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About Soulless
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Post your Doom video! [but don't quote video]
Soulless replied to DuckReconMajor's topic in Doom General Discussion
Finally completed Eviternity 2, thought I would never reach beyond secret map33 hehe. Go play it if you havent yet! -
Crate Expectations - NOW on IDGAMES! Full megawad of wacky surprising challenges!
Soulless replied to Clippy's topic in Map Releases & Development
Hahahaha ok, now I regret all the effort in absurd parkour experiments with sudden explosive barrels etc I think I like the idea, I just missed the hint somehow, maybe I got the clips outside of the secret room and didnt notice that one door opened. Good times. -
Crate Expectations - NOW on IDGAMES! Full megawad of wacky surprising challenges!
Soulless replied to Clippy's topic in Map Releases & Development
After lots of exploration and some experiments I loaded the fresh save from map 15 with 200hp and tried to get the rocket launcher as fast as I could once it was activated so you get crushed one time but survive, then the teleport sequence began but I didnt get every secret so I guess I did it my on way. About map 32, theres 2 exits there not sure why, I was almost done with the switches, just the one with the archie left and he pushed me to that hole in the middle of the map, I beat the map by accident, is that intended? looks like a placeholder -
Crate Expectations - NOW on IDGAMES! Full megawad of wacky surprising challenges!
Soulless replied to Clippy's topic in Map Releases & Development
Crazy fun! Cant just play one map, that kind of good, but Im actually stuck trying to figure out how to get to map 32. Seriously I dont know how to make progress, I guess you need the items to open all the marked doors, but after a while it just seems like a troll map. I can always take the teleport to map 16, but thats the easy way, drop a hint man! -
Ye, playing on Gzdoom 4.10. Already on map 17 and havent encountered any other issues. I will try dsda-doom if I came across any other bug. Fun stuff gotta say!
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Came across some weird stuff on MAP12: Sunny day in Hell Couldnt kill these cyberdemons:
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Damn, glad its just a weird story to tell. I have a baseball bat just in case, you wont believe how bad is the situation with squatters in my country. Its horribly common to hear about people that went on vacation and couldnt get inside their home when they tried to open the lock. That said, Im pretty sure your "coffe guy" wasnt inside your home to make it his own house, its scarier when you dont know the reason, so yes, lock those doors and get yourself some protection, maybe an SSG and a chainsaw? or just keep that wooden sewing chair. Jokes aside, take care bud.
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Really cool stuff, just finished "The Jackal" and noticed you can get a little softlock on the way for the secret computer map, just when you try to climb a little block there enough space to get trapped.
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Very hard and stupid fun. Seriously, your maps always gives me a sense of cursed wad, it doesnt matter if you add some detail or not. Always eager to punish myself with your maps. This goes after some practice, even then I died a couple of times.
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Terminal Stages of Nostalgia - one map
Soulless replied to AD_79's topic in Map Releases & Development
I enjoyed the concept, each time I entered a portal was like time travel to good old times. Layouts and connections are sweet and its really easy to navigate. The map really has a special vibe, loved it. -
DBK03: Shrine of the Silver CyberPrimate (RC2)
Soulless replied to Big Ol Billy's topic in Map Releases & Development
Great return of the DBK, awesome stuff as expected. The bonus maps are short but challenging, great addition, and the credits map is crazy haha, loved it, my personal record was 695 with a couple of saves. -
[Boom] Escape from Slime City & HOTFIX93 - Now on IdGames!
Soulless replied to kwc's topic in Map Releases & Development
Almost missed this double feature, I liked a lot that factory bean map and had this one on my list. As expected 1st one has that previously seen urban style which I love, is short, sweet and nicely detailed. Hotfix on the other hand is a harder map ambiented inside the computer domains, full or circuits and other components. Enjoyed both maps, great work! A little video of Hotfix93: -
STANLEY: A tribute map to 'The Stanley Parable'
Soulless replied to Dee Legit's topic in Map Releases & Development
Amazing, excellent work! I did play Stanley Parable a few times in the past, and its perfectly recreated, not that you need to play the original game before playing this wad, it holds on its own for sure. Loved all the details and secrets, I found 5 in total. Also missed like 7 monsters but I guess they were linked to secrets I missed. The only thing I found weird was the elevator before the big fight with imps and Hellknights, it kept going up like it was bugged, had to spam the switch after a while to get it down again, that and the text being a lil bit too fast. The bonus map/bad ending was cool too. Thanks for creating this homage, It was glorious! -
Deeply Demented in the Knee (2 maps for abandoned project)
Soulless replied to Clippy's topic in Map Releases & Development
I like these classic maps with the Clippy infused treatment. I did find the 1st one more enjoyable, but thats just me I guess. Missed 2 secrets on 1st map, Soulsphere & rocket ammo pack. Same for the 2nd one, couldnt reach blue armor, and that dangerously placed BFG. Good times buddy! -
TOXICITY *UPDATED v1.1* - A Vanilla SLIME BASE exploration map!
Soulless replied to LVENdead's topic in Map Releases & Development
Cool slimey map, I dig the visuals a lot. The only thing that bugged me was the textures used (TEKWALL4) for elevator, after some exploration and secret hunting I got really lost and couldnt find the exit again, but just because I forgot the floor raised and could use it as an elevator, a minor thing I guess. I did find a HOM on the big fight area in some stairs at the start I believe. Also 1 monster was missing after finding every secret, so not sure about it, I should have use IDDT to locate it, but totally forgot. Its a very enjoyable map as usual, good times!