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349 files

  1. Hammer Hound

    Inspired by Blood 2's Behemoth.

    9 downloads

       (4 reviews)

    Submitted

  2. Shadow Psycho

    Doom/Doom2 replacement for Hexen's Bishop.

    8 downloads

       (2 reviews)

    Submitted

  3. Corpse Worm

    Doom/Doom2 replacement for Hexen's Afrit, a worm that hatches from a Demon's corpse.

    9 downloads

       (3 reviews)

    Submitted

  4. Hi-Res Stormtrooper

    A Hi-Res Star Wars Stormtrooper.

    17 downloads

       (6 reviews)

    Submitted

  5. Fallen

    Doom/Doom2 replacement for Hexen's Death Wyvern.

    3 downloads

       (1 review)

    Submitted

  6. Panzer Demon v2

    A tank'ish demon.

    6 downloads

       (2 reviews)

    Submitted

  7. TIE Walker

    There's a TIE Crawler, so why not a TIE Walker?

    5 downloads

       (1 review)

    Submitted

  8. Tesla-Imp

    A cyber-Imp equiped with a Tesla cannon.

    11 downloads

       (6 reviews)

    Submitted

  9. Scorpion Minion

    A small six legged enemy in the theme of the Arachnotron/Spider Mastermind.

    11 downloads

       (7 reviews)

    Submitted

  10. Head Hunter

    A walking brain like creature.

    8 downloads

       (3 reviews)

    Submitted

  11. Veritech TIE Interceptor

    A cross between a Macross Veritech and a Star Wars TIE Interceptor. Sprites for the Walker, Fighter, and transformation.

    6 downloads

       (3 reviews)

    Submitted

  12. The Better MP5

    erm...

    31 downloads

       (27 reviews)

    Submitted

  13. TIE Fighter

    TIE Fighter graphics for Hexen's Death Wyvern to use in a Doom/Doom2 game.

    3 downloads

       (0 reviews)

    Submitted

  14. Biotech Stuff

    Unused/unfinished Giger'esque sprites

    12 downloads

       (6 reviews)

    Submitted

  15. Grafix Project - Alt Death

    This wad replaces the death animations of all Doom2 characters with the exception of the specter, Keen, the Wolfenstein soldier. Some of the monster's death animations vary. I have greatly altered some while hardly touching others as there is little I found I could do. The baron of hell and the hell knight are two good examples of that. However, there should be a noticeable difference in most of the deaths. Enjoy! >:D

    8 downloads

       (4 reviews)

    Submitted

  16. Doom Textures For Doom II

    A graphical resource created for Doom: Enigma that has all the Doom textures not included Doom II. So if you want Doom textures in Doom II, feel free to use this.

    72 downloads

       (59 reviews)

    Submitted

  17. Anubis

    A new monster model for Doom and Doom II. This model replaces the Imp with the Anubis Warrior from The Mummy Returns. You can check it out easily on Doom's E1M1 or Doom II's MAP01.

    28 downloads

       (19 reviews)

    Submitted

  18. Doom Face Fix

    You may have not noticed this, but when your playing doom2 and either you shoot about 6 or 7 rounds from the pistol and the marine grits his teeth his eyes turn blue. When you let off the fire button his eyes go back to black.Also when you pick up a weapon the marines eyes turn blue..These files fix that so the marines eyes stay one color. Extract this zip file to your doom directory (and if you wish back up your old doom wad) and run fix.bat. Enjoy :-D

    18 downloads

       (14 reviews)

    Submitted

  19. I called this "neutered" because a term I use a lot in this text file is fixed, and neutered is anot

    Graphic enhancements. Not particularly good ones, however.

    17 downloads

       (10 reviews)

    Submitted

  20. freetex_pack1.wad

    freetex is a texture set made freely for other authors to use for thier own doom 2 or quake 2 maps.

    6 downloads

       (1 review)

    Submitted

  21. Lego Textures

    Lego themed replacement textures, patches and flats

    10 downloads

       (0 reviews)

    Submitted

  22. Fragport status bar

    My very own futuristic status bar. Comes in 2 flavours: yellow digits (FRAGBAR1.WAD) (as seen in Fragport) and blue digits (FRAGBAR2.WAD) (as seen in Op-lite2)

    8 downloads

       (4 reviews)

    Submitted

  23. Quake 2 skys (Ultimate DooM version)

    Eight 360-degree skys, made from Quake 2 screenshots. (3 from Quake 2, 3 from The Reckoning and 2 from Ground Zero)

    Despite the limits of the DooM engine (256x128 pixels, 256 colour palette) they turned out very well (which is more that can be said for Unreal) and look pretty good, especially in modern/hi-tech levels. (although some of them look good in other styles too)

    10 downloads

       (0 reviews)

    Submitted

  24. Quake 2 skys (DooM 2 version)

    Eight 360-degree skys, made from Quake 2 screenshots. (3 from Quake 2, 3 from The Reckoning and 2 from Ground Zero)

    Despite the limits of the DooM engine (256x128 pixels, 256 colour palette) they turned out very well (which is more that can be said for Unreal) and look pretty good, especially in modern/hi-tech levels. (although some of them look good in other styles too)

    14 downloads

       (2 reviews)

    Submitted

  25. Icons for Doom for Windoze

    A collection of 32x32 256 colors Doom icons: title screens, switches, pentagrams and various other textures.

    34 downloads

       (19 reviews)

    Submitted

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  • File Reviews

    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
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