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TimeOfDeath

Doomworld Mega Project 2013 - 54 maps - /idgames link

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Xaser said:

Quick question: is there a strict cutoff time (and if so-what timezone) for this Dec 31 deadline? Trying to find out if someone has enough time for a speedmap.

The deadline isn't strict, so if someone wants to submit something a few days after the deadline then that's fine, but make sure to post in the thread to say that you're working on something plz!

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Hi, here is my map, put it in the Boom section.
http://speedy.sh/Wp2Z6/backintown.zip

Level name : Back in Town
Author(s) : Memfis
Build time : A few days I think.
editor(s) used : Doom Builder 1.68, XWE


Music track : From MAP10 of old Plutonia 2 development version.
Playtesting : Quite serious, by me, Snakes, j4rio, Plut, Lainos and skepticist. Thanks, people.
Bugs : I think no, unless you manage to skip some linedef.
Inspiration : A lot of stuff but most notably HR2 MAP03, Requiem, Operation: Biowar, Invasion UAC, Icarus MAP23, Eternal Doom, my abandoned map Nora Mini, The Darkening episode 1 and Doom City.
Author's comments : An action-packed city map, I like most of it but maybe the yellow key area is a bit lame and simple. Originally made for a personal project that I kind of killed.

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It's interesting how the map plays pretty much the same without its DEHACKED (=very well). Which of your projects longer than 6 maps didn't you kill, Memfis? :)

Anyway - you have my respect.

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Hey, it's Jan 1st over here! It was fun contributing to another one of these, I'm looking forward to the next one.

On a side note, can I have your dead maps Memfis? Pretty please?

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Yes, it is from that Triplex project which was a total mess of maps with very different styles, detail levels, etc. I think I already posted all of them in various threads.

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Just downloaded and played my map again, and I'm happy with it. Just a note that I updated the file in my dropbox link some months ago, so as long as a fresh d/l is used, my contribution is gtg.

Apologies in advance for the synth-pop. I couldn't find anything vanilla compatible that didn't grate my ears anyway. ;-)

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Ribbiks said:

I made a silly speedmap for ya, ToD: https://www.mediafire.com/?vk4ugdy7b51msdt

http://i.imgur.com/hJ4FfgBl.png

boom-compat. I think I blatantly disregarded your instructions for custom graphic naming, but in all fairness the wad contains a whopping 2 textures.

Hard as freaking balls, especially within the space provided. But the ammo and health is just enough to beat it (although I had to cheat in order to stay alive).

Fun height variation, fun music, fun aesthetic. Looks like something that would've been right at home in the monochrome project.

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Seeing that both Ribbiks and Memfis have contributed - I am the master of puppets. *evil grin*

I guess it's time for release now, ToD?

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I haven't mapped in months. Sorry in advance. Rushed "speedmap", gimmicky.

Name: Tuskmunday
Map: MAP01
Compat: Boom
Coop: Sure

http://www.sendspace.com/file/e5vlis (updated)

Screen: http://imgur.com/60p4NP3

I made the entire thing over one day, on and off. Literally zero testing was put into this. Are you lucky enough to open the door to the one of the two cyberdemons on your first switch, or will you luck out and grab the BFG on the first go around? Twice the number of switches to doors, not everything does something, and make sure to always check your back :)

Enjoy

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Thanks for testing it. Initially, I accidentally pasted twice the number of switches to doors, and I only realized it when I was tagging everything. I fixed the door line and misalignment, as well as tweaked some item placement to make the rooms a wee bit more fair. As for alerting the players on half the switches not working, I'm not really sure as to how to go about doing so. Any suggestions would be appreciated.

Here is the updated link so far.

http://www.sendspace.com/file/e5vlis

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Great to see 52 maps!

If you still need a couple days to submit a map, post here within 24 hours to say you're working on it. Otherwise, I'll start compiling stuff and post a finalish version soonish.

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One more thing, ToD: 30th slot may render teleporter traps useless, so it's better to make sure everything works as intended on a map that's currently there.

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I'm anticipating seeing this project played through in videos. I can't wait to hear commentaries about each map!

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TimeOfDeath said: If you still need a couple days to submit a map, post here within 24 hours to say you're working on it.

YES please, wait for me, this weekend I'll be done.

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obake said:

I'm anticipating seeing this project played through in videos. I can't wait to hear commentaries about each map!


*reaches map24*
WTFWASTHEAUTHORTHINKINGOMFGIRAGEQUITLOLZ!!

(To quote, just put RANDOM BABBLE.)

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