I'll help as much as I can. Honestly even with the ejection port not appearing properly and potentially needing redone it still looks great and I've long thought it looks more shotgun than the one in the final game. The final game's shotgun appears to have an ejection port done on the side solely with the textures and in the event that those parts of the mesh can't be fixed via reposition, if you take a look at some of the many texture mods out there, it's possible to take the texture route, remove those parts of the mesh as you did, and use that section of the normal map to give that portion the appearance of some of the detail even without that part of the mesh there at all, since there's flat mesh underneath that can be potentially be altered in the shotgun's texture files. Waiting a few days is nothing; I've been waiting to be able to do this for a long time. Awesome stuff.
I'd like to have the shell eject port intact even if it's not animated too, it looks pretty ugly without it, but it's not as simple as it sounds. The shell eject port is made up from 2 parts, and these 2 parts have their own bones in the original skeleton, and those bones are missing in the final skeleton. I tried attaching them to different bones, but the 2 parts ended up sticking out of the gun in various different places. Here's how it looked when I tried to attach them to the shotty body's main bone:
you can see them sticking out below the place where they should be. I'm not even sure if they're scaled correctly :D Someone will need to open this in external modeling software and reposition them into place. I tried doing it in 3ds max real quick, but I only ended up breaking it even more, so I gave up.
I can't share it right now, my system drive died recently so my desktop PC is unusable, give me a few days to buy a new system drive. The files are safe on the storage drive. I only bothered fixing the 1st person view model, haven't touched the 3rd person / world model, though I could try, if you guys help me out to finish it properly.
What if the 2 ejection port doors are made part of the main mesh, like merged in? Someone could redo the animation re-adding the bones needed for them to open and close with the cocking of the gun but if not, that would be a way to have the appearance be complete even without the full animations. Looking through the leftover files in the final game for it (the game assets refer to the final shotgun as shotgun2 so shotgun is this mesh) it looks to have been replaced very late in development. I'm not sure why. All the textures for it are blank except for the normal map, which compared to the normal map for it from the alpha assets, looks somewhat different. Perhaps they changed something that required recreating all the textures. When you share the mesh I'll try it with both to see how it looks different.
Last edited by spamclark15 on Oct 13 2015 at 00:00