
  10. Don't give up dude. You're one of my favorite speedrunners. I wanna play a map from you
  11. I'd like to drop the slot for MAP08 and claim both 13 and 19, I have an Inmost Dens reimagination that would fit :) Edit: I'll use the famous Last Ninja 2's title track and the track for DN3D's Flood Zone.