-
Content count
136 -
Joined
-
Last visited
About big smoke
-
Rank
CEO of banana factory.co
Recent Profile Visitors
-
[Community Project] Doom 2 Minus Doom (25 maps complete!))
big smoke replied to janiform's topic in WAD Releases & Development
already did some parts of the layout but so far i dont have much to show i couldnt do much progress on it as of yet, cause i was busy with my other mods ill start doing more progress and eventually send some screenshots too from now on (also, thanks for the reminder, i kinda forgot i was going to do something for this lol) -
I will play your WAD and make a video with commentary [ON HIATUS]
big smoke replied to thelamp's topic in WAD Discussion
i would appreciate it if you checked out my submission, a map I made for the darkzone community project the map hasn't gotten a proper playtest (with video) so I thought I'd share it here https://www.mediafire.com/file/rgbgub0gkhiq1an/bigsmokes_submission_to_dz.rar/file just open the map with the texture pack and run it on DSDA source port and then go to map06 (my map) the map gets a bit slaughterhouse-ish at times but its not really that difficult either, also ammo is a bit limited so be careful -
[/idgames] UAC Storage Surplus Project - MBF21 Crate Maze Madness
big smoke replied to Quill's topic in WAD Releases & Development
Title: the crate curse Format: MBF21 UMAPINFO included: No Build time: 20 days (im lazy) Editors used: UDB Tested with: dsda-doom, gzdoom Music used: going down - "Running from the Jazz Robots" par time: 22 seconds here is my map big smoke - the crate curse.wad screenshots: -
[/idgames] UAC Storage Surplus Project - MBF21 Crate Maze Madness
big smoke replied to Quill's topic in WAD Releases & Development
i really like the theme of this ill probably make a small map for this just for fun -
[Community Project] Doom 2 Minus Doom (25 maps complete!))
big smoke replied to janiform's topic in WAD Releases & Development
can i have map11? -
tried boom mapping for the first time maps for darkzone community project
-
[COMPLETELY closed to new submissions now, thanks for mapping!] 10 LINE MASSACRE: It's releasing 01.09.2023 guys I promise :(
big smoke replied to NiGHTS108's topic in WAD Releases & Development
finishing the map was quicker than i thought mapper:big smoke map name: no linedefs? map number: map09 midi: plutonia midi pack - MAP16 - Run 'Em, Gun 'Em, Kill 'Em (Jimmy) difficulty balancings are implimented and coop spawns are placed bigsmoke - no linedefs.rar -
[COMPLETELY closed to new submissions now, thanks for mapping!] 10 LINE MASSACRE: It's releasing 01.09.2023 guys I promise :(
big smoke replied to NiGHTS108's topic in WAD Releases & Development
i may make a map for this cause why not seems like a goofy and fun project -
BANANA FACTORY ACCIDENT V 1.1 (new update)
big smoke replied to big smoke's topic in WAD Releases & Development
thanks for playing and im glad you liked it let me answer some of the questions -this mod has a humor that is a hit or miss and i 100% agree with it, since it was made for a contest (for a youtuber named br0leg) and their fanbase liked those crude humor, so i had to put some of them to entertain the audience and the streamer i did remove some of those jokes for this doomworld version but the other ones are still present since removing them was a bit hard and they were a part of the main map. personally i dont like those kind of humor either. -that section with the "fard" joke was there to prevent the player from the accessing the other side which was the final section of this mod, i removed that when you reach the other side so you dont die again because of it , lore wise i guess the protagonist let it all out somewhere in hell silently. -the ammunition and monster balancing are bit of a problem since it was one of my earlier mods and i didnt know much about doom 2s ammo and monster balancing. -those invisible walls were for the helicopter voxel model i put, perhaps those didnt show for you, you can either change gzdooms settings or type r_drawvoxels true in console to make them visible. and thats it if you got any more questions, id be happy to answer i may update this with a balancing change but im busy with other stuff so im gonna put this in my "things to do later" list still thanks for the review, i may make more of these jokewad later or even remake this whole map at some point (which i really want to) -
lmao these are perfect
-
BANANA FACTORY ACCIDENT V 1.1 (new update)
big smoke replied to big smoke's topic in WAD Releases & Development
i downloaded the mod and fully replayed it from start to finish i didnt run into any issues im not sure why it doesnt load for you maybe try opening the mod with 7z or other apps, and also im not fully sure if the mod is compatible with freedoom, it was meant to be played with doom2 not freedoom -
BANANA FACTORY ACCIDENT V 1.1 (new update)
big smoke replied to big smoke's topic in WAD Releases & Development
hmm thats odd let me redownload and check everything again -
BANANA FACTORY ACCIDENT V 1.1 (new update)
big smoke replied to big smoke's topic in WAD Releases & Development
try using rar for that and i recommend you using doom2 iwad so you dont get any problems -
BANANA FACTORY ACCIDENT V 1.1 (new update)
big smoke replied to big smoke's topic in WAD Releases & Development
you need the gzdoom source port to run this i also recommend you to use doom2.iwad for it since it was the intended way to play it also make sure to look at the readme.txt inside for more instructions -
[SLOTS OPEN] DARKZONE: A low-lit Community Project
big smoke replied to RiviTheWarlock's topic in WAD Releases & Development
this sounds like a fun community project im claiming map06 for now i will most likely make a map for this