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big smoke

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About big smoke

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    CEO of banana factory.co

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  1. i really like the theme of this ill probably make a small map for this just for fun
  2. big smoke

    Doom Pictures Thread 2023

    tried boom mapping for the first time maps for darkzone community project
  3. finishing the map was quicker than i thought mapper:big smoke map name: no linedefs? map number: map09 midi: plutonia midi pack - MAP16 - Run 'Em, Gun 'Em, Kill 'Em (Jimmy) difficulty balancings are implimented and coop spawns are placed bigsmoke - no linedefs.rar
  4. i may make a map for this cause why not seems like a goofy and fun project
  5. big smoke

    BANANA FACTORY ACCIDENT V 1.1 (new update)

    thanks for playing and im glad you liked it let me answer some of the questions -this mod has a humor that is a hit or miss and i 100% agree with it, since it was made for a contest (for a youtuber named br0leg) and their fanbase liked those crude humor, so i had to put some of them to entertain the audience and the streamer i did remove some of those jokes for this doomworld version but the other ones are still present since removing them was a bit hard and they were a part of the main map. personally i dont like those kind of humor either. -that section with the "fard" joke was there to prevent the player from the accessing the other side which was the final section of this mod, i removed that when you reach the other side so you dont die again because of it , lore wise i guess the protagonist let it all out somewhere in hell silently. -the ammunition and monster balancing are bit of a problem since it was one of my earlier mods and i didnt know much about doom 2s ammo and monster balancing. -those invisible walls were for the helicopter voxel model i put, perhaps those didnt show for you, you can either change gzdooms settings or type r_drawvoxels true in console to make them visible. and thats it if you got any more questions, id be happy to answer i may update this with a balancing change but im busy with other stuff so im gonna put this in my "things to do later" list still thanks for the review, i may make more of these jokewad later or even remake this whole map at some point (which i really want to)
  6. big smoke

    Wise Mystical Tree WAD?

    lmao these are perfect
  7. i wanted to make a post about the future mods and maps ill be making 

    first of all i wanted to say that im still working on bike time trial, just very slowly. because ive been busy with irl stuff lately, mostly highschool and because of that i cant be very active here and i dont have as much free time as i used to (during summer).
    plus i had to finish some contest mods in the meantime which one of them was my biggest mod (yet) that nearly took a whole year of work to finish 😵 (yes i was working on it before i made the bike mod)(im still busy with a few of those, which most likely will be finished soon)
    also i got exhausted of working on the same mod for too long (both the bike and the contest mod) that i tried making other random maps (mostly doomcutes) to keep my motivation going and learn new stuff along the way.
    im not really sure when will i release the new version of the bike mod since most of the stuff i made are in the beta state and cant be shown much.

    for now im just gonna try doing some other stuff, mostly making maps for other community projects or for myself.
    the devolopment of bike time trial will still be continued tho its not gonne be my fulltime project for now .

    also im planning to release something next year, so i can atleast be a bit more well known in this community, its either going to be the bike time trial mod or a mapset which i have some ideas for (orrr it could be a remake of another mod i made 🍌👀). 

    thats all i wanted to say for now

    (my english isnt great so apologize)

    1. Daytime Waitress

      Daytime Waitress

      I'm looking forward to seeing the time trial completed because it's a fantastic concept and had a real fun alpha - but it'll be done when it's done, brother. Very happy to hear that you can recognise burnout and take a step back from things, too. Take care of yourself, and keep followin' that damn train!


  8. big smoke

    BANANA FACTORY ACCIDENT V 1.1 (new update)

    i downloaded the mod and fully replayed it from start to finish i didnt run into any issues im not sure why it doesnt load for you maybe try opening the mod with 7z or other apps, and also im not fully sure if the mod is compatible with freedoom, it was meant to be played with doom2 not freedoom
  9. big smoke

    BANANA FACTORY ACCIDENT V 1.1 (new update)

    hmm thats odd let me redownload and check everything again
  10. big smoke

    BANANA FACTORY ACCIDENT V 1.1 (new update)

    try using rar for that and i recommend you using doom2 iwad so you dont get any problems
  11. So you said I need to use the gzdoom source port and the doom 2 iwad and uhh I did would it be because im using the gzdoom android app? I am on android only thing is on the android app wads and pk3,s work I mean im running a doom metal mod im running brutal doom and im running mohawks.wad its all working accept banana factory. Is there anything else I could use to make it work? Is it the voxel tractor crashing it? Ps freedoom is a gzdoom port also I switched from freedoom to the gzdoommobile app. (It still didn't work :I)

    1. Show previous comments  6 more
    2. Magnus doomsday

      Magnus doomsday

      Ok misty I found nothing but this guy on reddit saying that he transferred the steam file to android wasn't much help from that guy but thanks for the idea

    3. Magnus doomsday

      Magnus doomsday

      Hey big smoke what is the least latest version that could run banana factory? if you don't know just let me know

    4. big smoke

      big smoke

      i dont really remember it sorry 

      tho it did work for other people on phones 

      im not sure why it just doesnt work for you

      are you running it with the intended iwad or freedoom?

  12. big smoke

    BANANA FACTORY ACCIDENT V 1.1 (new update)

    you need the gzdoom source port to run this i also recommend you to use doom2.iwad for it since it was the intended way to play it also make sure to look at the readme.txt inside for more instructions
  13. big smoke

    [SLOTS OPEN] DARKZONE: A low-lit Community Project

    this sounds like a fun community project im claiming map06 for now i will most likely make a map for this
  14. big smoke

    Doomcute thread

    havent made a doomcute in a while so here is a little something