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349 files

  1. Hammer Hound

    Inspired by Blood 2's Behemoth.

    19 downloads

       (4 reviews)

    Submitted

  2. Shadow Psycho

    Doom/Doom2 replacement for Hexen's Bishop.

    18 downloads

       (2 reviews)

    Submitted

  3. Corpse Worm

    Doom/Doom2 replacement for Hexen's Afrit, a worm that hatches from a Demon's corpse.

    18 downloads

       (3 reviews)

    Submitted

  4. Hi-Res Stormtrooper

    A Hi-Res Star Wars Stormtrooper.

    32 downloads

       (6 reviews)

    Submitted

  5. Fallen

    Doom/Doom2 replacement for Hexen's Death Wyvern.

    11 downloads

       (1 review)

    Submitted

  6. Panzer Demon v2

    A tank'ish demon.

    23 downloads

       (2 reviews)

    Submitted

  7. TIE Walker

    There's a TIE Crawler, so why not a TIE Walker?

    13 downloads

       (1 review)

    Submitted

  8. Tesla-Imp

    A cyber-Imp equiped with a Tesla cannon.

    24 downloads

       (6 reviews)

    Submitted

  9. Scorpion Minion

    A small six legged enemy in the theme of the Arachnotron/Spider Mastermind.

    25 downloads

       (7 reviews)

    Submitted

  10. Head Hunter

    A walking brain like creature.

    24 downloads

       (3 reviews)

    Submitted

  11. Veritech TIE Interceptor

    A cross between a Macross Veritech and a Star Wars TIE Interceptor. Sprites for the Walker, Fighter, and transformation.

    13 downloads

       (3 reviews)

    Submitted

  12. The Better MP5

    erm...

    69 downloads

       (27 reviews)

    Submitted

  13. TIE Fighter

    TIE Fighter graphics for Hexen's Death Wyvern to use in a Doom/Doom2 game.

    9 downloads

       (0 reviews)

    Submitted

  14. Biotech Stuff

    Unused/unfinished Giger'esque sprites

    26 downloads

       (6 reviews)

    Submitted

  15. Grafix Project - Alt Death

    This wad replaces the death animations of all Doom2 characters with the exception of the specter, Keen, the Wolfenstein soldier. Some of the monster's death animations vary. I have greatly altered some while hardly touching others as there is little I found I could do. The baron of hell and the hell knight are two good examples of that. However, there should be a noticeable difference in most of the deaths. Enjoy! >:D

    19 downloads

       (4 reviews)

    Submitted

  16. Doom Textures For Doom II

    A graphical resource created for Doom: Enigma that has all the Doom textures not included Doom II. So if you want Doom textures in Doom II, feel free to use this.

    193 downloads

       (59 reviews)

    Submitted

  17. Anubis

    A new monster model for Doom and Doom II. This model replaces the Imp with the Anubis Warrior from The Mummy Returns. You can check it out easily on Doom's E1M1 or Doom II's MAP01.

    44 downloads

       (19 reviews)

    Submitted

  18. Doom Face Fix

    You may have not noticed this, but when your playing doom2 and either you shoot about 6 or 7 rounds from the pistol and the marine grits his teeth his eyes turn blue. When you let off the fire button his eyes go back to black.Also when you pick up a weapon the marines eyes turn blue..These files fix that so the marines eyes stay one color. Extract this zip file to your doom directory (and if you wish back up your old doom wad) and run fix.bat. Enjoy :-D

    30 downloads

       (14 reviews)

    Submitted

  19. I called this "neutered" because a term I use a lot in this text file is fixed, and neutered is anot

    Graphic enhancements. Not particularly good ones, however.

    24 downloads

       (10 reviews)

    Submitted

  20. freetex_pack1.wad

    freetex is a texture set made freely for other authors to use for thier own doom 2 or quake 2 maps.

    39 downloads

       (2 reviews)

    Submitted

  21. Lego Textures

    Lego themed replacement textures, patches and flats

    49 downloads

       (0 reviews)

    Submitted

  22. Fragport status bar

    My very own futuristic status bar. Comes in 2 flavours: yellow digits (FRAGBAR1.WAD) (as seen in Fragport) and blue digits (FRAGBAR2.WAD) (as seen in Op-lite2)

    17 downloads

       (4 reviews)

    Submitted

  23. Quake 2 skys (Ultimate DooM version)

    Eight 360-degree skys, made from Quake 2 screenshots. (3 from Quake 2, 3 from The Reckoning and 2 from Ground Zero)

    Despite the limits of the DooM engine (256x128 pixels, 256 colour palette) they turned out very well (which is more that can be said for Unreal) and look pretty good, especially in modern/hi-tech levels. (although some of them look good in other styles too)

    24 downloads

       (0 reviews)

    Submitted

  24. Quake 2 skys (DooM 2 version)

    Eight 360-degree skys, made from Quake 2 screenshots. (3 from Quake 2, 3 from The Reckoning and 2 from Ground Zero)

    Despite the limits of the DooM engine (256x128 pixels, 256 colour palette) they turned out very well (which is more that can be said for Unreal) and look pretty good, especially in modern/hi-tech levels. (although some of them look good in other styles too)

    55 downloads

       (2 reviews)

    Submitted

  25. Icons for Doom for Windoze

    A collection of 32x32 256 colors Doom icons: title screens, switches, pentagrams and various other textures.

    382 downloads

       (20 reviews)

    Submitted

  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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