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About Insane_Gazebo

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    Sunder Member

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  1. Insane_Gazebo

    Sunder - Map17 is here!

    I'd love to add more, but sadly I would have to remove detail from other parts of the map as I have hit the line limit once again. Hah, thanks. This is the main reason I was considering rebuilding the map from scratch. It was one of the very first maps I ever made and it suffers from a lot of issues. (Which isn't to say a lot of other maps I made later didn't either.) While I generally did loath the idea of going back and fixing that mess of a map up, a big concrete list like yours will help a lot. As for your other feedback, thanks again. I don't remember what I was thinking with a lot of my older map designs, and while I'm generally of the opinion to leave some of my earlier maps as they are, warts and all, I suppose there's no harm in going back and tweaking. No idea when I'll get to this, however, as I generally like to keep focused on making new maps currently. Anyway, sorry I haven't been active here! I have been busy working on stuff though, I promise. Lots of fixes to other maps (I've almost entirely forgotten what I've fixed and changed now. I really need to keep better track.) Map 17 has also hopefully been fixed up based on the feedback people in this thread have posted. I'll put out an update once Map 18 is done, which isn't too far off. So far I've fixed: Map 18 Progresses really well. I'm up to monster placement/fight design and have completed most of the detailing. (It measures at roughly 60k lines currently.) It's probably the strangest and most surreal map I've ever made. Expect some tough fights and one or two short, but disgusting platforming sections, reminiscent of Precarious. :) As an apology for my lack of posting, here's a couple of screenshots. Hopefully this map will be in the hands of my testers soon.
  2. Insane_Gazebo

    Sunder - Map17 is here!

    Yeah, it does have this issue. Thankfully Scotty has come to the rescue and given me a fixed version. I'll make sure to put that in for the next update. (Along with all the other little things people have reported.) Ah, thanks Lirui. I'll get that fixed. Hopefully you (and everyone else) is enjoying the map.
  3. Insane_Gazebo

    Sunder - Map17 is here!

    ... I can't copy/paste my own notes correctly as it turns out. Whoops. I'll edit in the missing ones. (10 - 14.)
  4. Insane_Gazebo

    Sunder - Map17 is here!

    Ah, whoops. Would help to select the correct action type! Thanks. Check out the bugfix list on my other post as it's mentioned there. Ah, thanks for reminding me about that. That was something I'd meant to fix and completely forgot about. Yeah I completely agree those should be impassible. I didn't even realise those were low enough to walk in after all these years. Thanks. I can't say I've heard of anyone else missing it (unless I've forgotten someone), but I could put something else up there to draw the eye perhaps.
  5. Insane_Gazebo


    Heck yeah! Been teasing so many people about this. Can't wait.
  6. Insane_Gazebo

    Sunder - Map17 is here!

    I’m finally back with a new map! As always, apologies for the wait. Check the OP for a new link. Alongside the map, and fixes to the more recent maps, I have also finally gone back and fixed as many of the old bugs that I could find/remember. (Maps 01 – 14.) I’ve also updated the OP on my progress on Map 18 which has been going fairly well. Here’s the list of what has changed, so if anyone can think of anything I’ve missed or forgotten, don’t hesitate to post them! Old map bugfixes/changes list: And a peek at Map18:
  7. Insane_Gazebo

    Post Your Doom Picture (Part 2)

    And recently I've been complaining about the Boom line limit... What are you creating there, my god.
  8. Insane_Gazebo

    Hell-Forged version v1.00a Released.

    Just played through this recently. Some super impressive sprite work for sure. I was very impressed. The new weapons were a lot of fun to use and the new enemies were fun to fight. Very cool stuff. My only criticism, and it's fairly minor, is that I did feel that some of the bigger structures in the later maps could have used a touch more detail - just simple big iron pillars or something to break up the long walls of stone, or something similar. (I do love big detailed maps so that's my usual response to a lot of work here.) Regardless, you've obviously been working on this for a very long time, so I'm not sure adding more detail is something you would probably want to do at this stage. :) I also found a bug in E1M8. If you pick up the Helmet secret in Sector 3198 before lowering the barrier next to it, (sector 2626) you will become trapped. Keep it up!
  9. Insane_Gazebo

    When Do Your Maps Get Named?

    I have a map name and concept before I start, but both of these can radically change during the process.
  10. Insane_Gazebo

    DVII Second Edition underway. It's time!

    You always make the prettiest damn automaps :D I'm jealous.
  11. Insane_Gazebo

    Sunder - Map17 is here!

    Yeah, thanks Krull. Those bugs have indeed been spotted and fixed. Thanks for mentioning them regardless. Also, while I do personally test stuff in GZDoom, all my testers use PrBoom+ and infinite height. You can actually make it in and out of the central pit to get ammo with infinite height on (I've witnessed it on stream a few times), but it does require making sure the mobs are in the right spot and thinned out first. Also, minus some final additions, detailing on Map 17 is more or less finished and I'm finally up to final monster placement. Here's some shots of what to expect.
  12. Insane_Gazebo

    Sunder - Map17 is here!

    Another quick bump for another small update, fixing various small things in the new maps including Map 15 this time. As always, check the OP for an updated link.
  13. Insane_Gazebo

    Sunder - Map17 is here!

    Ah, crap. Thanks. That will be sorted in the next update.
  14. Insane_Gazebo

    Sunder - Map17 is here!

    Ah, interesting. I rarely test in GL renderers so I usually miss these things. Also, I just wanted to add NoReason just discovered I mis-aligned the grates in the main entrance hall to the big Cube building, likely due to me using auto align on something connected to it. I'll re-upload the wad soon (with the same version number) with this corrected. EDIT: Also, uh, no one fly up too high to look at the top mountains please. :D
  15. Insane_Gazebo

    Sunder - Map17 is here!

    A quick bump and another update. (Check the OP). This includes fixes to maps 16, 31 (the re-drawn outdoor area) and 32. Not Map 15, but that's next. Tell me if I forgot/missed anything. Thanks everyone for the helpful feedback and encouragement.