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big smoke

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About big smoke

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    CEO of banana factory.co

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  1. here is the updated version of my map with that issue fixed MAP 11 dead battery 1.2
  2. thanks for the feedback! here is the updated version of my map with all of those issues fixed MAP11 dead battery 1.1
  3. MAP11 - dead battery here is my map name: dead battery (its a mostly abandoned power station with nukage everywhere) music: Always Watching -Lippeth (plutonia midi pack) co-op starts and difficulty balancing are implemented if any changes are needed let me know.
  4. still working on it... im trying to finally finish this map in the next few days
  5. im still working on mine, i did some small updates here and there but i've been mostly taking my time with it (since the deadline got extended) moving forward, im going to focus on this submission and finally get it done, sorry i couldn't post more updates, i've been busy with other projects for a while ill send some screenshots when the map looked finished enough.
  6. big smoke

    What were your very first mapping attempts like?

    my first attempt at mapping...
  7.  

     

    just released a video announcing my new project that im working on.

    check it out!

  8. already did some parts of the layout but so far i dont have much to show i couldnt do much progress on it as of yet, cause i was busy with my other mods ill start doing more progress and eventually send some screenshots too from now on (also, thanks for the reminder, i kinda forgot i was going to do something for this lol)
  9. i would appreciate it if you checked out my submission, a map I made for the darkzone community project the map hasn't gotten a proper playtest (with video) so I thought I'd share it here https://www.mediafire.com/file/rgbgub0gkhiq1an/bigsmokes_submission_to_dz.rar/file just open the map with the texture pack and run it on DSDA source port and then go to map06 (my map) the map gets a bit slaughterhouse-ish at times but its not really that difficult either, also ammo is a bit limited so be careful
  10. Title: the crate curse Format: MBF21 UMAPINFO included: No Build time: 20 days (im lazy) Editors used: UDB Tested with: dsda-doom, gzdoom Music used: going down - "Running from the Jazz Robots" par time: 22 seconds here is my map big smoke - the crate curse.wad screenshots:
  11. i really like the theme of this ill probably make a small map for this just for fun
  12. big smoke

    Doom Pictures Thread 2023

    tried boom mapping for the first time maps for darkzone community project
  13. finishing the map was quicker than i thought mapper:big smoke map name: no linedefs? map number: map09 midi: plutonia midi pack - MAP16 - Run 'Em, Gun 'Em, Kill 'Em (Jimmy) difficulty balancings are implimented and coop spawns are placed bigsmoke - no linedefs.rar
  14. i may make a map for this cause why not seems like a goofy and fun project
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