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458 files

  1. Assault on Moonbase Cresta

    A large base-style level with a lot of extra patches, textures, and sprites. Also something of an Episode One recreation.

    24 downloads

       (11 reviews)

    Submitted

  2. Artica 3

    I think the series is developing somewhat of a plot. I utilized the DEHACKED lump that MBF allows even more now. Here's how it is:

    The teleporter you jumped into at the end of Artica 2 was made by the inhabitants of this strange planet. Sadly, they never perfected the technology, and the portholes are unstable. Not only did it strip you of your ammo and weapons, but also most of your health. Of course, it's not like they didn't know that was going to happen.

    18 downloads

       (7 reviews)

    Submitted

  3. Artica 4

    Much Different from the last three maps, this one involves a system of labs and experiments that someone(the people of Artica I'd assume)have done with a few monsters. These people, who you will soon find out were highly advanced technologicaly, have figured out ways to brainwash some of the demons so they will help you out. Sadly this plot never got finished because the monsters destroyed all the inhabitants before the plan could be fully executed. Also the Articans found a gateway to the monsters dimension(aka Hell)but anyone who has tried to go there hasn't come back. They have also harnessed the ability to teleport, something thought to be a Hellspawn only ability. They have also trapped some of the monsters so they are of no danger. Of course you don't know what switch will let something loose that's pretty pissed off for being captured in the first place.

    16 downloads

       (7 reviews)

    Submitted

  4. When All Hell Breaks Loose

    Very non-linear map.

    14 downloads

       (7 reviews)

    Submitted

  5. Artica 2

    This one is only one map. It's not to huge(but then, I don't like to bore the public with all those puzzles heh). It also continues right from where the first Artica left off, and like Hollywood, I left room for a sequil(heh). This isn't a series either, it's a continuation(unlike Eulogy). I got that idea from Half-Life actually(you were waiting for me to mention it, weren't you? hehe)

    11 downloads

       (2 reviews)

    Submitted

  6. Artica

    My best work ever, I'd have to say. I spent a good amount of time on lighting(or at least a lot of thought heh), architecture(something Dismemberment wasn't too strong in)and *gasp* texture alignment. The wad is also in two maps becuase WadEd decided that I shouldn't be able add the final area, so it's in a second map. It works out though, because the final area was going to be sealed off from the rest of the map anyway.

    21 downloads

       (11 reviews)

    Submitted

       (13 reviews)

    Submitted

  7. House of DOOM (v 3.5)

    After the release of Boom, I decided to test out some of the new features of it. This is a remake HOD30.WAD I did before with some Boom improvements (including a pretty (lame attempt at a car :). This level is made for the doom mod, Boom by Team TNT; http://www.neosoft.com/teamtnt This just might be the first offical release of a Boom wad.

    19 downloads

       (5 reviews)

    Submitted

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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