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349 files

  1. HERET-BW.WAD

    With this file you can watch Heretic in black and white.

    13 downloads

       (1 review)

    Submitted

  2. DOOM-BW.WAD

    With this file you can watch DOOM & DOOM2 in black and white.

    16 downloads

       (4 reviews)

    Submitted

  3. Alternate Former-Human Soldier Graphics

    This PWAD contains new death scenes for the former human soldier (pistol guy), and makes them get electrocuted when you shoot them.

    15 downloads

       (2 reviews)

    Submitted

  4. monkey

    Amusing sockmonkey pedals all around on it's little red tricycle,then tries to rip your face off..until you blast the stuffing out of it. This is a replacement for the pink demon in Doom and DoomII.

    35 downloads

       (17 reviews)

    Submitted

  5. SUITS FOR DOOM2

    Like a Tarantino movie..stacks of dudes in suits, who pack some serious heat. If you play deathmatches or co-op's you will be the best dressed killer in town.

    16 downloads

       (2 reviews)

    Submitted

  6. Blood.wad

    Hi there! Welcome to a goreir doom!

    What does it do?- Blood.wad is a file I made with the help of deusf. What this does is makes some of your men in DOOM have a gorier death. The men that bad ass that have a gorier death are the imp, green haired dude, pink demons, hell knights and spidermaster mind.

    44 downloads

       (8 reviews)

    Submitted

  7. Jolted DooM

    This file will change the barrels into Jolt Cola cans. Even though there is no real "explosion", the force of the explosion is still there. You can still kill your enemies (and yourself) by blasting barrels. I know that this works for DooM v1.9, it should work with DooM-II

    11 downloads

       (2 reviews)

    Submitted

  8. Eyeball for Doom 2

    10 downloads

       (2 reviews)

    Submitted

  9. Lethal Weapon for Doom 2

    67 downloads

       (0 reviews)

    Submitted

  10. Hexen Doom

    Hexen Doom changes the sprites the Imp, Trooper The piggy(i forgot his name) and a lot of other Spites plus the NEW!!! Bfg. Check this out!

    20 downloads

       (7 reviews)

    Submitted

  11. dukebarl.zip

    This is just a simple patch for changing the graphics in DOOM for the barrel into the barrel from Duke Nukem 3D.

    6 downloads

       (0 reviews)

    Submitted

  12. sledge.zip

    This is Gallagher's famous SLEDGE-O-MATIC!!! It replaces the fists in DOOM. Of course, if you find a chainsaw, it won't work anymore!

    11 downloads

       (1 review)

    Submitted

  13. fork.zip

    This wad turns your fist into a wimpy fork. This is pretty neat, but its kind of cartoonish.

    8 downloads

       (1 review)

    Submitted

  14. TINYSHOT

    Tired of getting blinded by your own plasma? Do you ever wonder how your marine can carry even one of those ICBM-sized rockets around? If you answered "YES" to at least one of the questions above, then this wad is for you!

    This wad contains smaller rocket and plasma sprites. In addition, plasma shot explosions (both yours and the arachnotrons') are more transparent, and they look like neon rings. No more ICBMs and no more blinding plasma! :)

    19 downloads

       (9 reviews)

    Submitted

  15. NEWFACE.WAD Character face and sound replacement for DOOM2

    Replaces BJs face with a more rugged, leatherfaced Marine. A right Ornery Bastard! Also Includes a new, stark tool bar,Character sounds(ADULT LANGUAGE) New text graphics, and a new title Graphic from my ALIEN TC, as a taste of things to come...

    31 downloads

       (4 reviews)

    Submitted

  16. gremlin trilogy

    Hello there!! This is the gremlin trilogy I was talking about in all those previous gremlins!!!

    10 downloads

       (1 review)

    Submitted

  17. Wicked.wad (The Best Gore Wad of All!)

    The wad improves the deaths of most of the enemies in Doom2. The new deaths are much more inventive and gory than the originals. Just take the chainsaw to the guys in the first room of level1 to see a good example of what I'm talking about. Not like most of the cheap fakey gore patches out there.

    60 downloads

       (25 reviews)

    Submitted

  18. THE TICK

    THIS WAD REPLACES B.J.'S FACE WITH THE HEROIC AND DRAMATICALLY SHADED VISAGE OF THE TICK!!!
    ALSO INCLUDED IN THIS ZIP FILE .BMP'S TO ASSIST YOU IN TURNING YOUR MISSILE LAUNCHER INTO THE DREADED AND FEARED POODLE GUN...AND A MUST SEE STATUS BAR(DEATH MATCH ONLY).

    12 downloads

       (5 reviews)

    Submitted

  19. Enhanced Ultimate Gore V1.3

    This wad changes the death sequences of some the creatures in Doom2. The Imps head gets blown off The Demons arm flys off. And unlike the standard version has Flame thrower. DO NOT RUN FROM THE COMMAND LINE YOU NEED THE FILE DEUSF (should be included) AND RUN THE BATCH FILE ENHGORE.BAT

    32 downloads

       (6 reviews)

    Submitted

  20. POVDOOM 2.0 Graphics patch for Doom and Doom2

    This is sort of half-TC for Doom and Doom2. It has new, ray-traced 3d graphics for all the monsters that exist in Doom, plus a dehacked patch that makes all the other monsters of Doom2.

    I did this a long time ago (last year), but then I didn't know how to make it work without merging it to main wad... Anyway, this started as plain graphics patch, so it doesn't make any exe hacking on Doom1, and there's no new guns and stuff like that. Also, I didn't make any new sounds.

    MONSTERS.ZIP (included) contains 640*480 GIF images of all the monsters.

    Unzip to your Doom directory and install by typing "POVDOOM" on command line.

    40 downloads

       (9 reviews)

    Submitted

  21. Smiley doom wad for doom2

    This is a Smiley doom wad for doom2.
    unzip all of the files into the doom2 directory, and type in smile.
    This will not modify your doom2.exe or doom2.wad at all.

    26 downloads

       (4 reviews)

    Submitted

  22. Pepsi Doom 2.0

    Pepsi Doom changes the blue health viles into ice cans of Pepsi, changes item pickup, and a few opening sprites.

    39 downloads

       (13 reviews)

    Submitted

  23. The Jonathan Brandis Galleries

    You start out in a dark hallway. Creepy music plays all around you. Suddenly to your left and right you see something. You turn... and it a picture of Jonathan Brandis mapped onto the wall.

    Thats all. A 4-gallery level of Jon for your viewing enjoyment.

    23 downloads

       (10 reviews)

    Submitted

  24. Grey Death Shades

    Changes some colors giving the game a gothic feeling... kinda like some Tori Amos songz :)

    17 downloads

       (4 reviews)

    Submitted

  25. bluplayr.zip

    9 downloads

       (2 reviews)

    Submitted

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  • File Reviews

    • By Havoc Crow · Posted
      An example of how not to make a map. Lots of ugly rooms filled with same types of enemies. The blue key room in particular has about ten hell knights and barons trapped on pillars, and you have only a super shotgun to fight them; thankfully, what _would_ have been a mind-numbingly boring fight is skippable because the blue key is right there for you to take. Errors large and small abound, such as the pass-through metal bars or the clumsy approach to detailing and shading.
      New music, in the form of a bad-sounding midi which barely has any rhythm.
    • By Havoc Crow · Posted
      Finished within 4 minutes or so A 2016 re-release of a 1994 level. The text file warns: "Bad, really bad 1994 quality", and is right; there's nothing whatsoever interesting about this level -- you enter one flat room after another and shoot at haphazardly spread out monsters. There is an "invisible teleporter" gimmick which, however, I have barely noticed in my playthrough. The exit isn't even hidden or locked in any way, and can be easily stumbled into accidentally. There's nothing to say.
    • By Havoc Crow · Posted
      The map feels very linear throughout, with you basically doing one thing in each room and moving on to the next. The rooms are very varied though, and there is actually something pleasant to uncovering the successive areas. There are some puzzles, one of which involves illusionary walls, with a zombie shooting at you from "nowhere" being the only hint; this is a clever puzzle but it could ruin the map if the player accidentally kills the zombie early and gets stuck. The spiderdemon hall near the end contains what is either a glitch or a really annoying "trick": columns that seem safe at first, but actually don't shield you from the spider's gunfire at all.   Almost finished, ~20 minutes; died to the spiderdemon.
    • By Havoc Crow · Posted
      (MAP03 review only)   Finished, ~20 minutes Yet another map which drops the ball in terms of difficulty. Health is provided in extreme abundance, and even when heftier enemies show up, their attacks are easy to dodge in the huge arenas (even the cyberdemon/spiderdemon fight at the end provides such ample cover that you need almost to be _trying_ to die -- as, uh, has happened to me). I've once read that, with the advent of modern source ports which streamlined mouse aiming, older Doom levels suddenly became very easy; this would explain why so many of these mid-90's maps feel so strangely unchallenging...
      The area beyond the yellow key door offers a more interesting fight, what with the corridor filled with lost souls. However, the map quickly loses momentum after that, wasting the player's time with the pointless room of six teleporters, which all turn out to lead to identical closets with medikits. Turns out, that room is just a red herring; the real way to progress is to open a door indistinguishable from a wall. Annoyingly, having to hump the walls to find the hidden door happens several times throughout the map.
      Powerups are scattered haphazardly, including a pointless invulnerability sphere, numerous invisibility spheres despite the total lack of hitscanner enemies (this is another 90's thing, it seems; did the people back then _really_ think invisibility spheres helped against projectile-throwing demons?), and a light-amplification visor despite a lack of dark areas where it'd be useful.
      The map topology is as basic as it gets: a small starting room with four doors, one initially open and three locked with keys, each door leading to a totally separate area housing the key to the next door over. Each area is distinct visually, although there's a lot of simplistic-looking, overly large rooms. There's fairly little interconnection between individual rooms within each area; mostly you just progress from room to room, and things like windows are rare. The map suffers from "symmetry syndrome", where the mapper goes out of his way to make every room symmetrical, without thinking if it improves the room or not (example: in the red door area, there's a side room housing an irritating slow-moving lift, not worth visiting except to get 100% kills... and this side room of course gets dutifully duplicated on the other side of the area).
      There is custom music in the form of a rock midi, not particularly well-made, but not overly grating either.
    • By Havoc Crow · Posted
      Played for 13 minutes before dying. Did not enjoy this one; the caves ("catacombs" according to the text file?) section being unmapped AND full of samey corridors AND full of "mystery meat" switches was obnoxious. Likewise did not enjoy the "nested squares" section at the start, with ugly gray walls. Only visual highlight I've seen during my playthrough were rooms with water pools. Could not find a way to access yellow key, or do much of anything in the nukage area except dying, although it was satisfying to risk the run across nukage in hopes of finding a radsuit--and subsequently find one. 
      Slightly interesting is how enemies roam the interconnected caves and can surprise you from unexpected directions, but this only happened to me once or twice. 
      The revenant was placed uselessly and could be taken out too easily with hit-and-run tactics. 
      Too generous with health (soulsphere) and weaponry (room in caves). 
      The entrance to caves, with a long corridor which has to be entered from a demon-infested pool, was a briefly tense moment, but not sure if the demons chasing after me from the pool could enter the cave area; would have made for an even tenser experience.
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