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Insane_Gazebo

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About Insane_Gazebo

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    Sunder Member

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  1. Insane_Gazebo

    The Age of Hell (megawad)

    Still working away at my map, slowly.
  2. Insane_Gazebo

    The Age of Hell (megawad)

    Some WIP from my future map for this lovely project.
  3. Insane_Gazebo

    Sunder - Map19 Arrives.

    Tried GZDoom in GL or Vulcan? It's not as good as PrBoom+ in GL, but it's fairly solid. (Map15 will still be pretty bad, but it's Map15.)
  4. Insane_Gazebo

    Sunder - Map19 Arrives.

    I've actually been running into some minor issues in this regard - especially sound echoing across the map. Usually this only means being able to hear monsters or similar things from one side to the other, but I've been trying to keep my map limited to about 20k units from the center. Seems to be a fairly safe number. (Moving monster closets closer to the center and the like seems to fix this issue, thankfully.) As for fish shaped areas, I can't promise anything in Map20 except lots of bone textures :) - I'm also aware there are some issues with some voodoo scrollers in Map19 in some ports. (Eternity especially.) I'll have to get around to redesigning those to adhere to the speeds that are more reliable across ports. I was hoping the differences would be small, but it's clear they are not in some cases. This is really sad to hear, j4rio. :( I assume those are the only ports you can run reliably? (GZDoom, for example, not being playable?)
  5. Insane_Gazebo

    Sunder - Map19 Arrives.

    Oh, whoops. There's a softlock I managed to add in there just before uploading it. Fix incoming. Edit: Fixed! (OP Link updated.)
  6. Insane_Gazebo

    Sunder - Map19 Arrives.

    Hello everyone, the new map is here! A few notes on the new map: - It's an insanely long map. Longest so far. Take breaks! - Hope you like lots of close quarter fighting with cyberdemons. - Some of the voodoo scroller speeds won't be consistent between ports, but after extensive testing it's fairly clear this shouldn't break anything. - There's a texture alignment bug in GlBoom due to that old sky flat/unpegged texture issue. - Yes I hit the line limit again. - Performance could be an issue on older machines. I've gone back and done some very minor tweaking to older maps, but nothing major. So some bugs you guys have reported on are probably still there. Sorry for the delay, but the Mapwich 2 map I have made with Dac ate up a fair bit of my attention. :) Have fun.
  7. Insane_Gazebo

    what are you working on? I wanna see your wads.

    A sneaky Sunder post outside the regular thread.
  8. Insane_Gazebo

    Sunder - Map19 Arrives.

    Work on this map is slowly getting there.
  9. Insane_Gazebo

    Sunder - Map19 Arrives.

    That is not intentional, no. Just a little bug that got missed during testing. (Largely because the lifts aren't very well telegraphed so a lot of players missed them initially.) Thanks for all the little exploits/bugs you (and everyone else) are finding, I'll make sure to address them if possible during the next big update.
  10. Insane_Gazebo

    Mapwich 2!! Come join the chaos

    This is 100% correct.
  11. Insane_Gazebo

    Mapwich 2!! Come join the chaos

    From mine and Dac's level.
  12. Insane_Gazebo

    what are you working on? I wanna see your wads.

    My own Mapwich 2 work.
  13. Insane_Gazebo

    Sunder - Map19 Arrives.

    Yeah, that one got reported to me in PMs. That and all its neighbours have been fixed. Thanks, though.
  14. Insane_Gazebo

    Sunder - Map19 Arrives.

    Looks like there were some typos in my MapInfo that I overlooked. I'll make sure that's fixed. Thanks. I've made some progress on Map19 as well:
  15. Insane_Gazebo

    Sunder - Map19 Arrives.

    Ah, thanks! I could have sworn that one was fixed a long time ago, but I must have forgotten. And thanks to everyone else who has given me feedback, demos and so on that I haven't replied to. I really appreciate it. I've recently submitted my guest map to another unnamed project (the mapping vod is on my crappy twitch channel) which is awaiting balancing/fixing by me. (The project lead still has a lot to do.) I also began my guest map for BridgeBurner's Age of Hell (my first UDMF map), as well as a bit of Sunder Map 19. This bump is brought to you by a new map. Big apologies about the wait. I also hope I haven't forgotten any credits, as there were quite a few this time. It's a tough one :)
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