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349 files

  1. The Panels of Peril

    This is yet more stuff that arose during the design of The Butchery but was mostly not used for it. It is a set of BMP files containing 32x64 or 64x64 panels that cross-product various DOOM texture designs across other backgrounds in DOOM than the ones they were designed for.

    For example, the pipework in TEKGREN4 and METAL4 doesn't have a COMP variant, so I made one. I then split it into top and bottom sections so that several variations were possible, in particular I could have created 128 or 256-wide textures or wall patches in various combinations.

    The total number of combinations is HUGE, so I decided to release these only as individual parts and let people make their own as needed from them.

    32 downloads

       (7 reviews)

    Submitted

  2. Duke Nukem Texture Pack

    Resource WAD as base for level designers

    1270 downloads

       (34 reviews)

    Submitted

  3. Power Hand Imps

    This is a wad which changes the imp in doom

    91 downloads

       (10 reviews)

    Submitted

  4. Too Much Brown (Build 1)

    Resource WAD as base for level designers

    109 downloads

       (37 reviews)

    Submitted

  5. ZelDoom (splitted version)

    zelstuff.wad A sword for the chainsaw, a sling for the pistol, magic hands for the shotgun(s), a comic weapon for the plasma gun, a boxing glove for the fist and a comic knight replaces the pink demon. The status bar face is now a nice heart. zellev.wad A demo level with new graphics on the walls and floors. There is no chaingun in it, so there is no honest way to get it. Are you honest?

    112 downloads

       (13 reviews)

    Submitted

  6. T1000 LOOK A LIKES FOR DOOM 3D (PWAD-version)

    The file replaces the pink demons with a T1000 look a like. It's not exactly like the T1000 in the T2 movie, but it's were the original idea came from. The graphics patch has the same upper body of the T1000 (Silver head, chest, arms etc..) His legs have been replaced with red extended arms. He attacks you by making a huge (I mean HUGE!!) spike come out off his stomach and hitting you. I have also put some sounds in too. I didn't change all the old demon sounds because I thought it was best to leave these. If you disagree add your own sounds.

    18 downloads

       (1 review)

    Submitted

  7. SORCERY (pwad-version)

    The weapons have unlimited ammo (They're magic!) and the rocket launcher, the plasma rifle, and the BFG9000 have become "spells" that you have to find in books hidden throughout the various levels of DOOM (...).

    12 downloads

       (2 reviews)

    Submitted

  8. DMGLOVE (pwad-version)

    A black and pink glove replaces the RPG.

    11 downloads

       (2 reviews)

    Submitted

  9. LA FEMME

    A Complete replacement graphics set by Elizabeth Orne of the player ICON into a face more appropriate to women doomers. Almost like Barbie .

    40 downloads

       (8 reviews)

    Submitted

  10. Dark Arena Texture Set

    This is a texture wad containing all textures found from the GBA FPS game, Dark Arena

    80 downloads

       (7 reviews)

    Submitted

  11. Possessed Marine

    This WAD changes the SS Nazi into a possessed marine with a shotgun. Use it to add another enemy that fits well without replacing others. It gets rid of the Pain Elemental's respawn frames (I had to steal a frame from somewhere.)

    53 downloads

       (15 reviews)

    Submitted

  12. Doom Noir

    This is just a PLAYPAL/COLORMAP replacement that changes DOOM into a *mostly* black and white game. The red range is left as-is.

    I originally put this together back in the late nineties and it languished on my hard drive afterwards. Sometime recently, I think it was the film "Sin City" that reminded me of this.

    I looked around and there is another B&W PWAD called "ww-nfoir.wad". However it doesn't leave the red range alone: That's made B&W too.

    I also threw in some new BSPLAT sprites taken from "gib.wad"; another PWAD sitting on my HD.

    96 downloads

       (49 reviews)

    Submitted

  13. EGA Doom II

    unlike deathz0r's EGAdoom, this is the real deal BITCH!

    108 downloads

       (24 reviews)

    Submitted

  14. EGA Doom

    It's the return of EGA, so get down with it!

    131 downloads

       (21 reviews)

    Submitted

  15. CGA Doom

    Due to popular demand, Doom has been given an injection of CGA! OH YEAH

    115 downloads

       (38 reviews)

    Submitted

  16. Blue Cacodemon

    It replaces all the cacodemon sprites with modifided ones to make them blue. I must say that the blue ones look cooler than the red ones.

    42 downloads

       (25 reviews)

    Submitted

  17. [MKDooM]: CRINGE! --> Graphics-WAD

    New Xtra BLOODY graphics! Check out the new Double-bladed Chainsaw, or the gold Chaingun and Rocket Launcher. Beware of the new character-The Son of the CyberDemon. Check out that death scene! Blue Demons, hanging chains with meat on it's hooks, plus a whole lot more. No more wondering who those guys hanging from the ceilings are; they're easily disinguished as your fellow Space Marine Officers who just weren't as good as you. This is the graphics patch for CRINGE! Totally external; never touches any of your original DOOM files.

    47 downloads

       (18 reviews)

    Submitted

  18. NMN Corporation Texture Set Part 1

    No levels this time. What You have here is a full fledged ready to go texture set made by myself, fully. No fooling around such as combining Doom textures to make something new, nope, what You have here is 100% Brand Fresh from Scratch. The texture set was originally inspired by Quake 2 - a game that I missed while I've lost it. I've downloaded the Quake 2 Texture Wad (Props to Derek Mac Donald aka Afterglow) looked at all the beauty, got some ideas and started creating my own ones from scratch. In the latter time I've got my Quake 2 back on my comp, and after blasting some Stroggos I've decided.. that the set needs more textures :) I've also got some other inspiration and it all formed a very pleasent, dark, futuristic, desolated collection of graphics. I was going to build a level with them, but I've lost interest. Those were made in July when my project was paused, so in freetime I didn't fool around-I practiced :] Enjoy!

    97 downloads

       (35 reviews)

    Submitted

  19. CREATORS Doom Graphics V0.9

    The Pistol- and the shotgun-enemy are replaced with digitized pictures of real-life persons (i guess you can't identify them, anyhow).

    Sarge (The one in the white cammo T-shirt) Magnum of CTS --> ctsspos.wad

    Trooper (The one in the leather jacket) Toolord of CTS --> ctsposs.wad

    15 downloads

       (4 reviews)

    Submitted

  20. Sentry (pwad-version)

    Sentry changes cacodemons into robotic sentrys. The sentrys are raytraced hovering eyeballs that weild a big gun. 2 of the sounds are modified to make them a little more appropriate. This is a genuine Nukeface Production.

    19 downloads

       (4 reviews)

    Submitted

  21. Film Noir

    The Maltese Falcon - a movie that was part of the "film noir" revolution of the late 40's and early 50's. Film noir was usually a movie that was filmed in black and white, with small-time staff and actors, and usually had dark and moody environments. Now, experience that in your Doom game. This WAD contains modified PLAYPAL and COLORMAP lumps that make it play in pure black and white. I left in the usual damage flash, so this is Deathmatch Safe.

    33 downloads

       (13 reviews)

    Submitted

  22. Kill Giselle Pakeerah!

    A simple graphics wad that replaces the baron with the sinister anti-videogame campaingner.

    11 downloads

       (2 reviews)

    Submitted

  23. Black Gloves for the Doomguy

    This is a simple graphics replacement that gives the Doomguy black gloves, much (or really exactly) like the ones Scuba Steve uses in a lot of his guns. They look quite badass, in my opinion. I made 'em all from scratch by modifying the regular gloves. I also threw in redglov.wad, just for laughs and giggles. It's the result of a mistake I made during the black glove thing. They're reddish-black, but it changes a lot from sprite to sprite. Enjoy everybody.

    3264 downloads

       (42 reviews)

    Submitted

  24. Snake Imp

    This wad contains replacement sprites for the Imp, it's a combination of that snake thing from Heretic and the Doom imp. I got the original idea from The Doom Beastiary (http://haunt.8m.com/beastiary/), more specific the Imp Serpent (on the imps page) created by Enjay. I didn't follow his design exactly, but the idea is similar, so I can't take credit for the design of this monster.

    51 downloads

       (9 reviews)

    Submitted

  25. Bone Demon

    Doom/Doom2 replacement for Hexen's Centaur.

    28 downloads

       (10 reviews)

    Submitted

  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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