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42 files

  1. The Cinema of Death v2.0

    This massive project is a result of two years worth of work and was my first computer game project. It serves no purpose, except to show myself what I could do if I tried. If you need help beating the level, check out Cinema Doom's homepage here: http://www.beldar.com/~jld/cinema/index.html

    112 downloads

       (12 reviews)

    Submitted

  2. DMSTORM

    Turns the player into a Storm Trooper from Star Wars:

    Status Bar face is replaced
    Player Sprite replaced

    Sorry!, no sounds.

    This is mostly intented for DeathMatch play, Have fun!

    77 downloads

       (3 reviews)

    Submitted

  3. Star Wars for DOOM2 v1.33 (final release???)

    STAR WARS for DOOM2!!! Whoopee!!! This is a totally complete, runnable version for DOOM2 that combines the best of EVERY Star Wars related ".wad" ever made into one, runnable version. As well as combining bits from unaccountable wads, (Matt Falk's 4 levels for DOOM1 are still there, along with splices of SWGFX8, SWMUSFX4, STWARGFX, SW for DOOM2, a Vader hack, a Boba Fett hack, etc., etc., etc...) I have also added *5* new wads: Endor, Hoth, Tatooine, The Emperor's Throne Room and the Grand Hall (at the end of the first movie, where the celebration took place.) All of them are strictly based on a combination of the trilogy, kenner toys and the LucasArts games. I have also added countless little extra items, (Inanimate TIE Interceptors, Snow Speeders, IG-88s, Tiderium class Shuttles, Millenium Falcon, etc.) pictures, and a few extra things, just for show. The latter wads that I created are not only designed for realism, but are also designed to bring some of the most interesting solo and, moreover, multi-player experience.

    1137 downloads

       (10 reviews)

    Submitted

  4. STAR WARS DOOM -- Still going....

    Why? Haven't I seen Jedi Knight?

    Do you fight Vader in Jedi Knight? Do you visit Jabba's Palace in JK? When was the last time you made a Jawa squeal "Ooteedee!" and then walk through his Sand Crawler? Visit http://home.earthlink.net/~darthpedro/ for information and screenshots! This zip file contains a Windows WRI file with embedded graphics not on the web site! Enjoy!

    49 downloads

       (0 reviews)

    Submitted

  5. STARWARS DOOM2.

    STAR WARS DOOM!!! These are Star Wars sounds and music and sprites to replace just about everything.

    119 downloads

       (11 reviews)

    Submitted

  6. Vader.WAD

    This file contains 2 new bitmaps: one for the "titlepic" and one for the "interpic"; and about a dozen Star Wars sound effects to make the player think he is Darth Vader.

    24 downloads

       (3 reviews)

    Submitted

  7. Blasterz

    When I played the SW grphics patches one huge thing was missing. The blasters where still acting like Doom guns. You could not see the blaster fire. This patch will show the blaster fire ejected from the pistol, shotgun, and chaingun (or their replacements).

    7 downloads

       (2 reviews)

    Submitted

  8. STWARGFX.WAD (Please place in themes/starwars directory)

    This wad replaces a few enemies in DOOM with ones from Star Wars and Dark Forces

    36 downloads

       (3 reviews)

    Submitted

  9. strmtrpr.zip

    Hello, friends and neighbors. 'Tis I again with another really cool DooM improvement that I'm sure you'll all enjoy. I know that I have found something lacking in the total conversion deals available out there, and I took it upon myself to do them one better. So here is my attempt at a stormtrooper to show those dolts who made the Star Wars conversion how a stormtrooper should look! After all, shouldn't they look just a little bit like they did in the films? I mean beyond being black and white?

    48 downloads

       (1 review)

    Submitted

  10. DARTH VADER for DOOM2

    This patch replaces the "Revenant" with the Dark Lord of the Sith himself, Darth Vader!

    26 downloads

       (1 review)

    Submitted

  11. Boba Fett for DOOM2

    This patch replaces the Chaingun Sarge with Boba Fett, the bounty hunter introduced in episode 5 of the STAR WARS trilogy, "The Empire Strikes Back."

    63 downloads

       (2 reviews)

    Submitted

  12. Stormtrooper Patch

    This patch will replace the sergeants in Doom2 (should work with Doom1 but I haven't tested it) with a Stormtrooper from Star Wars.

    I decided to do this thing when I saw the original STROOPER stormtrooper replacement. I knew it could be done better so I just had to try. I commend the author of that one for drawing a completely new set of graphics (a pretty good set too), but it just didn't seem to melt into the game.

    The graphics were modeled after the ones in Dark Forces--tweaked a bit to fit in with Doom. They blend quite nicely, I think. Besides the graphics, some sounds were also replaced. The sounds were also from Dark Forces and seem to work okay too--but occasionally the former humans will yell Stormtrooper exclamations because they use the same sounds as the sergeants.

    9 downloads

       (0 reviews)

    Submitted

  13. STARWAR6.WAD

    This is merely a copy of the Star Wars level WAD: STARWAR5.ZIP. The new addition is the inter-level map which displays the appropriate graphics for the levels.

    The levels (E1M1-E1M4) are within the Rebel Blockade Runner & the Imperial Death Star.

    i did not make the levels, and claim no authorship.

    61 downloads

       (0 reviews)

    Submitted

  14. Ultra StarWars Graphics Wad

    This is Jared-Michael Stein's Ultra StarWars Graphics Wad. With it, you get:
    *Improved "Kenobi" light-sabre
    *Shotgun icon becomes Imperial Blaster
    *Stray shots smoke a la "New Hope"
    *"God Mode" gives you Stormtrooper "disguise" (sort of)
    *Armor bonuses resemble Mandalorean Shock Troop helmets (Boba Fett,s)
    *Candle/floating eye is a DeathStar holograph
    *Computer Monitors display more appropriate info.
    *Improved laser blasts
    *Someone else's fine Star Wars levels (E1M1-E1M4), with special more accurate map dispay of DeathStar and Blockade Runner (Correlian Corvette)

    And StarWars GFX7 replaces:
    *CyberDemon with NEW AND IMPROVED AT-ST walker
    *Shotgun "Ex-Marines" with Death Squad Commandos
    *"Ex-Marines" with Imperial "Biker Scout" troopers

    Plus lots more gfx that i "stole" and improved from other swgfx.wads, such as:
    *Barons replaced by Imperial Royal Guards
    *Imps replaced by Imperial Stormtroopers
    *Pistol replaced by Laser Pistol
    *Shotgun replaced by Imperial Blaster
    *R2-D2 barrels
    *title screen
    *et c.

    16 downloads

       (1 review)

    Submitted

  15. The Lightsaber Wad

    This wad file will replace the chainsaw in Id Software's Doom ][ with a lightsaber, as in the movie Star Wars. I put a fair amount of time into this thing and I hope you like it as much I do. And a note before you go on: this wad file was created with the graphics from Claude Martins SWLSABER patch for the original DOOM. All I did was add sound and convert it for use with DOOM 2. I would like to thank Mr. Martins for his work and his help in teaching me how this stuff works.

    38 downloads

       (4 reviews)

    Submitted

  16. SW2A.WAD (STARWARS DOOM2)

    This WAD file is the result of MANY SLEEPLESS NIGHTS. First I saw some "nifty" batch programs that would modify the main IWAD for the original DOOM, But I didn't like that idea. If I want to change from STARWARS to something else, I had to go in and change them all back again.

    31 downloads

       (5 reviews)

    Submitted

  17. SW2.WAD (STARWARS DOOM2) <Formerly SW_DOOM2.WAD>

    This WAD file is the result of MANY SLEEPLESS NIGHTS. First I saw some "nifty" batch programs that would modify the main IWAD for the original DOOM, But I didn't like that idea. If I want to change from STARWARS to something else, I had to go in and change them all back again. So after a long and arduous search I found out how to make PWADs with sprites in them! But the WADs with sprites in them WONT convert via conventional methods. After getting quite a few requests for a DOOM ][ version, I finally went back and got it working. I had to de-compose the original PWAD into its original graphics, sounds, music, etc... Then had to re-insert them into a NEW WAD. The DOOM ][ IWAD needed to have it's sprites isolated, then joined with the sprites from the PWAD. Well, all in all, IT WAS WORTH THE FRUSTRATION.

    16 downloads

       (3 reviews)

    Submitted

  18. stardoom.zip

    This is THE total Starwars conversion for Doom and Ultimate Doom. All new weapons, enemies, and textures. It does NOT modify your copy of doom in any way!

    72 downloads

       (12 reviews)

    Submitted

  19. The Ultiamte STARWARS DOOM.

    STAR WARS DOOM!!! Based on blueprints of sets built for the movie and as well as information contained in the SW RPG. These are four of Star Wars levels as well as new sounds and music and sprites to replace just about everything.

    44 downloads

       (18 reviews)

    Submitted

  20. The Force Patch

    STAR WARS SPRITES FOR 7TH WEAPON (Replacing the BFG by 'THE FORCE')

    7 downloads

       (3 reviews)

    Submitted

  21. SWLSABER

    Here it is, fellow DOOMers! You wanted a lightsaber, you got it!

    Designed as part of the Star Wars DOOM experience, the lightsaber replacement sprites (for the chainsaw) add one more piece to the total experience.

    For the full effect, I recommend creating a complete Star Wars Doom replacement sprite WAD from all the ones floating around out there (STROOPER, SWLASER, etc.) Trust me, the final effect will be well worth the effort. Also recommended are SWMUSFX4, SWGFXMO and STARWAR5.

    Kudos to all those who have gone before, and good luck to all those who will come after.

    14 downloads

       (3 reviews)

    Submitted

  22. Star Wars DOOM Informational Document v2.0

    Completely re-written information about the ULTIMATE DOOM add-on, now in Windows Write format!

    2 downloads

       (0 reviews)

    Submitted

  23. Star War Sprites

    STAR WARS SPRITES For DOOM and now for DOOM ][ at least!

    53 downloads

       (0 reviews)

    Submitted

  24. Blockade Runner & The Death Star

    STAR WARS DOOM!!! Based on blueprints of sets built for the movie and as well as information contained in the SW RPG. These are four of many Star Wars levels I am hoping to do, and I have replaced some of these levels' textures with my own. I will be replacing MANY more of these in the next edition. Any switches found in turbolifts are endlevel switches. Doors needing keys aren't marked by colors primarily because I wanted the levels to look as much like the movies as possible.

    16 downloads

       (0 reviews)

    Submitted

  25. Blockade Runner & The Death Star

    STAR WARS DOOM!!! Based on blueprints of sets built for the movie and as well as information contained in the SW RPG. These are four of many Star Wars levels I am hoping to do, and I have replaced some of these levels' textures with my own. I will be replacing MANY more of these in the next edition. Any switches found in turbolifts are endlevel switches. Doors needing keys aren't marked by colors primarily because I wanted the levels to look as much like the movies as possible.

    -----> If the game runs too slowly, just run an -----> easier setting to limit the number of IMPORTANT!-----> monsters (they slow down slower machines). -----> This isn't as bad as it used to be now that -----> I'm using a newer reject compiler.

    15 downloads

       (1 review)

    Submitted

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  • File Reviews

    • By PsychEyeball · Posted
      One of the earliest community projects to be compiled, Community Chest is a 32-map joint effort from many mappers in 2003. The rules: use only stock textures. The sky is the only limit. (Ok, or Boom's engine limits)   This WAD is a good time capsule to be reminded of what the Doom community was cooking in the time, but for many, including myself, it will not be a good Doom experience. These maps have not aged gracefully for the most part and favor long, sprawling and obtuse switch hunts where the goal is figuring out what exactly the author of the map wants you to do. With a few exceptions, the combat doesn't pop in a satisfying way and when it brings up the heat, it oftens does in an unfair manner.   The number one negative of this WAD is that maps are often way too long and outlast their welcome. It feels as if many mappers wanted to deliver their magnum opus and go for the giant, epic level with many different paths and things to do, but sadly, these levels do not know when to quit and they progressively get more and more aggravating. Use3D (Maps 12, 13), Kaiser (Maps 10, 15, 26) and Sphagne (Maps 21, 23, 27) are likely the prime offenders of this rule, the latter of which also loves to include extreme resource depravation to the mix to make the proceedings even longer than they need to be.    Unfortunately, not even the smaller maps can lift the WAD above mediocrity for a single reason: a lot of the smaller maps fail to leave any kind of impression to the player, as they are a little too by the numbers and forgettable. Most of Bad Bob's output feels interchangeable (Maps 4, 8, 9), I can't remember anything about Alex Parsons' levels apart from them being short (Maps 3, 11) and Gene Bird's maps, while mostly inoffensive, look outright primitive even for 2003 (Maps 7, 32, 19, 28). This would be forgiven if the levels had good action, but the encounter design mostly feel random and scattershot, killing any chance they will stick in your memory for a good reason.   Sometimes, the WAD decides to get a little more quirky and maps decide to do their own thing. This leads to either successful moments or disaster. Ultimate Doomer's map 1 might be the single worst way to start a megawad, leading you on a mostly pistol-only journey where one will be expected to pistol cacodemons and mancubi to death. In Map 20, the purpose of invading a demon base to plant a bomb and escape in 2 minutes is very tantalizing, but Ultimate Doomer's random use of voodoo dolls standing around the base partially ruin what could have been a great level. Metabolist offers the finest slice of action in the whole WAD, filling up a micro-map with no less than a demon army. (Map 14) The proceedings only take about 3 minutes, but the carnage leaves you refreshed. Archvile46 offers the most explosive map opening in the WAD (Map 25), but the infinitely tall monsters make this first fight utterly miserable to get your footing on, all while having minimal weaponry and ammo. Elsewhere, Thomas van der Velden goes for a more charming approach, with a laid back romp through a quaint and nicely decored police station (Map 2) and a cordial Icon of Sin fight with a cute gimmick (Map 30). Magikal (RIP) serves us Map 6, which is more of a "puzzle" map. However, the solution to most of the "puzzles" revolves around pushing everything until something happens, then find out what happened.   Speaking of Magikal, we now have to adress the elephant in the room: Map 29 - Citadel At The Edge of Eternity.   Many maps in CC1 try to be a magnum opus and fail miserably. However, this map is 100% deserving of the moniker; this is a painstakingly crafted level which is gargatuan, breathtaking, and also completely infuriating. No part of Citadel is obvious or easy; you're thrown in a world where most of Doom's rules don't apply. Anything can be a switch leading toward the next step and the encounters are brutal, especially on a pistol start. The citadel and the outer mountains are full of monsters who will constantly hound you no matter where you are outside. Revenants hide inside guard towers spread all over the citadel. Highlights of the map involve: a giant tunnel with stealthy chaingunner hideouts, a daring strafe-run sequence where you must run amok the entire side rempart, the agonizingly slow elevator puzzle room and the impressive, yet buggy 3D bridges that spiral upon themselves. The most impressive combat showcase happens once you use the red key: you're set upon the bottom of a massive fortress rempart filled with countless hitscanners while sideways cages of hell knights and revenants pelt you with projectiles. It's like fighting a major war all on your own and even if you had super weapons (which you won't have on a pistol start) they'd be useless against the fortifications the demons have set. Progress in this map is often glacial, with you having to give your all to gain every inch and it'll often come to a complete halt as you're stuck figuring out what the next step is. Like in Map 6, Magikal has many diabolical "puzzles" that will leave you scratch your head pondering how would anyone find this naturally. It took me almost 4 hours to beat this map on my first try on UV difficulty, with gratuitous saving and reloading. By the time I was done, I was tired, exhausted and filled with a certain form of impotent nerd rage as I was pondering what the hell I just played. I can't help but be amazed at what Magikal accomplished, as this map is definitely a one of a kind that no one has come close to match in terms of overall scope (Eviternity 2's MAP 36 might be the closest sibling this map has). On the other, I didn't enjoy playing most of this map and I can't imagine anyone will enjoy it either.   So in the end, many of CC's maps are unecessarily bloated, some are featureless and in this 32-map pack, I can say I liked about 6 maps in total. Many of these maps have a certain hustle that warrant respect, but respect doesn't always translate to fun gameplay. If you like your maps to be on the exploratory side, you will likely find something to like in this map pack as many maps fill this bill. But the action in this WAD is either turgid or way overclocked for the common Doom player. Approach at your own risk.
    • By video_ouija · Posted
      Simply put, masterpiece.
    • By Cruduxy Pegg · Posted
      This wad is different from any other mapset you'll play. some maps are very good with gimmicks and creativity you won't find in other mapsets.. other mapsets are  the most annoying puzzle hunts in gigantic maps you'll ever see as well. actually the bigger maps were usually easier to finish quickly than smaller ones, the small ones were usually padded to high heaven with stupid progression, keys and annoying as hell build the stairs switch hunts. If you want to play it I highly recommend just using a guide or cheat using doom builder as the dumbest puzzles in this wad are usually switches you don't even know exist (like an x on a random wall on a gigantic castle to continue).   I didn't play this mapset to the end either, the last third of this mapset is very annoying and I only enjoyed like 2 of those maps before quitting on that almightly annoying map26 which goes on and on and when you think you finally found the exit it takes you to a trip in time to what seems like a re-imagination of the most annoying map in Enigma (I don't hate Flynn's maps, actually I like his master levels and a lot of maps in engima).   Sadly I didn't get to experience the legendary reputations of map27 and 30 but I don't think I want to even try.   Note: This isn't the first time I played the first half of this mapset, previously it was in multiplayer and it was still very annoying to play and most players gave up in the last third of this as well.
    • By costadevale · Posted
      It may not have that "id essence" the original DTWID has, but it has a level of abstractness that I really like. Kind of like a 1994 wad, but miles more polished. This is not "below amateurish". RIP phobosdeimos1.
    • By Walter confetti · Posted
      What a cute small level, a little relic from 30 years ago! This map is not perfect, i know, but it's a fun small map (except for the asshole-ish secret spider placement) with many new graphics and a silly jazz tune that i heard already but i don't remember the title. There's a Doom 2 version of this map? I remember the greetings graffiti at the end of this map used elsewhere, It was such a nice touch that i did the same thing in one of my early maps (We Are 183 iirc)
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