

Rudolph
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About Rudolph
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I do not know, the footage of the mod in action makes the game look kind of fun. If I can get Aliens: Colonial Marines for free or super cheap, I might give it a shot.
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I am not sure, that is why I hope System Shock 3 will not disappoint. I have been waiting for this game for so long.
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That one is not worth playing either, even with the ACM Overhaul mod? They were not; they were reworking the game, like Bungie did with Destiny 2 and Hello Games with No Man's Sky.
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So I guess I was correct to point out that a lackluster title can be salvaged through a massive overhaul; both Destiny 2 and No Man's Sky pulled it off. It is just that in Anthem's case, Electronic Arts decided to pull the plug instead. Shame.
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Wait, so by "reboot", you did not mean just an overhaul and Anthem NEXT was supposed to be a completely different game?
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Well, it seems to have worked with Destiny 2 and No Man's Sky, no?
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Turok 2: Seeds of Evil (Xbox One, Switch, PS4) (Crossplay)
Rudolph replied to Edward850's topic in Electionchat Elsewhere
Ah. Well, at least, you have not ruled the possibility out, so here is to hoping! Thanks for letting us know! -
Sprawl - retro style FPS inspired by Ghost in the Shell and Neuromancer running on Unreal Engine
Rudolph replied to Slipgate Tourist's topic in Electionchat Elsewhere
Shotgun Jump? That is new. Anyway, I had mixed feelings about the SMG, but the Shotgun looks pretty good! -
I am honestly more interested in System Shock 3. Hopefully, that one is being worked on and will not disappoint like Underworld: Ascendant.
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Turok 2: Seeds of Evil (Xbox One, Switch, PS4) (Crossplay)
Rudolph replied to Edward850's topic in Electionchat Elsewhere
Hey @Edward850, I believe you are involved in this remaster, right? Could you tell us if Night Dive Studios is considering porting Turok 3 next? (If it has already been asked before, I apologize.) -
I do not recall this one being particularly a problem for me and I am not sure if the ninth map counts as an early map. However, I will concede that Back to Saturn X can be harder in the sense that the levels tend to be bigger and longer, which means that there are a lot more opportunities to get killed.
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I checked, and there are indeed two Chaingunners. However, you are correct that the way out is not blocked. But given how cramped the environment is and the fact that the Arch-Vile spawns behind you, it is easy to panic and forget that you can run out of the room.
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What annoys me the most about Plutonia is the invisible bridges and walls. I can deal with the sudden difficulty spikes, but having to guess what can be walked on or shot at is so very annoying. Is it a limitation of the Doom engine or were the mappers just being dicks?
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I like the HUD you are using. What is it and where can I get it?
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It has been a while since I have played The Plutonia Experiment, but I seem to remember it being considerably more difficult than Back to Saturn X: I believe in MAP03, there is a fairly narrow room in which you get stuck with an Arch-Vile, a Baron of Hell and a couple of Chaingunners. I do not recall Back to Saturn X ever pulling that sort of cheap trick on you - at least not in the early levels. EDIT: Just went back and checked. Yep, that room I mentioned in MAP03: Aztec is as ridiculously unforgiving as I remembered it.