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349 files

  1. The Panels of Peril

    This is yet more stuff that arose during the design of The Butchery but was mostly not used for it. It is a set of BMP files containing 32x64 or 64x64 panels that cross-product various DOOM texture designs across other backgrounds in DOOM than the ones they were designed for.

    For example, the pipework in TEKGREN4 and METAL4 doesn't have a COMP variant, so I made one. I then split it into top and bottom sections so that several variations were possible, in particular I could have created 128 or 256-wide textures or wall patches in various combinations.

    The total number of combinations is HUGE, so I decided to release these only as individual parts and let people make their own as needed from them.

    14 downloads

       (7 reviews)

    Submitted

  2. Duke Nukem Texture Pack

    Resource WAD as base for level designers

    76 downloads

       (34 reviews)

    Submitted

  3. Power Hand Imps

    This is a wad which changes the imp in doom

    17 downloads

       (10 reviews)

    Submitted

  4. Too Much Brown (Build 1)

    Resource WAD as base for level designers

    56 downloads

       (37 reviews)

    Submitted

  5. ZelDoom (splitted version)

    zelstuff.wad A sword for the chainsaw, a sling for the pistol, magic hands for the shotgun(s), a comic weapon for the plasma gun, a boxing glove for the fist and a comic knight replaces the pink demon. The status bar face is now a nice heart. zellev.wad A demo level with new graphics on the walls and floors. There is no chaingun in it, so there is no honest way to get it. Are you honest?

    35 downloads

       (13 reviews)

    Submitted

  6. T1000 LOOK A LIKES FOR DOOM 3D (PWAD-version)

    The file replaces the pink demons with a T1000 look a like. It's not exactly like the T1000 in the T2 movie, but it's were the original idea came from. The graphics patch has the same upper body of the T1000 (Silver head, chest, arms etc..) His legs have been replaced with red extended arms. He attacks you by making a huge (I mean HUGE!!) spike come out off his stomach and hitting you. I have also put some sounds in too. I didn't change all the old demon sounds because I thought it was best to leave these. If you disagree add your own sounds.

    8 downloads

       (1 review)

    Submitted

  7. SORCERY (pwad-version)

    The weapons have unlimited ammo (They're magic!) and the rocket launcher, the plasma rifle, and the BFG9000 have become "spells" that you have to find in books hidden throughout the various levels of DOOM (...).

    6 downloads

       (2 reviews)

    Submitted

  8. DMGLOVE (pwad-version)

    A black and pink glove replaces the RPG.

    6 downloads

       (2 reviews)

    Submitted

  9. LA FEMME

    A Complete replacement graphics set by Elizabeth Orne of the player ICON into a face more appropriate to women doomers. Almost like Barbie .

    27 downloads

       (8 reviews)

    Submitted

  10. Dark Arena Texture Set

    This is a texture wad containing all textures found from the GBA FPS game, Dark Arena

    25 downloads

       (7 reviews)

    Submitted

  11. Possessed Marine

    This WAD changes the SS Nazi into a possessed marine with a shotgun. Use it to add another enemy that fits well without replacing others. It gets rid of the Pain Elemental's respawn frames (I had to steal a frame from somewhere.)

    20 downloads

       (15 reviews)

    Submitted

  12. Doom Noir

    This is just a PLAYPAL/COLORMAP replacement that changes DOOM into a *mostly* black and white game. The red range is left as-is.

    I originally put this together back in the late nineties and it languished on my hard drive afterwards. Sometime recently, I think it was the film "Sin City" that reminded me of this.

    I looked around and there is another B&W PWAD called "ww-nfoir.wad". However it doesn't leave the red range alone: That's made B&W too.

    I also threw in some new BSPLAT sprites taken from "gib.wad"; another PWAD sitting on my HD.

    62 downloads

       (49 reviews)

    Submitted

  13. EGA Doom II

    unlike deathz0r's EGAdoom, this is the real deal BITCH!

    44 downloads

       (24 reviews)

    Submitted

  14. EGA Doom

    It's the return of EGA, so get down with it!

    28 downloads

       (21 reviews)

    Submitted

  15. CGA Doom

    Due to popular demand, Doom has been given an injection of CGA! OH YEAH

    53 downloads

       (38 reviews)

    Submitted

  16. Blue Cacodemon

    It replaces all the cacodemon sprites with modifided ones to make them blue. I must say that the blue ones look cooler than the red ones.

    31 downloads

       (25 reviews)

    Submitted

  17. [MKDooM]: CRINGE! --> Graphics-WAD

    New Xtra BLOODY graphics! Check out the new Double-bladed Chainsaw, or the gold Chaingun and Rocket Launcher. Beware of the new character-The Son of the CyberDemon. Check out that death scene! Blue Demons, hanging chains with meat on it's hooks, plus a whole lot more. No more wondering who those guys hanging from the ceilings are; they're easily disinguished as your fellow Space Marine Officers who just weren't as good as you. This is the graphics patch for CRINGE! Totally external; never touches any of your original DOOM files.

    26 downloads

       (18 reviews)

    Submitted

  18. NMN Corporation Texture Set Part 1

    No levels this time. What You have here is a full fledged ready to go texture set made by myself, fully. No fooling around such as combining Doom textures to make something new, nope, what You have here is 100% Brand Fresh from Scratch. The texture set was originally inspired by Quake 2 - a game that I missed while I've lost it. I've downloaded the Quake 2 Texture Wad (Props to Derek Mac Donald aka Afterglow) looked at all the beauty, got some ideas and started creating my own ones from scratch. In the latter time I've got my Quake 2 back on my comp, and after blasting some Stroggos I've decided.. that the set needs more textures :) I've also got some other inspiration and it all formed a very pleasent, dark, futuristic, desolated collection of graphics. I was going to build a level with them, but I've lost interest. Those were made in July when my project was paused, so in freetime I didn't fool around-I practiced :] Enjoy!

    44 downloads

       (34 reviews)

    Submitted

  19. CREATORS Doom Graphics V0.9

    The Pistol- and the shotgun-enemy are replaced with digitized pictures of real-life persons (i guess you can't identify them, anyhow).

    Sarge (The one in the white cammo T-shirt) Magnum of CTS --> ctsspos.wad

    Trooper (The one in the leather jacket) Toolord of CTS --> ctsposs.wad

    8 downloads

       (4 reviews)

    Submitted

  20. Sentry (pwad-version)

    Sentry changes cacodemons into robotic sentrys. The sentrys are raytraced hovering eyeballs that weild a big gun. 2 of the sounds are modified to make them a little more appropriate. This is a genuine Nukeface Production.

    8 downloads

       (3 reviews)

    Submitted

  21. Film Noir

    The Maltese Falcon - a movie that was part of the "film noir" revolution of the late 40's and early 50's. Film noir was usually a movie that was filmed in black and white, with small-time staff and actors, and usually had dark and moody environments. Now, experience that in your Doom game. This WAD contains modified PLAYPAL and COLORMAP lumps that make it play in pure black and white. I left in the usual damage flash, so this is Deathmatch Safe.

    20 downloads

       (13 reviews)

    Submitted

  22. Kill Giselle Pakeerah!

    A simple graphics wad that replaces the baron with the sinister anti-videogame campaingner.

    6 downloads

       (2 reviews)

    Submitted

  23. Black Gloves for the Doomguy

    This is a simple graphics replacement that gives the Doomguy black gloves, much (or really exactly) like the ones Scuba Steve uses in a lot of his guns. They look quite badass, in my opinion. I made 'em all from scratch by modifying the regular gloves. I also threw in redglov.wad, just for laughs and giggles. It's the result of a mistake I made during the black glove thing. They're reddish-black, but it changes a lot from sprite to sprite. Enjoy everybody.

    119 downloads

       (39 reviews)

    Submitted

  24. Snake Imp

    This wad contains replacement sprites for the Imp, it's a combination of that snake thing from Heretic and the Doom imp. I got the original idea from The Doom Beastiary (http://haunt.8m.com/beastiary/), more specific the Imp Serpent (on the imps page) created by Enjay. I didn't follow his design exactly, but the idea is similar, so I can't take credit for the design of this monster.

    22 downloads

       (10 reviews)

    Submitted

  25. Bone Demon

    Doom/Doom2 replacement for Hexen's Centaur.

    16 downloads

       (10 reviews)

    Submitted

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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