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349 files

  1. BRIGHT

    Now you can see in all those dark places in Doom II and The Ultimate Doom. Other WADs that do this merely map all brightness levels to "full light". Use this instead of Gamma correction.

    36 downloads

       (2 reviews)

    Submitted

  2. floor

    28 downloads

       (9 reviews)

    Submitted

  3. Bobba Fett for DOOM2

    This patch replaces the Chaingun Sarge with the Star Wars character Bobba Fett.

    15 downloads

       (3 reviews)

    Submitted

  4. 49ers Barrels

    This program takes the barrels from DOOM and converts them into 49er colored barrels. This is my first time I've converted graphics, so let me know what you think! Give to your family, friends, and enemies! Give me ideas and name and I will try to create them and publish with special thanks to idea distributer!

    18 downloads

       (8 reviews)

    Submitted

  5. Animaniacs vs. Power Rangers DOOM

    You are Wakko Warner. You looked out of the water tower window one night and saw that the land was infested with Power Rangers! AAAAH! So you decided to have a little fun. With the various weapons you just happened to have around the tower, you go down and hunt the freaks! This replaces EVERY enemy that appears in doom one, although it will work with either doom. It also changes a WEALTH of other graphics. Over 500 changed frames all in all.

    38 downloads

       (14 reviews)

    Submitted

  6. Puke Launcher!

    : This is a graphix patch for either Doom or Doom II. It replaces the rockets that the rocket lancher shoots, to GOBS OF PUKE!!! YES!!!!!!! The puke that flys out of yer rckt launcher isn't any ordinary barf, it's acid puke! Aaaahhh!! So watch out! THIS PATCH IS GREAT FOR DEATHMATCH! I also replaced 4 of the sounds!! This patch is AWESOME MAN!

    Use the INSTALL.BAT for easy installation. (3.8 megs of hard drive space is required)

    16 downloads

       (7 reviews)

    Submitted

  7. goretrpr.zip

    This is an attempt at a VERY gorey death for DOOM.
    What this does is changes all the trooper's death GFX to gorier ones. The regular death is bloody, I just threw some more blood on there, but the fragged death is awesome! I suggest you start on E1M1, type IDDQD, and IDBEHOLDS so you can get god mode and berzerk, and rip apart some troopers!

    9 downloads

       (0 reviews)

    Submitted

  8. Deion DOOM

    Kill Deion before he hits you with footballs, replaces

    16 downloads

       (5 reviews)

    Submitted

  9. kermit.zip

    This PWAD replaces the STF player face on the Status Bar with Kermit The Frog. All graphic segments (27 different ones) were hand drawn on Photoshop 3.0 and took well over 5 hours to create and fine tune. I believe This will only work with the regestered version of DOOM or DOOM2.

    23 downloads

       (2 reviews)

    Submitted

  10. laser.zip

    Hello, and welcome to yet another DooM improvement by yours truly. I hope that, like my other improvements, you enjoy this one, too. This one will change out your boring old rockets for some really cool looking fire power: laser cannon shells!!!

    11 downloads

       (0 reviews)

    Submitted

  11. impyimp.zip

    Hello, and welcome to the sick and twisted mind of D.E.A.D.!!! I have for you a new set of graphics to replace your old imps with. These new graphics make the imps more imposing and impy. Hence the name of this zip and the name of each major file in it: Impyimp.

    34 downloads

       (10 reviews)

    Submitted

  12. GET YOUR GUNN

    Doom2 patch/wad that makes enemies harder, weapons better, and other stuff that's pretty cool.

    14 downloads

       (3 reviews)

    Submitted

  13. doord.zip

    Makes bigdoor2 and bigdoor4 have barrels and cybres on them
    It also changes the music for level 1!
    This is for DOOM, it might work for doom2 aswell!??

    12 downloads

       (4 reviews)

    Submitted

  14. Butt Doom version 1.0

    It turns the goat bosses at the end of the Shareware version of Doom 1 into.... Butts! Yes, that's right, butts. Giant green ones with dark green arms and legs, these things open their cracks and fire green fireballs at you. Don't hesitate! download Butt Doom now!

    14 downloads

       (2 reviews)

    Submitted

  15. DOYWEAP.WAD My Weapon/Marine Head Graphic Add-on

    This wad changes a few of the weapons and best of all, GIVES THE MARINES HEADS instead of those stupid helmets!

    This DOES NOT modify ANY of your precious Doom2 files. So, it's safe to use! Just run the install batch to build the wad and that's it. You can use this add-on wad with any other wad! Especially for deathmatch.

    20 downloads

       (10 reviews)

    Submitted

  16. SuperGore for DooM 2

    This wad changes the deaths of ALL the monsters in DooM 2 to my super gory deaths.

    36 downloads

       (14 reviews)

    Submitted

  17. DOOM II Bevo Player

    This is a simple wad that turns the marine face into Bevo, the longhorn mascot of the University of Texas at Austin. All the weapons have hooves holding them, and the sounds of the marine are now moos. My dog and two cats also make guest appear- ances as various spheres and artifacts. This wad requires deusf.exe (which is included).

    11 downloads

       (1 review)

    Submitted

  18. Bob

    Bob is Jon's creation. He lost a little detail when we made GIFs of him in PSP 3.0 but you'll get the general idea of what he looks like.

    10 downloads

       (4 reviews)

    Submitted

  19. myMac10 Patch

    This patch will replace the pistol in Doom2 (should work with Doom 1 but I haven't tested it) with a Mac10 automatic.

    It was created from an original patch by Gene Fulmer. I cleaned up the graphics quite a bit and am re-releasing it.

    15 downloads

       (5 reviews)

    Submitted

  20. The Lightning Gauntlet Wad

    This wad will replace the chainsaw in Id Software's Doom ][ with the lightning gauntlet (electric gloves) from Heretic, by the same company. I put a fair amount of time into this patch and I hope you like it as much I do.

    16 downloads

       (7 reviews)

    Submitted

  21. The Lightning Gauntlet Patch

    This patch will replace the chainsaw in Id Software's Doom ][ with the lightning gauntlet (electric gloves) from Heretic, by the same company. I put a fair amount of time into this patch and I hope you like it as much I do.

    7 downloads

       (0 reviews)

    Submitted

  22. Full Death Frames: All-Player Graphics

    This wad changes the marine death graphics from the annoying instant spin death to a more physically possible flop. As a refresher, in Doom or Doom 2 (or anything Doom-engined, those lazy iD people) when you kill something, it will face you when it dies. While this is fine (sort of) for single-player mode, it gets weird in multiplayer...try starting up a network or serial game, then have both characters sit 90 degrees away from an imp, then shoot it. The imp is (impossibly) facing both people at once. Well, the same principle applies to EVERY monster in Doom (or Doom2, or Heretic, or Hexen, man are they lazy...16 more sprites!)

    26 downloads

       (11 reviews)

    Submitted

  23. ARMENIAN DOOM

    11 downloads

       (2 reviews)

    Submitted

  24. DOOM Gore v3.0 and DOOM 2 Gore v1.0

    Get ready for the best of the series. This version rules. No more stretch graphics, no more screwed up ending sequences, this is the most complete and best made of all the series. Splattering heads, spine splits, intestinal yankings, melting flesh, burning bodies, peeling skin, and more!!! Aaaaawww yeeeeaaah!

    69 downloads

       (16 reviews)

    Submitted

  25. bright.zip

    Here's a wad that will give you a permanent light goggles/torch in Doom/II, Heretic, or Hexen.

    11 downloads

       (1 review)

    Submitted

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  • File Reviews

    • By Havoc Crow · Posted
      An example of how not to make a map. Lots of ugly rooms filled with same types of enemies. The blue key room in particular has about ten hell knights and barons trapped on pillars, and you have only a super shotgun to fight them; thankfully, what _would_ have been a mind-numbingly boring fight is skippable because the blue key is right there for you to take. Errors large and small abound, such as the pass-through metal bars or the clumsy approach to detailing and shading.
      New music, in the form of a bad-sounding midi which barely has any rhythm.
    • By Havoc Crow · Posted
      Finished within 4 minutes or so A 2016 re-release of a 1994 level. The text file warns: "Bad, really bad 1994 quality", and is right; there's nothing whatsoever interesting about this level -- you enter one flat room after another and shoot at haphazardly spread out monsters. There is an "invisible teleporter" gimmick which, however, I have barely noticed in my playthrough. The exit isn't even hidden or locked in any way, and can be easily stumbled into accidentally. There's nothing to say.
    • By Havoc Crow · Posted
      The map feels very linear throughout, with you basically doing one thing in each room and moving on to the next. The rooms are very varied though, and there is actually something pleasant to uncovering the successive areas. There are some puzzles, one of which involves illusionary walls, with a zombie shooting at you from "nowhere" being the only hint; this is a clever puzzle but it could ruin the map if the player accidentally kills the zombie early and gets stuck. The spiderdemon hall near the end contains what is either a glitch or a really annoying "trick": columns that seem safe at first, but actually don't shield you from the spider's gunfire at all.   Almost finished, ~20 minutes; died to the spiderdemon.
    • By Havoc Crow · Posted
      (MAP03 review only)   Finished, ~20 minutes Yet another map which drops the ball in terms of difficulty. Health is provided in extreme abundance, and even when heftier enemies show up, their attacks are easy to dodge in the huge arenas (even the cyberdemon/spiderdemon fight at the end provides such ample cover that you need almost to be _trying_ to die -- as, uh, has happened to me). I've once read that, with the advent of modern source ports which streamlined mouse aiming, older Doom levels suddenly became very easy; this would explain why so many of these mid-90's maps feel so strangely unchallenging...
      The area beyond the yellow key door offers a more interesting fight, what with the corridor filled with lost souls. However, the map quickly loses momentum after that, wasting the player's time with the pointless room of six teleporters, which all turn out to lead to identical closets with medikits. Turns out, that room is just a red herring; the real way to progress is to open a door indistinguishable from a wall. Annoyingly, having to hump the walls to find the hidden door happens several times throughout the map.
      Powerups are scattered haphazardly, including a pointless invulnerability sphere, numerous invisibility spheres despite the total lack of hitscanner enemies (this is another 90's thing, it seems; did the people back then _really_ think invisibility spheres helped against projectile-throwing demons?), and a light-amplification visor despite a lack of dark areas where it'd be useful.
      The map topology is as basic as it gets: a small starting room with four doors, one initially open and three locked with keys, each door leading to a totally separate area housing the key to the next door over. Each area is distinct visually, although there's a lot of simplistic-looking, overly large rooms. There's fairly little interconnection between individual rooms within each area; mostly you just progress from room to room, and things like windows are rare. The map suffers from "symmetry syndrome", where the mapper goes out of his way to make every room symmetrical, without thinking if it improves the room or not (example: in the red door area, there's a side room housing an irritating slow-moving lift, not worth visiting except to get 100% kills... and this side room of course gets dutifully duplicated on the other side of the area).
      There is custom music in the form of a rock midi, not particularly well-made, but not overly grating either.
    • By Havoc Crow · Posted
      Played for 13 minutes before dying. Did not enjoy this one; the caves ("catacombs" according to the text file?) section being unmapped AND full of samey corridors AND full of "mystery meat" switches was obnoxious. Likewise did not enjoy the "nested squares" section at the start, with ugly gray walls. Only visual highlight I've seen during my playthrough were rooms with water pools. Could not find a way to access yellow key, or do much of anything in the nukage area except dying, although it was satisfying to risk the run across nukage in hopes of finding a radsuit--and subsequently find one. 
      Slightly interesting is how enemies roam the interconnected caves and can surprise you from unexpected directions, but this only happened to me once or twice. 
      The revenant was placed uselessly and could be taken out too easily with hit-and-run tactics. 
      Too generous with health (soulsphere) and weaponry (room in caves). 
      The entrance to caves, with a long corridor which has to be entered from a demon-infested pool, was a briefly tense moment, but not sure if the demons chasing after me from the pool could enter the cave area; would have made for an even tenser experience.
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