

Rudolph
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So how is Aftershocks? I have my reservations about Ion Fury, but the Arrange Mode sounds like an excellent idea that I wish could have been a feature of every FPS sequel/expansion!
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Oh, is the demo good? I have to say, although I welcome Frank Klepacki joining the project, I remain skeptical of Tempest Rising's chances. After all, Petroglyph is made of ex-Westwood developers, yet all their attempts at creating a worthy C&C successor have been unsuccessful, so an unknown studio like Slipgate Ironworks?
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No, sadly, that does not work for me. Doing so, I cannot help but feel like I am missing out on the "real" game. Either way, I am not sure my current computer can handle Tempest Rising. Even back in the days, it struggled to maintain a consistent framerate with StarCraft II. Anyway, when the time comes, I will most likely purchase the Frank Klepacki soundtrack if it is made available as a separate download.
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HOLD THE FUCKING PRESS!!! Too bad, I have sort of given up on the RTS genre lately, as I just cannot handle the stress of real-time multitasking anymore.
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A Iznogoud first-person shooter? :P
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I need help tracking down a mapset that I have played decades ago. I do not remember its title, but I do remember it featuring a dark warehouse level with a soundtrack with voice clips of Doom 3's Malcolm Betruger laughing and also a climactic boss battle on top of a building under the rain. Does it ring any bells?
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@houston Thanks, but what I meant is figuring out a way to make MoD play for a specific episode, so that they do not all reuse the same vanilla soundtrack. However, I seem to remember being told that this is just not possible. If so, then I guess I can always just turn off the in-game soundtrack and have MoD play in the background.
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Wow. How did you do that? I previously tried to google the quote with quotations marks, but could not find anything relevant. Well, at least, that is one mystery resolved. Thanks! As for Methods of Destruction, I might try to use it as a soundtrack replacement for one of the later episodes. If I do not find a way to edit the game files accordingly, I might as well just play it in the background on a music player while playing Quake, like in the good old days...
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I know the "Your Feeling of Helplessness Is Your Best Friend, Savage" voice clip is from the movie The Brain From Planet Arous; Frank Klepacki also used it for the track "Brain Freeze" in Yuri's Revenge soundtrack. I have no idea where the "rape... and ravage" clip comes from, however.
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"The-The-The Tough Guys... Who Came... To Kill... But Stayed... To Rape... And Ravage..." I enjoy that album, but I still do not understand what he meant to say with those lyrics. XD
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Nimona! That one was quite the surprise to me, as I remember reading the original webcomic and not liking it very much. Thankfully, N.D Stevenson has had the time to rework the story into something more consistent and meaningful, and then have it turned into a feature-length movie. I hear that it started production under Disney, but Disney being two-faced as always, it almost did not come out until Netflix agreed to pick it up have it distributed. As for the movie, I would describe it as "Queer Shrek with a bit of The Iron Giant". It is not exceptional technically speaking, the movie's main antagonist is kind of bland and the plot can be a bit formulaic with some tonal whiplash towards the end (although thankfully nowhere near as severe as in the original webcomic), but it is still a good movie that I can recommend.
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I do not disagree, but to answer to @jupiter_ex, it seems difficult to come up with a premise that is not reminiscent of either Doom or Doom II. I guess you could always have the next Doom be a full-scale invasion of Hell as a place, but then, people are going to draw parallels with Quake II.
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What could Id do to prevent that from happening again, then? As I pointed out, every Doom game essentially has the same basic plot. Even if the next Doom game openly acknowledges the events of previous games, it is bound to be either a repeat of Doom 1 (if it is set on a remote location) or Doom 2 (if it set in a vastly-populated area). Aside from making a Doom game that is entirely set in Hell, I am not really sure what else could be done differently.
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Idea Notebook: Horror game about being a civilian chased by armed goons
Rudolph replied to HQDefault's topic in Everything Else
The first half of Call of Cthulhu: Dark Corners of the Earth - before you get any weapon - would also qualify. -
That does not address the overabundance of ammo pickups within the levels. I mean, in the very first map where you get the Machine Gun, unless you play poorly on purpose, you cannot possibly run out of bullets - and even if you somehow manage to do so, you have no shortage of shotgun shells. Also, I have to say, the removal of the Machine Gun's recoil has caused me to use the weapon much more often than the Chaingun, which I now only use whenever I feel like I have too many bullets and I am not spending them fast enough. Anyway, I am halfway done with Call of the RailgunMachine. Operation Corpse Run is surprisingly difficult: the Gate Warden boss fight is next to impossible without an invulnerability power-up and the fights with Emmanuel Makron are also a step up in terms of challenge. I do enjoy the new human base setting of some of the levels, which reminds me a lot of Doom 3's; I just wish I had the Flashlight item from The Reckoning! But is it me or are there missing enemies in Operation Corpse Run? Unlike the other operations, I was unable to get 100% kills in levels such as Megacorpse IV (that one is probably my fault for not being thorough enough) and in Give Me Back My Moon (that one must have been a bug, because I noclipped my way back to the starting point and I failed to locate the missing enemy).