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349 files

  1. The Panels of Peril

    This is yet more stuff that arose during the design of The Butchery but was mostly not used for it. It is a set of BMP files containing 32x64 or 64x64 panels that cross-product various DOOM texture designs across other backgrounds in DOOM than the ones they were designed for.

    For example, the pipework in TEKGREN4 and METAL4 doesn't have a COMP variant, so I made one. I then split it into top and bottom sections so that several variations were possible, in particular I could have created 128 or 256-wide textures or wall patches in various combinations.

    The total number of combinations is HUGE, so I decided to release these only as individual parts and let people make their own as needed from them.

    15 downloads

       (7 reviews)

    Submitted

  2. Duke Nukem Texture Pack

    Resource WAD as base for level designers

    92 downloads

       (34 reviews)

    Submitted

  3. Power Hand Imps

    This is a wad which changes the imp in doom

    18 downloads

       (10 reviews)

    Submitted

  4. Too Much Brown (Build 1)

    Resource WAD as base for level designers

    56 downloads

       (37 reviews)

    Submitted

  5. ZelDoom (splitted version)

    zelstuff.wad A sword for the chainsaw, a sling for the pistol, magic hands for the shotgun(s), a comic weapon for the plasma gun, a boxing glove for the fist and a comic knight replaces the pink demon. The status bar face is now a nice heart. zellev.wad A demo level with new graphics on the walls and floors. There is no chaingun in it, so there is no honest way to get it. Are you honest?

    36 downloads

       (13 reviews)

    Submitted

  6. T1000 LOOK A LIKES FOR DOOM 3D (PWAD-version)

    The file replaces the pink demons with a T1000 look a like. It's not exactly like the T1000 in the T2 movie, but it's were the original idea came from. The graphics patch has the same upper body of the T1000 (Silver head, chest, arms etc..) His legs have been replaced with red extended arms. He attacks you by making a huge (I mean HUGE!!) spike come out off his stomach and hitting you. I have also put some sounds in too. I didn't change all the old demon sounds because I thought it was best to leave these. If you disagree add your own sounds.

    9 downloads

       (1 review)

    Submitted

  7. SORCERY (pwad-version)

    The weapons have unlimited ammo (They're magic!) and the rocket launcher, the plasma rifle, and the BFG9000 have become "spells" that you have to find in books hidden throughout the various levels of DOOM (...).

    7 downloads

       (2 reviews)

    Submitted

  8. DMGLOVE (pwad-version)

    A black and pink glove replaces the RPG.

    6 downloads

       (2 reviews)

    Submitted

  9. LA FEMME

    A Complete replacement graphics set by Elizabeth Orne of the player ICON into a face more appropriate to women doomers. Almost like Barbie .

    28 downloads

       (8 reviews)

    Submitted

  10. Dark Arena Texture Set

    This is a texture wad containing all textures found from the GBA FPS game, Dark Arena

    25 downloads

       (7 reviews)

    Submitted

  11. Possessed Marine

    This WAD changes the SS Nazi into a possessed marine with a shotgun. Use it to add another enemy that fits well without replacing others. It gets rid of the Pain Elemental's respawn frames (I had to steal a frame from somewhere.)

    21 downloads

       (15 reviews)

    Submitted

  12. Doom Noir

    This is just a PLAYPAL/COLORMAP replacement that changes DOOM into a *mostly* black and white game. The red range is left as-is.

    I originally put this together back in the late nineties and it languished on my hard drive afterwards. Sometime recently, I think it was the film "Sin City" that reminded me of this.

    I looked around and there is another B&W PWAD called "ww-nfoir.wad". However it doesn't leave the red range alone: That's made B&W too.

    I also threw in some new BSPLAT sprites taken from "gib.wad"; another PWAD sitting on my HD.

    63 downloads

       (49 reviews)

    Submitted

  13. EGA Doom II

    unlike deathz0r's EGAdoom, this is the real deal BITCH!

    46 downloads

       (24 reviews)

    Submitted

  14. EGA Doom

    It's the return of EGA, so get down with it!

    30 downloads

       (21 reviews)

    Submitted

  15. CGA Doom

    Due to popular demand, Doom has been given an injection of CGA! OH YEAH

    55 downloads

       (38 reviews)

    Submitted

  16. Blue Cacodemon

    It replaces all the cacodemon sprites with modifided ones to make them blue. I must say that the blue ones look cooler than the red ones.

    31 downloads

       (25 reviews)

    Submitted

  17. [MKDooM]: CRINGE! --> Graphics-WAD

    New Xtra BLOODY graphics! Check out the new Double-bladed Chainsaw, or the gold Chaingun and Rocket Launcher. Beware of the new character-The Son of the CyberDemon. Check out that death scene! Blue Demons, hanging chains with meat on it's hooks, plus a whole lot more. No more wondering who those guys hanging from the ceilings are; they're easily disinguished as your fellow Space Marine Officers who just weren't as good as you. This is the graphics patch for CRINGE! Totally external; never touches any of your original DOOM files.

    27 downloads

       (18 reviews)

    Submitted

  18. NMN Corporation Texture Set Part 1

    No levels this time. What You have here is a full fledged ready to go texture set made by myself, fully. No fooling around such as combining Doom textures to make something new, nope, what You have here is 100% Brand Fresh from Scratch. The texture set was originally inspired by Quake 2 - a game that I missed while I've lost it. I've downloaded the Quake 2 Texture Wad (Props to Derek Mac Donald aka Afterglow) looked at all the beauty, got some ideas and started creating my own ones from scratch. In the latter time I've got my Quake 2 back on my comp, and after blasting some Stroggos I've decided.. that the set needs more textures :) I've also got some other inspiration and it all formed a very pleasent, dark, futuristic, desolated collection of graphics. I was going to build a level with them, but I've lost interest. Those were made in July when my project was paused, so in freetime I didn't fool around-I practiced :] Enjoy!

    44 downloads

       (34 reviews)

    Submitted

  19. CREATORS Doom Graphics V0.9

    The Pistol- and the shotgun-enemy are replaced with digitized pictures of real-life persons (i guess you can't identify them, anyhow).

    Sarge (The one in the white cammo T-shirt) Magnum of CTS --> ctsspos.wad

    Trooper (The one in the leather jacket) Toolord of CTS --> ctsposs.wad

    8 downloads

       (4 reviews)

    Submitted

  20. Sentry (pwad-version)

    Sentry changes cacodemons into robotic sentrys. The sentrys are raytraced hovering eyeballs that weild a big gun. 2 of the sounds are modified to make them a little more appropriate. This is a genuine Nukeface Production.

    9 downloads

       (3 reviews)

    Submitted

  21. Film Noir

    The Maltese Falcon - a movie that was part of the "film noir" revolution of the late 40's and early 50's. Film noir was usually a movie that was filmed in black and white, with small-time staff and actors, and usually had dark and moody environments. Now, experience that in your Doom game. This WAD contains modified PLAYPAL and COLORMAP lumps that make it play in pure black and white. I left in the usual damage flash, so this is Deathmatch Safe.

    22 downloads

       (13 reviews)

    Submitted

  22. Kill Giselle Pakeerah!

    A simple graphics wad that replaces the baron with the sinister anti-videogame campaingner.

    6 downloads

       (2 reviews)

    Submitted

  23. Black Gloves for the Doomguy

    This is a simple graphics replacement that gives the Doomguy black gloves, much (or really exactly) like the ones Scuba Steve uses in a lot of his guns. They look quite badass, in my opinion. I made 'em all from scratch by modifying the regular gloves. I also threw in redglov.wad, just for laughs and giggles. It's the result of a mistake I made during the black glove thing. They're reddish-black, but it changes a lot from sprite to sprite. Enjoy everybody.

    152 downloads

       (39 reviews)

    Submitted

  24. Snake Imp

    This wad contains replacement sprites for the Imp, it's a combination of that snake thing from Heretic and the Doom imp. I got the original idea from The Doom Beastiary (http://haunt.8m.com/beastiary/), more specific the Imp Serpent (on the imps page) created by Enjay. I didn't follow his design exactly, but the idea is similar, so I can't take credit for the design of this monster.

    23 downloads

       (10 reviews)

    Submitted

  25. Bone Demon

    Doom/Doom2 replacement for Hexen's Centaur.

    17 downloads

       (10 reviews)

    Submitted

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  • File Reviews

    • By seed · Posted
      "Get Out of My Stations!"   You heard me, demons, why are you still here? I suppose I'll have to use force, very well. Back to Saturn X E1 has been finished, played through GlBoom+ 2.5.1.5 on UV difficulty. Looks like there's no more bases in sight, so let's see what this is all about.   BTSX E1 is a 27-level (25 main maps, 2 secret levels) megawad built by multiple authors of the community with a gameplay style similar to that of Plutonia or Scythe. It comes with a new menu background, fonts, status bar, intermission screens, music, textures, and ENDOOM screen. The action appears to take place exclusively on techbases in various locations and it's split in multiple episodes.   The difficulty curve is mostly traditional, the megawad starting relatively easy and getting harder as you progress. AV was initially used as the "guideline for difficulty", and although it is nowhere near extreme, it most definitely presents a good challenge, relying on good enemy placement to take down the player and surprising, but not unfair traps. It was primarily designed for pistol starting, but a continuous play of the megawad proves not to trivialize the experience, as it sometimes can happen when carrying your equipment from one map to the next. The maps do not offer large amounts of ammo, with the only exceptions being the more difficult parts, but even after those are finished the player isn't left with lots of ammo in their inventory. As it turns out, ammo management in very important in BTSX, as mismanaging your resources might screw you up when you really need them, particularly the plasma and rockets considering you're offered only as much as you need, therefore the instances you're left with any are pretty rare. Additionally, the backpack appears to be a rarity which is more often than not found through secrets as opposed to regular play. Despite this, it does not descend into resource starvation since a simple, mindful usage of the ammunition is enough to prevail over the enemies. Suicide exits as a way to reset the player's inventory are therefore not missed, and had no place in the megawad in the first place since other than a means to reset the player's inventory they are usually used to mark a major thematic change (ex: from Earth to Hell, or somewhere in space) or a ramp up in difficulty, none of which are present here. The difficulty is also more akin to Plutonia and the first 2 episodes of the original Scythe rather than AV.    Perhaps the most interesting thing about BTSX, particularly in the first and second episode, is the number of barrels. A lot of early maps feature large amounts of barrels, and they prove to be an efficient (and fun) method of damaging or easily taking down enemies while spending very little ammo as resource management proves to be even more important in these maps. They are, however, excessive in some cases, serving no real purpose. The maps themselves are beautiful and detailed, with a gorgeous sky that can be seen on many maps and look pretty futuristic, some more than others, although not on the same level as, say, Stargate of Deus Vult II, which was also enormous and very complex. This is vanilla compatible after all, and yet, impressive in its own right. Others seem to be slightly touched by decay, and these are also the more underwhelming maps since they can be slightly confusing at times. It is impressive to see that the quality is very consistent though, despite being built by different authors, yet this can also be a problem on its own. They somehow manage to remain a bit too consistent (as strange as it might sound) since there's not much to differentiate them. I could easily tell which maps were made by skillsaw or which ones were touched by him since I could probably recognize his signature gameplay anywhere after playing (almost) all his works, but even so, that's the only thing that stood out, since visually, they're the same. Or to be fair, MAP19 "Bingo Hall Pool of Blood" easily stood out from the crowd since the gameplay and design of that level is completely different from the rest of the maps, but it's hard to say what led to this. This is also why I can't say I have a favorite map, but don't dislike any either. The megawad ends with a final battle against Mancubi and Arch-Viles on MAP24, which also presents some slaughter influence.   All things considered, BTSX E1 is a fun and challenging modern megawad that's neither too long nor too short. The only problem on the technical side of things is that some maps have a nasty HOM effect in places (under bridges for instance) when played in GlBoom+. Haven't tested in other ports to see if it's specific to some of them or not. Well worth a shot.
    • By guitardz · Posted
      Played on ITYTD with powergun.wad because I'm not good at these things.  Cleared in 26 minutes with 2 enemy stragglers left somewhere.   Very solid design.  not too big and areas are reused for more battles.  Good slaughter map.  Quite enjoyed.
    • By whirledtsar · Posted
      Tough Hexen adventure with great architecture/texturing. It doesn't follow the standard hub formula, with a mostly linear level progression. A variety of environments are explored, from a standard fantasy castle to a foggy swamp/canyon to a massive fortress inside in an icy cavern. The wad uses a selection of custom textures (made by the author himself I believe) that look great and fit in with the stock texture set very well, allowing for some very beautiful architecture with liberal use of arches. Each level is quite massive and elaborate (excluding the final map), with a high level of non-linearity, interconnectedness, and optional exploration. The first level will probably turn many people off due to the huge amount of enemies one must face with only the first weapon. It is challenging, but it's doable with the wise usage of items (and the wise choice of not playing as the Cleric). It's probably the hardest level, as the difficulty decreases significantly once you get your 2nd weapon in the 2nd map. The ice fortress segment is split into 3 levels, and requires some backtracking between them. The first part, Lower Tartarous, was my least favorite level (and the main reason why I didn't rate this 5 stars), as there were several annoyances like frustrating platforming, sequence-breaking, and confusing level design that made it drag on for much longer than it should've. The final level, as I mentioned, is much shorter than the others, and as such feels rushed/unfinished. It's not a bad level, but it certainly would've been nice if this was finished. Overall it's a great wad, and what's here is mostly very polished, so I would recommend it to Hexen fans.
    • By StormCatcher.77 · Posted
      Pretty enjoyable map, besides volume of background music. I'm just turned it off and stalk through map in silence, hunting on enemies that waited for me behind each corner. For vanilla-compatible map its very big and complex in structure. Map brings a good survival challenge for player by lack of medikits, forcing to play carefully and without haste.   I remember that i seen boxes with rockets, but not the Rockerlauncher itself. Its strange, but not breaks gameplay.   Overall, its a good example of vanilla gameplay and design.
    • By Aries · Posted
      Cheesy Humor, Traps, Werid stuff.   All in one wad. TBH Its kinda ok, but still bad 2.5/5
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