Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Heroes

   (41 reviews)
Sign in to follow this  

Guest

8 Screenshots

About This File



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Bri0che

  

Not bad at all in fact… But as expected with such old maps, the navigation is quite a pain because of questionnable texture/design choices. Myself don't have a great patience when it come to find my way out, it rather spoil the rest for me, what a shame :/ 

 

Behind the expectable "messy" 1994ish layout hide a bunch of maps with a soul, you know, this kind of map without any theme, that have been drawn by an amateur that just love Doom. 

 

3/5, not much because of the frustration it can provide, not less because of the nostalgia.

Share this review


Link to review
Gato606

  
Why the doors are textured as walls? I had to use IDDT on everymap to know where the doors where and I'm talking about regular doors, not secrets

Share this review


Link to review
Budoka

  
the oldest full megawad I could find. Surprisingly enough, most of these maps are quite satisfying to play overall, and there are a lot of cool moments to be found throughout. I can't rate it too high though, because some puzzles are too obtuse (E1M6/E1M7), there are several points where you can gets tuck permanently, and some areas are very ugly. Best moment is the Cyber fight in E3M4.

Share this review


Link to review
NuMetalManiak

  
a mixed bag, filled with large maps, small maps, awkward maps, and E3M4. many of the bigger maps made me sleepy though.

Share this review


Link to review
Guest

  
Wad is awfuly boring and REPETIVE all these boring maps with shotgunguys allover the place just gets painfully boring after a while.

Share this review


Link to review
Guest

Unknown date

  
Some good and few even great '94 levels here, but those by AL looks out of place and plays horrible by itself. Also I think what statement about "permission" is wrong.

Share this review


Link to review
Guest

Unknown date

  
4/5 There are some great maps here, and Al has improved upon them all in some way or another. His own levels are for the most part tough but fair challenges. There's some neat ideas present to keep it from becoming just a Doom replacement. A few levels are very bland/boring, though, and I don't like most of the new sounds. - KMX E XII

Share this review


Link to review
Guest

Unknown date

  
its cool!

Share this review


Link to review
Guest

Unknown date

  
It might be closer to 3/5 material all things considered, but I'm going to pass along a 4/5 because it would be nearly impossible to pick 36 random single levels that allow modification in 1995, and have them all be good. Many early era gems in here, and Al's modifications make them just that slight bit fresher in many cases.

Share this review


Link to review
Memfis

Unknown date

  
Brilliant, amazing, unbelievable. The density of IDEAS per square meter is higher than in any other wads. 7 stars.

Share this review


Link to review
Doomkid

Unknown date

  
These maps are pretty damn great for 1995, I had to cheat to pass E1M1 I'll admit, but I'm up to E1M4 now and I'm really enjoying it. Some of them seem distantly familiar, as a child I may have played them in their stand alone state over a decade ago.

Share this review


Link to review
Guest

Unknown date

  
I really enjoyed this - there were maybe a couple or few maps I didn't like as much - but as a whole it was a very enjoyable 90's experience. ~vf

Share this review


Link to review
Guest

Unknown date

  
Not a bad idea to include a collection of classics. I haven't recognise most of the levels (I may have missed a lot of Doom1 WADs from the old times), but I do recognise the sounds and musics. The only bad thing is that I can't see any credits/nfos of the original authors and WAD names for each level. Historically interesting for me, respectfull for the author. I am gonna download Heroes 2 now. Hopefully I will recognise more gems there..

Share this review


Link to review
Guest

Unknown date

  
The music was good, but the level layouts were bland, the textures were awfully chosen, and some of the walls were misaligned with textures. Also, I rated this megawad with two stars because there was no complexity of sectors within sectors. When I play a wad, I want eyecandy, lots of sectors, decent amount of monsters, and complexity (not just room after room); and for God's sake, make all of these things fit together NICELY!

Share this review


Link to review
Guest

Unknown date

  
I must have played and quit this multiple times before I was finally able to beat it. It takes a different kind of mindset to play early Doom levels like this versus modern user-made maps. While I still think the overall package is a mixed bag, I walk away from it with a better appreciation for the beginnings of Doom mapping where wallhumping is a necessity, mandatory secrets are commonplace, and examining your area map to figure out where to go is essential.

Share this review


Link to review
Guest

Unknown date

  
HEROES.WAD is the perfect Doom time capsule. It has everything from cheesy MIDIs and awful sound replacements to brilliant id-quality maps and STARTAN3 shit. Its legality might be dubious, but I did find some new gems I had never played before (E2M3, E3M3, and E3M6) and the crappier ones I probably would've never played separately. After removing the sound effects and playing only with pistol starts, I really had a blast with this megawad. 4/5

Share this review


Link to review
Guest

Unknown date

  
Nice, kinda boring but some fun maps are in this map. Design sucks. Gameplay - OK. Monsters and ammo placment - OK. 3/5, average. -Moti

Share this review


Link to review
Guest

Unknown date

  
Overall it's really rather good - far better than the average compilation wad from those days. It's worth checking out Never-Again's complete set of UV -fast demos for this megawad.

Share this review


Link to review
Guest

Unknown date

  
Combines many of the top 1994 maps into one package, and that's why I'm giving a 4/5.

Share this review


Link to review
Guest

Unknown date

  
HA! this was one of the first wads i played! and it was awesome!!

Share this review


Link to review
Guest

Unknown date

  
I expected something better.

Share this review


Link to review
Guest

Unknown date

  
Heroes 1. Good Doom 1 megawad. It is the first I played Doom with DOSBOX on. Great atmosphere. The songs and sounds are on par. The action is on par. The finale is on par. Play it now. Heroes 1 gets a 5/5 rating for all this.

Share this review


Link to review
Guest

Unknown date

  
Very cool! Impressive, esp. for the original Doom. VERY challenging! Nice! 5/5

Share this review


Link to review
Guest

Unknown date

  
A classic Wad for all time my favorite ever - Wobbo

Share this review


Link to review
  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
×