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About Mechadon

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  1. Mechadon

    [WIP] Supplice

    Yea sorry for the lack of updates. Cage pretty much filled in the status of the project. I've been extra preoccupied the past few months, and there's been some back-end stuff I'm working on (organization stuff, nothing particularly interesting). I did finish up two more DM maps since my last post, and I'm planning on posting some screenshots of them soon. I need to redo the OP at some point and I was waiting until I had time to do that before posting them. Rest assured we're still working on it though. My mapping plate is more or less cleared up this year, so I'll be working almost exclusively on this when I get the time :) Sorry for the belated answer here, heh. But yea, it functions in a similar way.
  2. Mechadon


    Great to see you back and working on this again Insane_Gazebo!
  3. Mechadon

    32in24-17 - 3-Way CTF

    Did some more fartin' around with Swirly-o-Tron today. I probably made it worse, I dunno :P. Here's a new link (I'll add changelog info in my previous post) -- http://mekworx.the-powerhouse.net/mekastuff/wads/32in24/32in24-17/mek-swirlyotron-v3.wad
  4. Mechadon

    32in24-17 - 3-Way CTF

    I appreciate the feedback @dew & @HumanBones, as always :). I've got three updated maps to dump for yall, each with escalating changelog lengths :P Yoo Hoo Wrecking Crew (v2) - http://mekworx.the-powerhouse.net/mekastuff/wads/32in24/32in24-17/mek-yoo_hoo_wrecking_crew-v2.wad Changelog: Butt Scratcher Deluxe (v2) - http://mekworx.the-powerhouse.net/mekastuff/wads/32in24/32in24-17/mek-butt_scratcher_deluxe-v2.wad Changelog: (tl;dr - I pretty much did what dew and HumanBones suggested plus some extras that I came up with. Tried to make the bases and routes more open while hopefully fixing the teleporters) Swirly-o-tron (v3) - hhttp://mekworx.the-powerhouse.net/mekastuff/wads/32in24/32in24-17/mek-swirlyotron-v3.wad Note to @Marcaek - please change the sky to OSKY32 for this one. Also one of the red lights (OLGHTC05) seems to be messed up in game. In GZDB is appears correctly, but in game it shows up as a green light. Last thing, music is still all the same. The midis are included in the wads, but the credit info should still be in my original post HERE. Changelog: (tl;dr - Rebuilt the map from scratch. Its using the same basic concept but with a bunch of changes and more than 5 seconds of thought put into it. Also its properly detailed now. I know its a jokey map but I wouldn't mind some more feedback on it).
  5. Mechadon

    32in24-17 - 3-Way CTF

    I just updated my maps with some better/more detailing and some fixes. See the original post for all of the info, but I'll also repost the links here. Yoo Hoo Wrecking Crew: http://mekworx.the-powerhouse.net/mekastuff/wads/32in24/32in24-17/mek-yoo_hoo_wrecking_crew.wad Butt Scratcher Deluxe: http://mekworx.the-powerhouse.net/mekastuff/wads/32in24/32in24-17/mek-butt_scratcher_deluxe.wad Swirly-o-tron: http://mekworx.the-powerhouse.net/mekastuff/wads/32in24/32in24-17/mek-swirlyotron.wad
  6. Mechadon

    32in24-17 - 3-Way CTF

    Name: Yoo Hoo Wrecking Crew Music: https://www.vgmusic.com/file/2ab17020d5e54caa563c13a67b166d9b.html#disqus_thread Sky: OSKY46 Dwonlad: http://mekworx.the-powerhouse.net/mekastuff/wads/32in24/32in24-17/mek-yoo_hoo_wrecking_crew.wad Name: Butt Scratcher Deluxe Music: https://www.vgmusic.com/file/3811fa121a08e5fc8e99378d5a657e03.html#disqus_thread Sky: OSKY41 Dnowlod: http://mekworx.the-powerhouse.net/mekastuff/wads/32in24/32in24-17/mek-butt_scratcher_deluxe.wad Name: Swirly-o-tron Music: https://www.vgmusic.com/file/07f7fee33529cdec22e9b93d2c76e61a.html#disqus_thread Sky: OSKY37 Dwnoldo: http://mekworx.the-powerhouse.net/mekastuff/wads/32in24/32in24-17/mek-swirlyotron.wad *edit* Added music and sky choices. By the way I should note, these are extremely untested and minimally detailed. Unfortunately I got a late start; there's about 6 hours of work between all 3 of these maps. *edit2* Did some better detail work on Yoo Hoo Wrecking Crew + fixed a jumping exploit. Did a tiny bit of detail work on Butt Scratcher Deluxe and tried to give each base more visual differences besides just color. And added some better base distinctions to Swirly-o-tron and fixed the sky horizon. Screenshots and download links have been updated.
  7. Hey uh...I don't even remember what I said hahaha! Of course please pass on whatever tips I gave, hopefully they are still useful :)
  8. Mechadon

    Doom 64 for Doom II - /idgames link is up

    Thanks for checking out the mapset MarcinT! Mod compatibility is an iffy subject considering the nature of the project. But I did some testing with a few of them (including Brutal Doom) and everything seemed to work for the most part. The MAP11 issue can be worked around depending on the order you load the wads; I think D64D2.wad needs to be loaded last in order for it to work. Either way, I just checked it out and it worked ok for me. So you'll want to fiddle around with the load order to get everything to work properly. This wouldn't be something I'd be interested in doing personally, but maybe someone else out there would.
  9. Mechadon


    Yup, my submission is in Eviternity! I assume Joel will be releasing all of the contest submissions again like he did last time. So if anyone wants to play the more vanilla~ish version, you'll be able to check it out then. The Eviternity version is the better map in just about every sense though (because I procrastinated until the last week of the contest like a dummy).
  10. Mechadon


    Hey Joel, thanks for stopping by here and posting an update! I've enjoyed the Doom contest streams and I think you've done an admirable job considering how many wads were submitted. It really is an insane amount of content to play through! You'll get a big +1 from me for accepting Jimmy's help, he definitely knows his stuff and he's always been super helpful to me. I think I sent you an email shortly after the first competition to see if you wanted help, but I'm not sure if you saw it. If you need any extra help, let me know. Also I agree that setting some sort of play time limit in the rules would be a good idea (if you do another contest). Of course this isn't something that can be exact; it would have to be more of a soft limit because of how people play the game differently. I'd say something like "try to keep the play time around 10-15 minutes max" and hopefully that would be enough for the mapper's to abide by. If you'd like to try something a bit different, maybe consider a deathmatch-map contest? Those kinds of maps are usually much faster to make and you could play through them pretty quickly. Maybe even have some of your friends and/or the community jump in for the games. It's just an idea if you want to mix things up a bit. Anywho, I'll be looking forward to the future streams :)
  11. Looks fantastic, I'll be sure to give this a spin!
  12. Mechadon

    Cacowards 2018 - 25 Years of Doom

    Awesome job guys, I'll be looking forward to reading this in full! And congrats to the winners as well! It's another yearly reminder that I've got a lot of amazing stuff to add to my backlog.
  13. Mechadon

    Deathless - an Ultimate Doom megawad (Final!)

    Griefless was a ton of fun, but I didn't realize you were turning it into a megawad! Or a one month one on top of that...or not even a month, wow. Amazing job! I'll have to set aside time to play the whole thing now :D
  14. Mechadon

    Doom 64 for Doom II - /idgames link is up

    Yea that would be awesome! If you (or anyone for that matter) make something that goes along with this project, I'll happily mirror a link to it and toss it up on the first post here. By the way, you'll want to take a look at the MAPINFOs in the main wad for some of the alternate track names. CoTeCiO has some 'enhanced' tracks that couldn't play properly in vanilla due to some limitations, so those tracks are named differently and are pointed to in the MAPINFO lumps. To make sure your tracks play, you'll probably need to either supply a patched MAPINFO with your wad or duplicate some of the tracks that have alternate names. Yup, that was my original goal when the project got a reboot. I wouldn't say the idea was dropped, more that we didn't really get enough ambient entries to fill the entire roster. Also I remember some of the ambient tracks didn't sound all that great in OPL2 and certain soundfonts, sadly. In the end it seemed to make more sense to have a more original Doom musical soundscape I suppose, though I did try to work in more ambient tunes on the whole. *edit* Quick PSA while I'm here - stay away from the beta downloads page for now. Recent uploads have been screwed up for a while now and you won't get the correct download or readme info there. The legacy page is correct thankfully, and if that doesn't work for some reason, you can download from my mirror. I'll try to keep an eye on the beta page, and once its fixed I'll add a direct link to it.