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Lucky_Edie

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About Lucky_Edie

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    Honorary Frog

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  1. Lucky_Edie

    Endurance [32 Maps]

    Map 31 isn't impossible from pistol start The start is a sweet dodge challenge and infight puzzle akin to sunlust 08. Then you have a nice cyber firing squad where you give the player entirely too much health and then the end is an all too easy bfg spam. Good fun honestly and the shorter 5-10 minutes with relatively challenge is something we need more of in doom. There's a lot of UDMF stuff in your wad which is a shame as it makes it a pain to convert it to cl2, 9 or 21. You have a weird texture issue on the baron wall that lowers.
  2. Lucky_Edie

    Endurance [32 Maps]

    A lot of people who enjoy challenging maps are already in the DSDA/Speedrun/Demo recording group and you cannot record a demo in gzdoom without it being a pain. People who enjoy a more relaxing experience tend to play GZdoom maps. The overlap between these groups is really small.
  3. Paraphrased from your previous post. If you're after serious feedback on gameplay, please provide footage of your gameplay. Otherwise, if taking damage makes you feel upset then DOOM might not be the type of game for you. If you're after a more approachable strategy for map32 https://www.twitch.tv/videos/783493009 This is my casual playthrough of map32, walking only, no bfg uv/pistol start/no saves. A lot of doom is learning how to move around the map and enemies. Is there anything in particular you're struggling with?
  4. Lucky_Edie

    Cacowards 2024 Mentionation Thread

    +1 for Umbra by RD. Miasma meets Magnolia with combat ranging from incidental combat to slaughter. All with a backing narrative and world building to support the story so you feel like you're not alone on your quest.
  5. Lucky_Edie

    Umbra (RC4.6) [MBF21]

    Umbra is the map of 2024, so do yourself a favour and set aside a couple hours and give it a go. The intricate layout and layering of rooms creates an entire world, while the level of detailing smoothes the transitions so well that you'll never know you're in a whole new place. This immersion is an absolute delight while hunting for secrets as you lose yourself in the flow of the map which never seems to end. If slaughter is not your style then I highly recommend the new I'm too young to die replacement difficulty that doesn't have any of the gimmicks of traditional ITYTD and is instead it's own thing. (Note. If you're using DSDA and don't see the option, do skill 2 coop spawns setting or update to 28.1)
  6. These maps were a ton of fun. Congratulations on the release.
  7. Bridgeburner56 Bastion of chaos is a statement that Gzdoom maps are serious and not just for people who want an enjoyable casual experience. The extensive use of gzdoom features gives new dimensions to what players can utilize in completing the challenge that is UV. There's a lot of freedom provided to the player with multiple pathways through the map. Such as with creative reuse of hub areas, allowing the player to save ammo/powerups/secrets for later or use them earlier if they're struggling. His map in microslaughter community project shows that he can achieve these same goals in other mapping formats as well. Looking forward to what age of hell can bring to the FPS genre.
  8. Lucky_Edie

    Prayer [-complevel 9]

    Very good shit brother. I highly encourage people to start on HMP, UV is honkers. That chaingun fight is something special.
  9. The idea of teleporting 2 out is sweet. The YSK fight with the viles in cages seemed fine to me, I completed it blind first try, while also being at the start of the map. Unless it's another YSK as there's multiple paths and a lot of viles. There was one particular fight with a soulsphere on top of some steps that has 4 viles in cages and a cyber with multiple viles that is pretty mean.
  10. Medkits would be fine instead of so many armours. Depending how tight you want the map to be. Shame about the custom enemy limitation. Just means i need to play more maps aye? ^^ Good luck to anyone who thinks Nightmare is a viable option for those maps. I usually used 600 cells for a fight, upwards of 800 and then shifted to rockets and then SSG. I almost always had 100 shells, 50-80 rockets and 200-400 cells. Keeping the shells feels fine, ammo balance would require either a stream session on discord or playing through the map several times over. Bullets were the worst offender, as I rarely felt bullets were needed or would ever have a use. I used in total 400 bullets throughout the map. I cleared it with all 4 alive as well, barely. In terms of challenge it felt like one of those impossible challenge encounters when I'd rate the rest of the map as a pretty casual slaughter map, challenging until you locate the viles and then relatively free. You could add me on discord and I'll show you what i mean in detail with screenshare. Name on discord is the same as here. Yeah, I completed it that way too. The impossible comment was more about how steep a jump in difficulty it was and the average player might not be so happy with that situation.
  11. Gave map 33 a shot on UV. I enjoyed most it. The biggest issue with this map is it drags on. Every area has the same mechanic of Clear it-> Hit switch -> Clear it again -> hit switch -> clear it again, loop around and clear it again. This made every area twice as long as it needed to be and when most of the encounters are the same. Cacos with a few PEs, A cyber with 2 viles beside it, it feels like the same thing over and over and over. Which for a map of this length is a bit painful. I loved the finale, I loved outside area for the YSK, I liked the RSK fight. I wasn't meant to go in with all 4 cybers alive was I? cos having to deal with all 4 cybers without cover felt impossible compared to how relaxing the rest of the map was. I loved the first two starting fights. I disliked the random doors with health that only slowed the map down more. Ammo and health placement needs a lot of work. I left like 10 green/blue armours lying on the ground and the ammo placement was "here is a pile of every ammo type" with no real thought. It clutters up the map imo. More cells, more rockets, reduce bullets and encourage more BFG spam to clear up the areas. New mancs are cool. The new viles seem OP. Both felt under ultilized for a secret map. Midi was sweet. All enemies spawned in, no issues with monster closets.
  12. I can understand that you feel attacked by a mob and want to fight back to defend yourself. This arguing is not the way mate.
  13. Lucky_Edie

    Unpopular Doom Opinions

    The quality in general has improved a lot over the recent years. There's good and bad maps of every genre and the maps where you sit there shooting and doing nothing are BAD. One bad ice cream doesn't mean ice creams are bad. This is mancubi spam. There is a strategy. Thoughts?
  14. Lucky_Edie

    Unpopular Doom Opinions

    Gameplay mods will affect the gameplay. If rolling the dice is the best strategy you have then you will suffer. A large part of the appeal of slaugther maps is finding a strategy that works which usually trivializes the encounter. When you start to see those strategies and the options involved you'll have more appreciation for the maps design. Or not, slaughter isn't for everyone and it sounds like it's not your thing and you've played plenty of maps. Not sure how FCFF fit into your list of BFG spam wads, or stardate 20x6 since it doesn't give you a BFG until the very end of the last map.
  15. This map is cool, I'm going to beat it.
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