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349 files

  1. E G Y P T I A N T E X T U R E S --- for DOOM ][ LEGACY<br><br> 1 NEW TEXTURES WAD FINISHED JUNE 2001

    This is wad containing textures for level designers to use. They are mostly taken from my own MUMMY PHUQUERS 2 megawad.

    31 downloads

       (0 reviews)

    Submitted

  2. Green fish status bar face replacement

    This replaces the status bar face with the green fish that is common on the doomworld forums.

    26 downloads

       (7 reviews)

    Submitted

  3. The Ultimate Crosshair

    This crosshair was constructed with the efforts of my self and my friend through a week's-worth of research of each weapon's basic and advanced aiming characteristics. It is suited for each weapon, except the double barrel, since we only played Doom 1 when designing it. It was developed for Doom Legacy explicitly, but it can be renamed for any other port that has customizable crosshairs. I doubt that you'd need a feature for it, though, since it is usually used at point blank range at your unlucky foes.

    233 downloads

       (5 reviews)

    Submitted

  4. Asylum Texture Set

    These textures are by ..::DethteX::.. http://users.nac.net/schwenz/index.html I simply resized and recolored them.

    46 downloads

       (4 reviews)

    Submitted

  5. Gloom Texture Set

    These textures are by ..::DethteX::.. http://users.nac.net/schwenz/index.html I simply resized and recolored them.

    65 downloads

       (3 reviews)

    Submitted

  6. Ps2 Barrel

    This will turn the barrels into Ps2s.

    21 downloads

       (4 reviews)

    Submitted

  7. O.J. DOOM II (version 'b')

    A simple, single-player map for Doom II mostly designed to show-case the new monster ... O.J. Simpson, who shoots "Kato Kalen" fireballs at you (replaces the Cacodemon).

    25 downloads

       (1 review)

    Submitted

  8. RPG Doom (version 2)

    I could never understand why the Doom Marine fires his rocket launcher from between his legs. Perhaps in a masochistic way he enjoys the recoil. Anyway, this graphics-only wad is a replacement for Doom/Doom2's rocket launcher and you carry it on your shoulder like any sensible marine.

    82 downloads

       (11 reviews)

    Submitted

  9. Doom Starfield (version 2)

    A starfield sky texture (256x128) for use with Doom or Doom2 (replaces sky1 and rsky1)

    21 downloads

       (1 review)

    Submitted

  10. Red Doom C (version 3)

    A graphics/sprite wad for all versions of Doom, featuring changes to most of the weapons, several of the monsters, blood, the player, status bar, text and menu graphics... and more.

    23 downloads

       (7 reviews)

    Submitted

  11. Half-Life and Various Textures

    77 BMP images, 57 textures, 20 flats.

    230 downloads

       (2 reviews)

    Submitted

  12. NewDoom Skys - Doom II Version

    Tall skys (256x240) for Doom II based on the banner image from the NewDoom web site. This wad is dedicated to the guys and gals at NewDoom - Happy New Year and all the best with your site in 2001.

    53 downloads

       (10 reviews)

    Submitted

  13. NewDoom Skys - Doom Version

    Tall skys for Doom or Ultimate Doom (sky1 to sky4) based on the banner image from the web site NewDoom. This wad is dedicated to the guys (and gals?) at NewDoom - Happy New Year and all the best with your site in 2001.

    18 downloads

       (0 reviews)

    Submitted

  14. DoomGuy to Shotgun Sargeant (version 2)

    This graphics-only patch swaps around the DoomGuy and the Shotgun Sargeants. Now YOU are the Sargeants going around killing the UAC Marines! You can even play Deathmatch with other Former Human Sargeants.

    23 downloads

       (7 reviews)

    Submitted

  15. Lucius' Crazy Skys (version 2)

    9 sky textures (256x128) for use with Doom or Doom II.

    19 downloads

       (5 reviews)

    Submitted

  16. Windows Doom

    Give Doom the look and sound of Windows 95. Includes that inane Canyon midi, startup and shutdown screens and sounds, and several parody images - press F1 for Help, and Pause for a special error message ;)

    This wad is for Doom, Ultimate Doom, and Doom II but contains no levels - checkout the blue rivets everywhere on E1M1 or MAP01.

    Note to Wad Authors out there: WinDoom was originally going to be a Partial Conversion with surreal levels inside your computer, but it's gathered enough dust now for me to realize that it's not going to happen. So I stripped out the textures and incomplete map and released it in the form you now see it. Feel free to use WinDoom.wad as a base to finish this dream :)

    42 downloads

       (7 reviews)

    Submitted

  17. George Doom (version 2)

    This graphics-only wad, for Doom or Doom II, replaces the Cacodemon with George's head (George is/was the author's boss).

    10 downloads

       (2 reviews)

    Submitted

  18. FRuiTDooM v2.4

    FRuiT invades DooM... See for yourself! Ever wonder what it would feel like to launch apples at your friends? Ever had the overwhelming urge to stuff pineapples in your rocket launcher? Now all this and more is possible with FRuiTDooM! Watch imps throw peaches and Cacos shoot oranges! Pick up strawberries to gain health! Don't miss this fruity experience!!

    76 downloads

       (9 reviews)

    Submitted

  19. Gorey (version 2)

    This graphics-only patch makes the death animations of the weaker monsters bloodier (Troopers, Shotgun Sargeants, and Imps).

    20 downloads

       (6 reviews)

    Submitted

  20. dm_rock2.zip

    This is just a little modification I made to the Doom title screen. I figured that the character was ASKING to have a guitar placed in his hands! Hope you like it!

    15 downloads

       (3 reviews)

    Submitted

  21. UFO (version 2)

    This wad simply replaces the Cacodemon with a UFO. New to this version: - converted the Dmgraph patch to wad format - added the missing sprite frames (heada3a7, headb3b7, headc3c7, headd3d7) - clipped the unused space from the images to halve the size of the wad. - adjusted the vertical and horizontal offsets of the sprites. - added four sounds - UFO nearby, sees player, injured and death sounds (see known bugs below).

    12 downloads

       (0 reviews)

    Submitted

  22. Q3 Arena floors and walls

    I finally got my grimy paws on a copy of the Retail copy of Q3A, and got 113 textures and 37 flats out of the PK3 file(3 which use the ANIMDEFS lump for Zdoom).

    23 downloads

       (2 reviews)

    Submitted

  23. New flats for doom/doom2

    New flats for doom/doom2. Zdoom required for the swirly effect. Lava flat from Stecki's DECONTEX.WAD (stecki@terrafusion.com). Slime flat from IKTEXT.wad. Credits to the usual guys :)

    If you plan to use any of these flats, put myself and/or stecki/ikka

    25 downloads

       (1 review)

    Submitted

  24. Graphtallica Texture Pack for Doom2 #3

    25 textures converted to Doom 2. (Sorry, no flats)

    27 downloads

       (1 review)

    Submitted

  25. Mansion Texture Set for Doom2

    55 textures and 10 flats converted to Doom2. These textures were designed for use in an Unreal level that was based on the theme of a plantation mansion. I got the idea from a visit to Jamaica and pictures of the Rose Hall plantation there. However, my textures and level were only inspired by the mansion. They are not meant to be an accurate representation of it.

    52 downloads

       (4 reviews)

    Submitted

  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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