megawads

Sign in to follow this  
Followers 0

19 files

  1. Bijou Doom is a little mapping exercise/project where I basically recreated the

    46 downloads

    (5 reviews)

    Submitted

  2. Three episodes of classic, vanilla Doom created in exactly 21 days, that attempt to capture some of the essence of 1990s mapping. Bite-sized, unconventional, and intentionally under-detailed.

    45 downloads

    (18 reviews)

    Submitted

  3. 36 maps with various difficulties

    41 downloads

    (22 reviews)

    Submitted

  4. The idea was to remake a map from one episode, but as if it had appeared in another episode.

    48 downloads

    (31 reviews)

    Submitted

  5. 3 episode wad for ultimate doom with the usual tech/hell tech/hell setup with a few exceptions from time to time. This is an expansion from my cbspeed.wad I realeased last August, so the first episode is an updated version of cbspeed with hopefully improved gameplay and layout flow. Episodes 2 and 3 were solely built from scratch. The wad is designed to hopefully give a varied and at times challenging gameplay experience.

    62 downloads

    (44 reviews)

    Submitted

  6. "At some point in time I got the idea that it would be really fun if John Romero dusted off the ol' doom editor and made another map for Doom episode 1 for old time's sake. He once replied to an email saying 'maybe I will!' but never did get around to it as far as I know.

    This project asks the contributors to carefully study the original maps and try to make them as John Romero and Sandy Petersen did.

    The guiding principle in the project is to pretend that id Software initially intended to release Doom as a three episode, 30 level game, but somehow lost three levels; one from each episode.

    The mappers for the project are trying to create those lost tenth levels, except we are extending this concept to be a full 3 episode replacement.

    Our goal is to make the 'lost' maps as authentically as possible to be convincingly mistaken for original levels from the game, to recreate Doom the Way id Did."

    -Hellbent

    192 downloads

    (155 reviews)

    Submitted

  7. A 3 episode vanilla megawad for Doom 1 containing a total of 27 maps. Set on one of Jupiter's moons called Ganymede, this wad should provide a challenge for a wide variety of skill levels ranging from the humble newbie to veteran speedrunner. Each episode has it's own progression rather than the usual base -> hellbase -> hell.

    115 downloads

    (89 reviews)

    Submitted

  8. I just wanted all doomers to play Orginal Doom one more time. All maps are similar in design and difficulty to their originals, but they are build from scratch. I know, they simply look like originals, but they are still better than just modified ID`s levels..

    70 downloads

    (35 reviews)

    Submitted

  9. A deliberately underdetailed replacement of all of DooM, following the themes of each episode.

    84 downloads

    (65 reviews)

    Submitted

  10. I just wanted all doomers to play First Doom one more time. All maps are similar in design and difficulty to their originals, but they are build from scratch. Please, don`t acept it is a plagiarism, it`s just an alternative to such things like Mood, Randoom or modified ID levels..

    110 downloads

    (104 reviews)

    Submitted

  11. This is the final version of Newmaps. Newmaps is a Chex Quest mod (*cough*) based on The Ultimate Chex Quest.

    In May 2005 I came across The Ultimate Chex Quest. Then I saw some of the fanmade maps and thought: "Hey! Why don't I try my hand at making Chex Quest levels?" And so Newmaps was started. In June of 2005 I released the first beta which only had the first two maps complete. Back then, I only planned to make five or so levels, but then I started making more and more and it became this big thing. I don't even want to think of how many hours I put into it. I hope you have as much fun playing it as I had making it for you. (Man, how many times has this been said before?)

    (NOTE: If you just play the first few levels and decide it's too boring and stop playing, don't. Remember, I had just learned to map when I made those. The later ones are much cooler!)

    (ANOTHER NOTE: This game was designed with OpenGL in mind. While the game will run in software mode, some things will not work properly. So I strongly suggest using OpenGL mode AT ANY COST!!! If you can't use OpenGL mode, oh well.)

    (YET ANOTHER NOTE: If you shut the game off, load a game, start a new game, etc. during a cutscene, specifically while the screen is black, it will be black when you start the other game! Wait until it's over, (Or just skip it, see THE LUCKY SEVENTH NOTE) then do your other stuff. If, for some reason, you do this, play the cutscene again. (And finish it this time!))

    (NOTES - VOLUME IV: The fade to black effects are done by changing the fog settings. Since I have no way of knowing your fog settings, they are reset to the defaults. (Color: 000000, Density: 100) So if you had settings other than the defaults, they will be defaulted. Sorry, but this was the only way I could do it.)

    (PENTANOTE: The sniper scope. One of the coolest things in the game is the sniper scope. While you have the large zorcher equipped, press 'z' to activate sniper mode, and press 'x' or switch to a different weapon to deactivate it.)

    (THE SIXTH NOTE: If you do any of the stuff described in 'YET ANOTHER NOTE' while in sniper mode, you will not be able to see your weapons. If you do that, Don't Panic! Just turn sniper mode on and off. They'll be back.)

    (THE LUCKY SEVENTH NOTE: Starting with beta 10.5, all cutscenes are skippable. Just press the spacebar during one to skip it.)

    (ONE MORE, FOR GOOD MEASURE: This is Newmaps episodes 1-3. Episode IV is not included in this WAD. You can check for progress on that at my website: http://xbolt.knowledgehouse.info)

    31 downloads

    (26 reviews)

    Submitted

  12. Olde replacement for the original Doom 3 Episodes. Released purely because of interest in old, cheesy 1994 WADS.

    This is possibly not the first version of this file, but an early revision. I no longer have the original The file date may or may not be accurate. The original was originally uploaded to the Compuserve action games forum in 1994.

    45 downloads

    (39 reviews)

    Submitted

  13. Early maps by Adolf Vojta, a few of which were later modified and appeared in Kama Sutra

    See the original textfile (included as medleycz.txt) for further descriptions and comments on the individual levels (in Czech!).

    32 downloads

    (23 reviews)

    Submitted

  14. 70 downloads

    (40 reviews)

    Submitted

  15. A 19-map pwad for Doom/Ultimate Doom.

    38 downloads

    (32 reviews)

    Submitted

  16. A compilation of 27 levels (the three series from the original Doom), that I made between 1994 and 2000. But they weren't conceived as a complete and coherent episode. There isn't storyline or something similar, and most of these maps were constructed without any previous planning.
    In any case, they're grouped in three series, in the same way that the original episodes from Doom. The usual; my first episode has a futurist ambientation, the second introduces some bloody details, and the third takes us directly to the hell...
    At this time, I must recognize that these levels aren't going to impress anybody; they're very old, and look like this... But they haven't major bugs, and I think that the maps are quite playable. Some of them are aesthetic and have a exciting gameplay -E3M6, E1M7, E2M6-; and, well, there are other less enjoyable -E2M2, E1M9-, or really bad -E3M7-.
    Finally, there's some maps based on real places... The first part of E2M1 is, for example, my old institute -long time ago...-; in the half of E3M7 appear some rooms of the bar of the village where I live; the first half of E2M7 shows part of a gym where I used to go... And other details like these.

    29 downloads

    (24 reviews)

    Submitted

  17. Nightmares of Loki is a cryptic hallucinagenic Nightmare. This version contains 3 episodes and level starts to the 4th This game was started in 1995 under the name 'doom legacy' After a source port was discovered with the same name, it has been renamed in 1999 to 'Nightmares of Loki' The story is little to nothing but the levels are the focus. These levels are HUGE and they'll piss you off, so SAVEGAME! works great in zdoom, 2 levels crash in jdoom. made for the original 'Ultimate Doom' v1.9

    58 downloads

    (51 reviews)

    Submitted

  18. Final Fantasy "the best Japanese RPG ever" meets Doom "the best FPS ever".

    Final Fantasy Doom is a Total Conversion for Ultimate Doom with 27 single-player levels (3 complete episodes) and 7 Deathmatch levels (Episode 4).

    Final Fantasy Doom features new music, sound, monsters, weapons and graphics, all based on the game Final Fantasy 3 by SquareSoft.

    In Final Fantasy Doom you are MOG, FF3's cutest hero, and you must fight your way through forests, caves, mountains, castles, etc., defeat the boss monsters, and ultimately face the evil spirit hiding in the painting of the Princess of Vector.

    FFDOOM2.ZIP (by Sparky of KISS Software) is an updated version of FFDOOM.ZIP (by Ramon Mujica). FFDOOM2 was created with the consent and assistance of Ramon Mujica. See below for a detailed list of what changes were made for Version 2.

    AN IMPORTANT MESSAGE: the levels basically appear in the order they were created by Ramon Mujica, so there is a distict increase in quality from the first to the third episode. If you hate the first few levels (I certainly did) then may I suggest you try Episode 2 before you decide FFDOOM2 is a piece of crap. Or alternatively, watch the demos which are only 147 to 218 seconds in length and give you a quick idea of what Final Fantasy Doom is all about.

    84 downloads

    (71 reviews)

    Submitted

  19. Alot of people seemed to be blown away by Invasion V1.7. Well, you people ain't seen nothin' yet.

    Whats New? even more quality, more NEW ORIGINAL textures, and more flats... Oh, and more music.

    49 downloads

    (40 reviews)

    Submitted

Sign in to follow this  
Followers 0
  • File Reviews

    • By SP_FACE1 · Posted
      This is a four level mapset with mainly an alien base theme and a little bit of open sky caverns at the end. Detailing is top notch, texture choices please the eye, level design well thought and monsters are a plenty. First and last map are smallish or standard size but the two levels in the middle are large.   Map01 begins as a pretty straightforward techbase. You start in the middle and have to travel to both ends to finish the level. Detailing is modern and you'll immediately get a feeling of the author's style - the rest of the levels must be worth checking out too. The level has a nice outdoor opening at the eastern end but otherwise it's a closed base. There are a couple of secrets and they are quite logical to find. The size of the level is on the smaller side so finishing up doesn't take that much time.   Map02 is my favorite one. It's huge and non-linear. I see two themes in this level. One side of the map is rusty dark metal with lava and slime, the other side is more light with beige panels and desert rock walls. I'm not sure if the author has made some new textures or if it's just a mixture of the originals, the Darkening, and some others I don't recognize but the texture combinations are very pleasing. There's a lot of impressive detailing on this level. I think I stopped at least twice to just look at stairs, how the author used lighting and textures to make them stand out from just another set of regular DooM stairs. I also liked the rocky outdoor opening with the lavafalls. Had to stop again and just look at it. And there are other similar details almost in abundance. Some are not even visual details but functional ones. Like the way the blue key opens up. Or the dysfunctional crusher ceiling in one of the secrets. Speaking of secrets there are a whopping nine of them so that brings replay value to the level too. Even though the level is large and non-linear switches usually open something quite close and there's not much wandering around but you do have to travel from the other side of the map to the other end.   Map03 continues the base theme. Light gray is the dominating color here. This map like the previous one is large and non-linear. Though this felt much less straightforward than map02. I had to wander a while to find the door in the corner that leads to the first key (blue). But after that I didn't get lost again. This map has a few floors that you run up and down. The floors are connected by circular rooms that lead to stairways. In addition to the base theme there are some dark brownish caverns with hanging vines which is a hint to the next level. Overall this level was much darker than the previous one. There were several almost pitch black areas in the map. There are six secrets. I was not able to find them all. I liked the underwater crossing secret the most, it was a nice detail. Also I found myself often looking at the ceiling and sky for nice details - like in the previous level.   Map04 is an open sky cavern with watery floor and vegetation hanging here and there from the ceiling. There's a central area and the main action in this level is jumping through the center from rock formation to another to reach the blue key. I don't usually like platformer scenes in DooM because falling usually leads to frustration but everything was executed so well here that I didn't fall even once. The center hub leads to another descending area where there's a Cyberdemon fight and after that you can reach the exit. So this level is short like the first one and is a perfect relaxing ending to the WAD.   One remark about the skill level. It's noticeable harder than average. You should definitely lower your skill level by one when playing through the first time. Ultra-violence feels like nightmare because enemies are constantly teleporting to places you have already been to.   Also note that this is single player only. No multiplayer starts but despite that I was able to successfully play this in coop, i.e. no showstopper traps. However I think there are not always enough items for coop but it's manageable.   Overall this is a beautiful quality WAD and I definitely want to play more levels from the author.   My rating: 4.4/5
    • By leodoom85 · Posted
      This mapset has been fun to play with some variety for the difficulty. The maps are easy to navigate but hard to play and that's a +1 point to me. Modded gameplay is even harder. Great stuff Bonnie.
    • By Spie812 · Posted
      Long review incoming (map by map breakdown):   Map01: You know a speedmap is good when it could easily pass as a real map. This level looks and plays like it came straight out of Plutonia and it's awesome. Map02: AAAAH THE SKY IS FIREBLU! Other than that, this map has a cool switch puzzle and a horde of barons, hell knights, and cyberdemons at the end as a bossfight. Map03: Ehh, it's okay. I liked the TNT midi. Map04: This level is basically a giant platforming puzzle with a brief fight at the end. You'll either like it or hate it. Map05: This takes place inside a fortress or whatever. The map progression is nice, but I don't like the random arch vile. Map06: Fast-paced action defines this map. The level is fast from the beginning to the end. I'd recommend this one. Map07: This map, for the most part, isn't that good. The texture choice is really bland and monsters are generally placed wherever. However, there are some better parts such as the red key room and the really cool last fight, which takes place in several tiered stages. Map08: This level has you frantically running around pulling switches to gain access to the yellow key, then a rather unfriendly group of arch viles at the exit reveal. It was pretty good. Map09: You are thrown into a gauntlet of short, but brutal fights. I'm not good at it, but I generally like it. Map10: Oh dear. Enemies and things are scattered all over the place with no rhyme or reason. I could rarely survive the first 10 seconds of the opening clusterfuck. Other than that, it's just kind of boring and short. Map11: This has a lot of enemies and little ammo. Thankfully, the map is short and you can skip most of the enemies if you know where to go. Map12: You're basically in a large arena with a fortress in the middle. Most enemies are sniping from ledges, but there are two cyberdemons on the ground that force you to keep moving. This level is mostly a switch hunt but it was okay.   Overall, this was a really solid set of speedmaps. Almost all of the maps were fun, most of the bad maps were still okay, and the good maps were excellent.
    • By felgro · Posted
      This is the best thing I've stumbled upon in looooong time. Fantastic reworking of a classic map - feels like playing something brand new. Awesome, deserves classic status.