leileilol Posted April 6, 2008 of course, being banned from #32in24 doesn't quite allow me to participate. so go eat shitberries essel 0 Share this post Link to post
Jimmy Posted April 6, 2008 Hey, that actually didn't take too long - maybe those Plutonia speedmaps are making a difference after all. :D http://www.speedyshare.com/771233493.html Name: Bedeviled Duality Music: "Somebody Pick Up the Gryphone" from Tyrian - by MaliceX. (Damn you, Xaser - that's two 32in24s in a row you've stolen my music ideas :P) This map will need some retexturing due to the lack of blue and red textures in Doom, especially on the outside of the bases. Have fun with it, whoever chooses to mess with it. :3 EDIT: Uhhh... was I supposed to include a sky or was that the detailer's job? Nevermind, I've taken my pick from the RW and reuploaded it. 0 Share this post Link to post
Guest DILDOMASTER666 Posted April 6, 2008 So it's okay then, to submit a map that doesn't have a red base at all, but includes the "junction" between them and shows where the red base is supposed to be, etc...? Also, 8 player starts per team. Too much? 0 Share this post Link to post
Guest DILDOMASTER666 Posted April 6, 2008 CRYSTAL MOUNTAIN (I'm so original) Music: Death- Crystal Mountain The red base was purposely left out to save the detailer a step. 0 Share this post Link to post
brinks Posted April 6, 2008 Another layout from me. http://www.speedyshare.com/534792962.html Again, whoever details this can add health or ammo if it needs any more. 0 Share this post Link to post
Butts Posted April 6, 2008 i made this map in a little more than an hour detailers can do whatever they want with it. its my first ctf map ever. http://www.speedyshare.com/888971712.html whoever details can pick a name and song. 0 Share this post Link to post
Bucket Posted April 6, 2008 Here's my layout. http://www.speedyshare.com/808867681.html Build time: 2 hours Name: R.I.P. Charlton Heston 0 Share this post Link to post
RottKing Posted April 6, 2008 rottking.unidoom.org/32in24-7rott.zip Name: gargantuan retarded 0 Share this post Link to post
esselfortium Posted April 6, 2008 Alright, I finally finished my layout. To compensate for a mistake I made when designing it, it's been set up to BEND THE VERY FABRIC OF SPACE AND TIME! Be sure to read the text file if you're detailing it, or stuff will get screwed up. Title: Bartlett's III: Beyond Thunderdome Build Time: 6-8 hours @_@ http://sl4.startan3.com/wasd/essel-7-layout1.zip edit: reuploaded with a couple fixes 0 Share this post Link to post
Jimmy Posted April 6, 2008 'Nother one: http://www.speedyshare.com/240481828.html Name: Skyward-Bound to the Penthouse Grinder (thanks Xaser!!!) Music: HR2FINAL.wad MAP28 (Beyond the Sea) And I think I'm done now. :P 0 Share this post Link to post
Death-Destiny Posted April 6, 2008 I'm a fan of 32in24, so I guess I'll help out since it inherantly requires a minimal time investment. I'll detail the Rush 'n Crush map by Nes. Yah for 32in24! =D 0 Share this post Link to post
Xaser Posted April 6, 2008 oops i did it again *is shot for britney reference* *ahem*, I mean, http://www.speedyshare.com/496542268.html Name: "Spiral Meningitis" Music: Chrono Trigger Battle Theme, sequenced by Sword-Bolt (might replace ; will take suggestions) I might do a 3rd but that's pushing it. I might take a crack at prettifying something but I'm not sure how great I'll do in that department. Worth a shot, maybe. 0 Share this post Link to post
Bucket Posted April 6, 2008 Nother layout. http://www.speedyshare.com/504936599.html Build time: 3 hours Name: Fuck. 0 Share this post Link to post
TMD Posted April 6, 2008 http://www.speedyshare.com/748978254.html Name: Tits N' Cowbell Time Taken: 9 hours (13 counting texture realignment) (Its my first map ever, now with 39% more texture alignement) 0 Share this post Link to post
RottKing Posted April 6, 2008 rottking.unidoom.org/32in24-7rott2.wad buildtime: 45 minutes name: fear and loathing in dwango5 0 Share this post Link to post
Mechadon Posted April 7, 2008 I'm a dumbass because I decided to do another layout...that's why I haven't claimed anything yet -_-*. Anyways, should be done with my last layout shortly (it's going to be a much simpler layout this time too). 0 Share this post Link to post
Mechadon Posted April 7, 2008 MekaLayOwt 3 http://mechadon.hostsnake.com/wads/Mek_32in24Lay3.wad - "Velocity Kitten Go" - No music provided *edit* Whoopsie, double post o_0 0 Share this post Link to post
ClonedPickle Posted April 7, 2008 A Bad Place to Live http://www.speedyshare.com/977218625.html Don't care about music, feel free to take "liberties" when detailing. 0 Share this post Link to post
Death-Destiny Posted April 7, 2008 Here's the detailed version of the Rushin' 'n Crushin' map. At least filling space with superfluous, unneccessary details is one of my strong points and this gives me a chance to do just that without worrying about gameplay. =P Long live the 32in24!!! Link: http://www.speedyshare.com/635565379.html 0 Share this post Link to post
Bucket Posted April 7, 2008 Third layout. http://www.speedyshare.com/501292890.html Build time: 30 minutes Name: LOL SMALL I also picked out some MIDIs for my maps. Names correspond with maps. http://www.speedyshare.com/274949382.html 0 Share this post Link to post
esselfortium Posted April 7, 2008 Death-Destiny said:Here's the detailed version of the Rushin' 'n Crushin' map. At least filling space with superfluous, unneccessary details is one of my strong points and this gives me a chance to do just that without worrying about gameplay. =P Long live the 32in24!!! Link: http://www.speedyshare.com/635565379.html Oh wow, looks awesome! I do have a couple of suggestions, though. For one thing, the texturing on the floor outside is a really weird-looking combination, with the vines and ice/snow mixed. Secondly, (and I know this was part of the original layout) it's really easy to step up on top of the lifts' switches and then not be able to press them. Maybe raise the switches up a bit to where you can't accidentally walk onto them, and then tag them to lower/raise along with the main lift. I also noticed a staircase with 24-high steps using 16-high gothic support textures on the sides of them. It'd look better if you either changed the texture to something that doesn't look weird when it's cut off midway like that, or made the steps 16-high (with a few more of them, to reach the same height on top). Lastly, the windows by the flags look like you should be able to jump out of them. A metal grating midtexture or something would help players avoid the instinct to try running forwards and smacking into the impassible window after taking the flag. 0 Share this post Link to post
Butts Posted April 7, 2008 hahah what the hell is wrong with me i started another layout. 0 Share this post Link to post
Death-Destiny Posted April 7, 2008 esselfortium said:Oh wow, looks awesome! I do have a couple of suggestions, though. You make good suggestions, Esselfortium! =D Here's an updated version of Rush/Crush. I agree with your input, so I hope you use this version instead. I think it looks better now. Link: http://www.speedyshare.com/565435476.html That's all I've got time for in this 32in24. This installment is looking good, as always. Long live the 32in24! 0 Share this post Link to post
Butts Posted April 7, 2008 ok here it is http://www.speedyshare.com/765655353.html again detailers feel free to do whatever the hell you want. i do want a really crazy metal song though for this if its not too troublesome.... map name: Butthole Central 0 Share this post Link to post
esselfortium Posted April 7, 2008 Thanks Death-Destiny! I just made a small fix to it, with the lifts. The buttons themselves weren't lowering correctly, so you had to either jump or walk around them. They work correctly now though, just had to fix some tags! 0 Share this post Link to post
Bucket Posted April 7, 2008 Re-posting "LOL SMALL" because I'm a dumbshit who forgot to put in items. http://www.speedyshare.com/130791151.html 0 Share this post Link to post
Death-Destiny Posted April 7, 2008 BTW, I forgot to delete the DB camera thing when I was finished with it. I don't remember if CTF-mode treats it as solid or not, but that should be removed also... sorry about that. 0 Share this post Link to post
RottKing Posted April 7, 2008 rottking.unidoom.org/32in24-7rott3.wad buildtime: 3 hours name: broken bones and shit 0 Share this post Link to post