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About David Asaad
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Balls of Steel
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I simp for mhrz. Can u do dmn01 now pls?
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Death In Excess Demos [-complevel 9]
David Asaad replied to Nevanos's topic in Speed Demo Submissions
That cyber just dies??? 🤦♂️Bruh. Also grats on map 16! -
ooh very nice. Not gonna fight back at this, grats!
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This demo is a sin, I wanna see 1:38 by tomorrow morning. pl32r144.zip
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Balls of Steel Community Project (-cl21) 21 maps (Idgames!!)
David Asaad replied to David Asaad's topic in Community Projects
Thanks so much for playing! All the mappers and testers did great :D -
Dropping this table filler off real quick since I know you guys miss me ;) I don't know if this will sync, but if it does, take it lol. hf19m1457.zip
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Map 49 UV-Max in 9:58 junk49m958.zip
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Doomworld Maximum Project 2022 - Uploaded!
David Asaad replied to Obsidian's topic in Community Projects
I enjoyed my time with this one. My biggest complaint was the progression kinda leading me back to areas and I wouldnt notice the actual way to go, but I thought the fights were well made and the map looks great! thanks -
Balls of Steel Community Project demos [-complevel 21]
David Asaad posted a topic in Speed Demo Submissions
DSDA page aka boscp // boscp.wad Balls of steel Community Project https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/boscp Here are maxes of my maps for now. Map10 UV-Max in 11:40 Map15 UV-Max in 19:18 Map32 UV-Max in 0:44 Map33 UV-Max in 5:23 boscp10m1140.zip boscp15m1918.zip boscp32m044.zip boscp33m523.zip -
Balls of Steel Community Project (-cl21) 21 maps (Idgames!!)
David Asaad replied to David Asaad's topic in Community Projects
Oh sry -
map 50 UV-Max in 2:49 junk50m249.zip
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Ancient Aliens proofs [-complevel 9]
David Asaad replied to rehelekretep's topic in Speed Demo Submissions
Congratulations! And Merry Christmas -
Balls of Steel Community Project (-cl21) 21 maps (Idgames!!)
David Asaad posted a topic in Community Projects
Welcome to Balls of Steel Community Project! Tested in DSDA Doom 0.24.3. Complevel 21 21 maps by various authors. Thanks to all mappers and playtesters!! 21 maps symbolizes complevel 21 MAP01-16, 31-35 which adds up to 21 as in complevel 21 These maps are pretty difficult with lots of slaughter gameplay, but difficulties were implemented. (Mostly for complevel 21!!) HNTR is something that can be enjoyed by casual players (mostly, no promises for secret maps 33-35) HMP is usually a toned down UV UV ramps up to extremely challenging at times. Map design philosophies in the main maps include: kind to blind players, balance for players who dont find secrets, balance between routes, mappers are competent at beating their own maps. Lots and lots of playtesting... (on complevel 21 Have (complevel 21) fun! https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/boscp Map list: Complevel 21 Screenshots: -
Wormwood Series demos [-complevel 9]
David Asaad replied to Maribo's topic in Speed Demo Submissions
wormwood 4 map 04 max in 2:44 just cuz this map deserves it ww404m244.zip -
haha. The previous rocket was so high up I didnt think it would hit me then the next one hits the top of my head...bruh. I blame you for that one wasted bfg shot right after