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Remilia Scarlet

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About Remilia Scarlet

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  1. Time to rethink some things!


    I think I'm kinda at junction in life.  I recently got some mental health diagnoses* that have really gotten me thinking about how I approach my mapping hobby.  Specifically, I'm thinking that large projects like Eschatology, Umbra of Fate, or SoTNR are just a bit too much for me to handle anymore.  Even if I do complete them, I'm left feeling incredibly drained and it takes me forever to recuperate.  They just aren't fulfilling and I don't feel that they're a good fit for me or my mental issues.


    So from here on out, for the foreseeable future, I think I'm mainly going to concentrate on individual maps.  Things like my Freaky Panties series, or WMC, or my one-off maps like The Unending or Halls of The Goat Child.  All of those have been far more fun and rewarding to work on than any sort of large project.  In a way it makes sense, too.  If I consider the maxim "build what you want to play", then long huge projects aren't what I enjoy playing.  What I enjoy playing are concise 10-25 minute long maps, bite sizes pieces of gameplay and artistic expression that leave me satisfied yet unburdened by obligation.  That's what I enjoy most playing when it comes to maps (Doom and Quake).


    Eschatology, while not exactly the antithesis of all that, doesn't really align with what I enjoy.  It's a large project with multiple levels, a hub, and a story that further extends my personal Doom cannon.  It's not bite sized pieces, it's long and (potentially) never ending.  To put it bluntly, it's not what I want to do.  Buuuuuut... I still like and am happy with Eschatology.  Heck, I very proud of what I've done with it so far, as it's probably some of my best Doom work ever.  It's just that it's turned into an odd dichotomy for me.  So is there a way to reconcile this dichotomy?  Well, I think there might be, actually.


    Freaky Panties started off as a single one-off map.  It was just an experiment, a short "let's see what I can do in one month's time" combined with an idea for how to do a dynamic difficulty system.  Then came Freaky Panties 2, which had a similar theme (techbase), a short development time, and continued with experimentation (this time more backend/workflow stuff).  Then I joined WMC and made Freaky Panties 3: Spooky Panties for WMC01: The Rising.  Again, it was techbase + experimentation + short development time ("make a map compatible with both GZDoom and K8Vavoom" specifically).  Now there's Freaky Panties IV, which will be released this month and continues with the trend of techbase + experimentation + short development time.  It has, effectively, turned into a mapping series, and since they're all the exact kind of bite-sized concise maps that I enjoy, it's a mapping series that's been immensely fun and rewarding to build.


    So... why not do the same with Eschatology?  The levels are already "separate" in a sense.  The way the game unfolds currently is just like in Arcane Dimensions, where you have a hub that you use to select any level in any order, and each one is a pistol start.  It's basically a mapping series... digest?  I guess?  But with extra steps.  So why not take out the extra steps and just turn it into an actual mapping series?  I can still have its overarching backstory for flavor (slightly adjusted now so that it's less confusing; thanks to those who have given me feedback!).  You can still play them in any order.  I can still use all the same resources.  But rather than it being inflexible, where I try to shoehorn it into some awkward idea of a "digest" of maps every year or so, it becomes more fluid.

    So that's my plan.  Eschatology as a mapping _series_, with individually released maps utilizing a common theme.  They'll all feel and play similar (just like Freaky Panties tends to feel similar between maps), they fulfill my desire to create concise one-off maps, and it relieves the pressure of managing a huge Doom project.


    And of course I'll continue to head up the WMC series :-P  That has been incredibly fun, and has also been a wonderful learning experience since it's successfully brought me outside my comfort zone.


    Side Note: On a technical side note, I think as far as my own levels go, K8 and Doomsday will be the ports I target anymore.  I find them easiest to work with, and they have the features I want.  And they deserve some love <3  So I'll likely be reworking some of my past stuff, like the first Freaky Panties, for K8 in the coming months as well.


    * If you're curious, I was diagnosed with Paranoid Personality Disorder, as well as something sorta like PTSD.

    1. Biodegradable


      Mental health is important, Rem. Do whatever you have to do to keep your creative juices flowing and sustaining the fun factor in your mapping projects.

    2. Gaia74


      I think you already know it, but I'm with you and if I can help you, count on me, do whatever you want, mapping is a hobby, and really be happy with what you do, is a game after all! n.n, don't be like me xD

    3. StormCatcher.77


      Following your creativity, I have always been amazed at your productivity and innovation. Until now, I have not played your largest projects, but I tried to match their quality, taking screenshots as samples. Recently, I burned out so much that starting a new map became a psychologically difficult threshold, which caused the skipping of all very promising projects of this year (RAMP, WMC series, etc), and places that could previously be done in a few days now stretch over months. Mapping has ceased to be enjoyable at any stage, and I don't even know what I will do with it... 

      Perhaps it is in your new works that I will again be able to find some kind of impulse to creativity. Maybe I will even overpower myself and join WMC. Take care of yourself and keep creating. I always be glad to see new stuff from you!

  2. I can't decide on three, so let's just go with the WMC regulars because whew do they put out some good stuff and are they pleasant to work with.
  3. Remilia Scarlet

    Doom Pictures Thread 2021

    Freaky Panties 3 is the map I did for WMC01. I probably should have made FP3 separate to avoid confusion ^_^;
  4. Remilia Scarlet

    Doom Pictures Thread 2021

    It's a feature of K8Vavoom. They're very similar to normal polyobjects, with just a few very slight differences to how you build them. I haven't done anything too complex with them yet, but here's a few other examples I've done: You can ride on them, slope them, rotate them, move them in all directions, have them crush/damage things, change their textures, link them together (easier to move multuple, and also if one gets blocked, the whole chain stops and waits), and collision detection isn't just a box like a model.
  5. Remilia Scarlet

    Doom Pictures Thread 2021

    I finished this map back in... January? February? Something like that. It was a pure vanilla map, but my friend canceled the project that I built it for, so I'm updating it to K8Vavoom and will release it in the next week or so. The crate in the gif is a 3d polyobject, not a 3d model.
  6. Remilia Scarlet

    What is your most used editor?

    Eureka, being initially based on Yadex (and therefore DEU indirectly), feels like an old glove to me. Sometimes I still start levels in it since I never really forgot DEU. The more modern feel is just icing on the cake. Plus it's just so much straight forward to build and run. UDB crashes constantly if I build a native binary for use with Mono, and still slows down unreasonably with some of my larger maps under Wine. 15fps on a 1080 and a Core i9 is hilarious XD If Eureka ever gets support for pk3s, UDMF, and 3d floor/slope previews in the 3D view (NOT the editing modes, I can't stand using those modes), I'll probably switch back to it.
  7. Remilia Scarlet

    Favorite website?

  8. Remilia Scarlet

    [Release] Kill, a 25 year old megawad for Doom 1 (v1.2.1)

    Can you explain more? I can't reproduce this in any of my ports (K8, GZ, Doom Retro) EDIT: I just noticed you're using DSDA-Doom. I highly recommend NOT using that port for this megawad.
  9. Remilia Scarlet

    [Release] Kill, a 25 year old megawad for Doom 1 (v1.2.1)

    Ok, I thought v1.2 was the last one, but I accidentally introduced a regression on E1M4 (as mentioned above by a few people). Derp :-P So v1.2.1, which fixes that regression, is now out. Updated download links are on the the original post.
  10. Remilia Scarlet

    [Release] Kill, a 25 year old megawad for Doom 1 (v1.2.1)

    Which version of Kill are you using? If it's 1.2, then i already know of the broken teleport and will release 1.2.1 today to fix it . I didn't know about bump grabbing back then so I'm not considering that an issue. I wouldn't have known to fix it that long ago.
  11. Remilia Scarlet

    Have you ever changed your opinion on a game?

    I used to be rather "meh" with Quake when it first came out. I didn't hate it or anything, but I didn't play it often because I thought it was inferior to Doom. The change in how to map for it didn't help since the move to brushes was confusing to me back then. When I eventually revisited it as an adult, all of that changed. Not counting playtesting, I now play Quake much more than Doom, and draw most of my inspiration from it and its mapping community. Skyrim changed twice for me. When I first got it, I found it boring and repetitive. Then for a little while I got really into it and seemed to finally be enjoying it. When I tried to revisit it recently, I once again found it boring and repetitive. World of Warcraft changed between expansion packs for me quite a bit. I started with MoP and generally had a good time. Then with WoD it became one of my most played games. Legion hit and it became one of my most disliked games. Since then it's just been a mix of good memories but no lasting charm.
  12. Remilia Scarlet

    [UDMF] WMC03: Biophilia

    Thank you! I'm glad you enjoy my map :D Everyone did an amazing job on this one. This is definitely my favorite WMC so far.
  13. Remilia Scarlet

    k8vavoom: no good thing ever dies! (2021, Jul 18 build)

    It's near the bottom of the OP. Look for the text "donwload from catbox.moe"
  14. Remilia Scarlet

    [WIP/Announce] Eschatology

    Err... yes, I haven't figured out time travel (yet), so 2022 :-P I swear 2020 and 2021 feels like a single year to me.
  15. Remilia Scarlet

    [UDMF] WMC03: Biophilia

    Those are mine