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megawads

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19 files

  1. Bijou Doom

    Bijou Doom is a little mapping exercise/project where I basically recreated the

    63 downloads

       (5 reviews)

    Submitted

  2. UnAligned: 21 Days, 27 Maps, Zero Texture Alignment

    Three episodes of classic, vanilla Doom created in exactly 21 days, that attempt to capture some of the essence of 1990s mapping. Bite-sized, unconventional, and intentionally under-detailed.

    74 downloads

       (17 reviews)

    Submitted

  3. Endless Torture

    36 maps with various difficulties

    78 downloads

       (24 reviews)

    Submitted

  4. Switcheroom

    The idea was to remake a map from one episode, but as if it had appeared in another episode.

    63 downloads

       (30 reviews)

    Submitted

  5. ConC.E.R.Ned

    3 episode wad for ultimate doom with the usual tech/hell tech/hell setup with a few exceptions from time to time. This is an expansion from my cbspeed.wad I realeased last August, so the first episode is an updated version of cbspeed with hopefully improved gameplay and layout flow. Episodes 2 and 3 were solely built from scratch. The wad is designed to hopefully give a varied and at times challenging gameplay experience.

    89 downloads

       (45 reviews)

    Submitted

  6. Doom the Way id Did

    "At some point in time I got the idea that it would be really fun if John Romero dusted off the ol' doom editor and made another map for Doom episode 1 for old time's sake. He once replied to an email saying 'maybe I will!' but never did get around to it as far as I know.

    This project asks the contributors to carefully study the original maps and try to make them as John Romero and Sandy Petersen did.

    The guiding principle in the project is to pretend that id Software initially intended to release Doom as a three episode, 30 level game, but somehow lost three levels; one from each episode.

    The mappers for the project are trying to create those lost tenth levels, except we are extending this concept to be a full 3 episode replacement.

    Our goal is to make the 'lost' maps as authentically as possible to be convincingly mistaken for original levels from the game, to recreate Doom the Way id Did."

    -Hellbent

    331 downloads

       (161 reviews)

    Submitted

  7. Base Ganymede: Complete

    A 3 episode vanilla megawad for Doom 1 containing a total of 27 maps. Set on one of Jupiter's moons called Ganymede, this wad should provide a challenge for a wide variety of skill levels ranging from the humble newbie to veteran speedrunner. Each episode has it's own progression rather than the usual base -> hellbase -> hell.

    144 downloads

       (89 reviews)

    Submitted

  8. Wonderful Doom, v.1.3

    I just wanted all doomers to play Orginal Doom one more time. All maps are similar in design and difficulty to their originals, but they are build from scratch. I know, they simply look like originals, but they are still better than just modified ID`s levels..

    112 downloads

       (38 reviews)

    Submitted

  9. The Ultimate NMD

    A deliberately underdetailed replacement of all of DooM, following the themes of each episode.

    103 downloads

       (65 reviews)

    Submitted

  10. Wonderful Doom, v.1.2

    I just wanted all doomers to play First Doom one more time. All maps are similar in design and difficulty to their originals, but they are build from scratch. Please, don`t acept it is a plagiarism, it`s just an alternative to such things like Mood, Randoom or modified ID levels..

    113 downloads

       (104 reviews)

    Submitted

  11. Newmaps: A Chex Quest Mod

    This is the final version of Newmaps. Newmaps is a Chex Quest mod (*cough*) based on The Ultimate Chex Quest.

    In May 2005 I came across The Ultimate Chex Quest. Then I saw some of the fanmade maps and thought: "Hey! Why don't I try my hand at making Chex Quest levels?" And so Newmaps was started. In June of 2005 I released the first beta which only had the first two maps complete. Back then, I only planned to make five or so levels, but then I started making more and more and it became this big thing. I don't even want to think of how many hours I put into it. I hope you have as much fun playing it as I had making it for you. (Man, how many times has this been said before?)

    (NOTE: If you just play the first few levels and decide it's too boring and stop playing, don't. Remember, I had just learned to map when I made those. The later ones are much cooler!)

    (ANOTHER NOTE: This game was designed with OpenGL in mind. While the game will run in software mode, some things will not work properly. So I strongly suggest using OpenGL mode AT ANY COST!!! If you can't use OpenGL mode, oh well.)

    (YET ANOTHER NOTE: If you shut the game off, load a game, start a new game, etc. during a cutscene, specifically while the screen is black, it will be black when you start the other game! Wait until it's over, (Or just skip it, see THE LUCKY SEVENTH NOTE) then do your other stuff. If, for some reason, you do this, play the cutscene again. (And finish it this time!))

    (NOTES - VOLUME IV: The fade to black effects are done by changing the fog settings. Since I have no way of knowing your fog settings, they are reset to the defaults. (Color: 000000, Density: 100) So if you had settings other than the defaults, they will be defaulted. Sorry, but this was the only way I could do it.)

    (PENTANOTE: The sniper scope. One of the coolest things in the game is the sniper scope. While you have the large zorcher equipped, press 'z' to activate sniper mode, and press 'x' or switch to a different weapon to deactivate it.)

    (THE SIXTH NOTE: If you do any of the stuff described in 'YET ANOTHER NOTE' while in sniper mode, you will not be able to see your weapons. If you do that, Don't Panic! Just turn sniper mode on and off. They'll be back.)

    (THE LUCKY SEVENTH NOTE: Starting with beta 10.5, all cutscenes are skippable. Just press the spacebar during one to skip it.)

    (ONE MORE, FOR GOOD MEASURE: This is Newmaps episodes 1-3. Episode IV is not included in this WAD. You can check for progress on that at my website: http://xbolt.knowledgehouse.info)

    34 downloads

       (26 reviews)

    Submitted

  12. NJ Doom

    Olde replacement for the original Doom 3 Episodes. Released purely because of interest in old, cheesy 1994 WADS.

    This is possibly not the first version of this file, but an early revision. I no longer have the original The file date may or may not be accurate. The original was originally uploaded to the Compuserve action games forum in 1994.

    172 downloads

       (39 reviews)

    Submitted

  13. Hell Medley (original: Pekelna vsehochut)

    Early maps by Adolf Vojta, a few of which were later modified and appeared in Kama Sutra

    See the original textfile (included as medleycz.txt) for further descriptions and comments on the individual levels (in Czech!).

    33 downloads

       (23 reviews)

    Submitted

  14. Heroes

    162 downloads

       (40 reviews)

    Submitted

  15. RAGE DOOM ver. 2.0

    A 19-map pwad for Doom/Ultimate Doom.

    46 downloads

       (32 reviews)

    Submitted

  16. "Death in the ass of the Universe"... In fact, this is a improvisated title.

    A compilation of 27 levels (the three series from the original Doom), that I made between 1994 and 2000. But they weren't conceived as a complete and coherent episode. There isn't storyline or something similar, and most of these maps were constructed without any previous planning.
    In any case, they're grouped in three series, in the same way that the original episodes from Doom. The usual; my first episode has a futurist ambientation, the second introduces some bloody details, and the third takes us directly to the hell...
    At this time, I must recognize that these levels aren't going to impress anybody; they're very old, and look like this... But they haven't major bugs, and I think that the maps are quite playable. Some of them are aesthetic and have a exciting gameplay -E3M6, E1M7, E2M6-; and, well, there are other less enjoyable -E2M2, E1M9-, or really bad -E3M7-.
    Finally, there's some maps based on real places... The first part of E2M1 is, for example, my old institute -long time ago...-; in the half of E3M7 appear some rooms of the bar of the village where I live; the first half of E2M7 shows part of a gym where I used to go... And other details like these.

    43 downloads

       (25 reviews)

    Submitted

  17. Nightmares of Loki 1999

    Nightmares of Loki is a cryptic hallucinagenic Nightmare. This version contains 3 episodes and level starts to the 4th This game was started in 1995 under the name 'doom legacy' After a source port was discovered with the same name, it has been renamed in 1999 to 'Nightmares of Loki' The story is little to nothing but the levels are the focus. These levels are HUGE and they'll piss you off, so SAVEGAME! works great in zdoom, 2 levels crash in jdoom. made for the original 'Ultimate Doom' v1.9

    64 downloads

       (51 reviews)

    Submitted

  18. Final Fantasy Doom (version 2)

    Final Fantasy "the best Japanese RPG ever" meets Doom "the best FPS ever".

    Final Fantasy Doom is a Total Conversion for Ultimate Doom with 27 single-player levels (3 complete episodes) and 7 Deathmatch levels (Episode 4).

    Final Fantasy Doom features new music, sound, monsters, weapons and graphics, all based on the game Final Fantasy 3 by SquareSoft.

    In Final Fantasy Doom you are MOG, FF3's cutest hero, and you must fight your way through forests, caves, mountains, castles, etc., defeat the boss monsters, and ultimately face the evil spirit hiding in the painting of the Princess of Vector.

    FFDOOM2.ZIP (by Sparky of KISS Software) is an updated version of FFDOOM.ZIP (by Ramon Mujica). FFDOOM2 was created with the consent and assistance of Ramon Mujica. See below for a detailed list of what changes were made for Version 2.

    AN IMPORTANT MESSAGE: the levels basically appear in the order they were created by Ramon Mujica, so there is a distict increase in quality from the first to the third episode. If you hate the first few levels (I certainly did) then may I suggest you try Episode 2 before you decide FFDOOM2 is a piece of crap. Or alternatively, watch the demos which are only 147 to 218 seconds in length and give you a quick idea of what Final Fantasy Doom is all about.

    98 downloads

       (71 reviews)

    Submitted

  19. Invasion 1.9

    Alot of people seemed to be blown away by Invasion V1.7. Well, you people ain't seen nothin' yet.

    Whats New? even more quality, more NEW ORIGINAL textures, and more flats... Oh, and more music.

    60 downloads

       (40 reviews)

    Submitted

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  • File Reviews

    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
    • By NuMetalManiak · Posted
      wow this was...mostly annoying, utilizing such tropes such as low ammo, lots of running around just trying to find the best weapon to choose, and mancubus snipers. I felt trolled. at least Jimmy is a good mapper though. MAP30 was the best map overall.
    • By Budoka · Posted
      IMPORTANT: DO NOT launch the file "AVMOVFIX.WAD" when playing Alien Vendetta. All it does is remove one of best portions of MAP20. That file was conceived as a fix for demo recording back in a day when processors where much less powerful, and despite being included in the download serves no purpose whatsoever in this day and age.   -----------------------------------   An epic experience in the most genuine sense of the word, Alien Vendetta's long-standing reputation as the most legendary Megawad of all is entirely deserved, although it isn't quite my number one choice. Variety, quality, creativity and spectacle abound in just about every moment of this very lengthy, challenging adventure.   Indeed, it should be clear that even now, in 2018 as of me writing this review, Alien Vendetta still belongs to the realm of the fairly difficult by today's overall PWAD standards. However, this absolutely shouldn't stop any curious players from trying it out, because the content offered is absolutely, positively worth it. In fact, although Alien Vendetta as aged a little, it holds up much better than most of its contemporaries and many of the old classics so lauded by the community.   As a negative, I will say that I don't think I approve of that final boss map, which calls upon skills that are never necessary in the rest of the Megawad and generally not a priority of classic Doom gameplay, all the while demanding a very exacting display of said skills from the player. Also, if I really have to nitpick, then I will concede that a couple maps contain very clumsy moments ("Nukefall"...).   I will give away no more and let the rare few Doom 2 players who have not yet experienced this masterpiece discover it for themselves. Highly recommended.
    • By Budoka · Posted
      Well-crafted atmospheric levels, as is par for the course for Eternal's better releases. Unfortunately, MAP02 suffers from the same main issue as MAP02 of Epic, which is to say an overabundance of empty space which the player has to constantly backtrack through while figuring out the map.   The map design here is not on par with Eternal's highest quality releases such as Frozen Time or Hell Ground, be it in terms of visual spectacle or player progression. Neither is the challenge, by which I mean that this is a fair bit easier than the two WADs mentioned above.   Still, although these two maps are definitely no Award-level material, they are satisfying overall and worth playing through at least once.
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