esselfortium
Senior Member

Posts: 1478
Registered: 01-02 |
Death-Destiny said:
Here's the detailed version of the Rushin' 'n Crushin' map. At least filling space with superfluous, unneccessary details is one of my strong points and this gives me a chance to do just that without worrying about gameplay. =P
Long live the 32in24!!!
Link: http://www.speedyshare.com/635565379.html
Oh wow, looks awesome! I do have a couple of suggestions, though.
For one thing, the texturing on the floor outside is a really weird-looking combination, with the vines and ice/snow mixed.
Secondly, (and I know this was part of the original layout) it's really easy to step up on top of the lifts' switches and then not be able to press them. Maybe raise the switches up a bit to where you can't accidentally walk onto them, and then tag them to lower/raise along with the main lift.
I also noticed a staircase with 24-high steps using 16-high gothic support textures on the sides of them. It'd look better if you either changed the texture to something that doesn't look weird when it's cut off midway like that, or made the steps 16-high (with a few more of them, to reach the same height on top).
Lastly, the windows by the flags look like you should be able to jump out of them. A metal grating midtexture or something would help players avoid the instinct to try running forwards and smacking into the impassible window after taking the flag.
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