Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

megawads

Sign in to follow this  

19 files

  1. Bijou Doom

    Bijou Doom is a little mapping exercise/project where I basically recreated the

    61 downloads

       (5 reviews)

    Submitted

  2. UnAligned: 21 Days, 27 Maps, Zero Texture Alignment

    Three episodes of classic, vanilla Doom created in exactly 21 days, that attempt to capture some of the essence of 1990s mapping. Bite-sized, unconventional, and intentionally under-detailed.

    65 downloads

       (17 reviews)

    Submitted

  3. Endless Torture

    36 maps with various difficulties

    72 downloads

       (24 reviews)

    Submitted

  4. Switcheroom

    The idea was to remake a map from one episode, but as if it had appeared in another episode.

    59 downloads

       (30 reviews)

    Submitted

  5. ConC.E.R.Ned

    3 episode wad for ultimate doom with the usual tech/hell tech/hell setup with a few exceptions from time to time. This is an expansion from my cbspeed.wad I realeased last August, so the first episode is an updated version of cbspeed with hopefully improved gameplay and layout flow. Episodes 2 and 3 were solely built from scratch. The wad is designed to hopefully give a varied and at times challenging gameplay experience.

    79 downloads

       (45 reviews)

    Submitted

  6. Doom the Way id Did

    "At some point in time I got the idea that it would be really fun if John Romero dusted off the ol' doom editor and made another map for Doom episode 1 for old time's sake. He once replied to an email saying 'maybe I will!' but never did get around to it as far as I know.

    This project asks the contributors to carefully study the original maps and try to make them as John Romero and Sandy Petersen did.

    The guiding principle in the project is to pretend that id Software initially intended to release Doom as a three episode, 30 level game, but somehow lost three levels; one from each episode.

    The mappers for the project are trying to create those lost tenth levels, except we are extending this concept to be a full 3 episode replacement.

    Our goal is to make the 'lost' maps as authentically as possible to be convincingly mistaken for original levels from the game, to recreate Doom the Way id Did."

    -Hellbent

    323 downloads

       (160 reviews)

    Submitted

  7. Base Ganymede: Complete

    A 3 episode vanilla megawad for Doom 1 containing a total of 27 maps. Set on one of Jupiter's moons called Ganymede, this wad should provide a challenge for a wide variety of skill levels ranging from the humble newbie to veteran speedrunner. Each episode has it's own progression rather than the usual base -> hellbase -> hell.

    139 downloads

       (89 reviews)

    Submitted

  8. Wonderful Doom, v.1.3

    I just wanted all doomers to play Orginal Doom one more time. All maps are similar in design and difficulty to their originals, but they are build from scratch. I know, they simply look like originals, but they are still better than just modified ID`s levels..

    92 downloads

       (36 reviews)

    Submitted

  9. The Ultimate NMD

    A deliberately underdetailed replacement of all of DooM, following the themes of each episode.

    98 downloads

       (65 reviews)

    Submitted

  10. Wonderful Doom, v.1.2

    I just wanted all doomers to play First Doom one more time. All maps are similar in design and difficulty to their originals, but they are build from scratch. Please, don`t acept it is a plagiarism, it`s just an alternative to such things like Mood, Randoom or modified ID levels..

    112 downloads

       (104 reviews)

    Submitted

  11. Newmaps: A Chex Quest Mod

    This is the final version of Newmaps. Newmaps is a Chex Quest mod (*cough*) based on The Ultimate Chex Quest.

    In May 2005 I came across The Ultimate Chex Quest. Then I saw some of the fanmade maps and thought: "Hey! Why don't I try my hand at making Chex Quest levels?" And so Newmaps was started. In June of 2005 I released the first beta which only had the first two maps complete. Back then, I only planned to make five or so levels, but then I started making more and more and it became this big thing. I don't even want to think of how many hours I put into it. I hope you have as much fun playing it as I had making it for you. (Man, how many times has this been said before?)

    (NOTE: If you just play the first few levels and decide it's too boring and stop playing, don't. Remember, I had just learned to map when I made those. The later ones are much cooler!)

    (ANOTHER NOTE: This game was designed with OpenGL in mind. While the game will run in software mode, some things will not work properly. So I strongly suggest using OpenGL mode AT ANY COST!!! If you can't use OpenGL mode, oh well.)

    (YET ANOTHER NOTE: If you shut the game off, load a game, start a new game, etc. during a cutscene, specifically while the screen is black, it will be black when you start the other game! Wait until it's over, (Or just skip it, see THE LUCKY SEVENTH NOTE) then do your other stuff. If, for some reason, you do this, play the cutscene again. (And finish it this time!))

    (NOTES - VOLUME IV: The fade to black effects are done by changing the fog settings. Since I have no way of knowing your fog settings, they are reset to the defaults. (Color: 000000, Density: 100) So if you had settings other than the defaults, they will be defaulted. Sorry, but this was the only way I could do it.)

    (PENTANOTE: The sniper scope. One of the coolest things in the game is the sniper scope. While you have the large zorcher equipped, press 'z' to activate sniper mode, and press 'x' or switch to a different weapon to deactivate it.)

    (THE SIXTH NOTE: If you do any of the stuff described in 'YET ANOTHER NOTE' while in sniper mode, you will not be able to see your weapons. If you do that, Don't Panic! Just turn sniper mode on and off. They'll be back.)

    (THE LUCKY SEVENTH NOTE: Starting with beta 10.5, all cutscenes are skippable. Just press the spacebar during one to skip it.)

    (ONE MORE, FOR GOOD MEASURE: This is Newmaps episodes 1-3. Episode IV is not included in this WAD. You can check for progress on that at my website: http://xbolt.knowledgehouse.info)

    33 downloads

       (26 reviews)

    Submitted

  12. NJ Doom

    Olde replacement for the original Doom 3 Episodes. Released purely because of interest in old, cheesy 1994 WADS.

    This is possibly not the first version of this file, but an early revision. I no longer have the original The file date may or may not be accurate. The original was originally uploaded to the Compuserve action games forum in 1994.

    54 downloads

       (39 reviews)

    Submitted

  13. Hell Medley (original: Pekelna vsehochut)

    Early maps by Adolf Vojta, a few of which were later modified and appeared in Kama Sutra

    See the original textfile (included as medleycz.txt) for further descriptions and comments on the individual levels (in Czech!).

    33 downloads

       (23 reviews)

    Submitted

  14. Heroes

    141 downloads

       (40 reviews)

    Submitted

  15. RAGE DOOM ver. 2.0

    A 19-map pwad for Doom/Ultimate Doom.

    42 downloads

       (32 reviews)

    Submitted

  16. "Death in the ass of the Universe"... In fact, this is a improvisated title.

    A compilation of 27 levels (the three series from the original Doom), that I made between 1994 and 2000. But they weren't conceived as a complete and coherent episode. There isn't storyline or something similar, and most of these maps were constructed without any previous planning.
    In any case, they're grouped in three series, in the same way that the original episodes from Doom. The usual; my first episode has a futurist ambientation, the second introduces some bloody details, and the third takes us directly to the hell...
    At this time, I must recognize that these levels aren't going to impress anybody; they're very old, and look like this... But they haven't major bugs, and I think that the maps are quite playable. Some of them are aesthetic and have a exciting gameplay -E3M6, E1M7, E2M6-; and, well, there are other less enjoyable -E2M2, E1M9-, or really bad -E3M7-.
    Finally, there's some maps based on real places... The first part of E2M1 is, for example, my old institute -long time ago...-; in the half of E3M7 appear some rooms of the bar of the village where I live; the first half of E2M7 shows part of a gym where I used to go... And other details like these.

    35 downloads

       (24 reviews)

    Submitted

  17. Nightmares of Loki 1999

    Nightmares of Loki is a cryptic hallucinagenic Nightmare. This version contains 3 episodes and level starts to the 4th This game was started in 1995 under the name 'doom legacy' After a source port was discovered with the same name, it has been renamed in 1999 to 'Nightmares of Loki' The story is little to nothing but the levels are the focus. These levels are HUGE and they'll piss you off, so SAVEGAME! works great in zdoom, 2 levels crash in jdoom. made for the original 'Ultimate Doom' v1.9

    62 downloads

       (51 reviews)

    Submitted

  18. Final Fantasy Doom (version 2)

    Final Fantasy "the best Japanese RPG ever" meets Doom "the best FPS ever".

    Final Fantasy Doom is a Total Conversion for Ultimate Doom with 27 single-player levels (3 complete episodes) and 7 Deathmatch levels (Episode 4).

    Final Fantasy Doom features new music, sound, monsters, weapons and graphics, all based on the game Final Fantasy 3 by SquareSoft.

    In Final Fantasy Doom you are MOG, FF3's cutest hero, and you must fight your way through forests, caves, mountains, castles, etc., defeat the boss monsters, and ultimately face the evil spirit hiding in the painting of the Princess of Vector.

    FFDOOM2.ZIP (by Sparky of KISS Software) is an updated version of FFDOOM.ZIP (by Ramon Mujica). FFDOOM2 was created with the consent and assistance of Ramon Mujica. See below for a detailed list of what changes were made for Version 2.

    AN IMPORTANT MESSAGE: the levels basically appear in the order they were created by Ramon Mujica, so there is a distict increase in quality from the first to the third episode. If you hate the first few levels (I certainly did) then may I suggest you try Episode 2 before you decide FFDOOM2 is a piece of crap. Or alternatively, watch the demos which are only 147 to 218 seconds in length and give you a quick idea of what Final Fantasy Doom is all about.

    91 downloads

       (71 reviews)

    Submitted

  19. Invasion 1.9

    Alot of people seemed to be blown away by Invasion V1.7. Well, you people ain't seen nothin' yet.

    Whats New? even more quality, more NEW ORIGINAL textures, and more flats... Oh, and more music.

    55 downloads

       (40 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By Summer Deep · Posted
      The two reviews submitted prior to this one are rather unfair on this map, I feel. Yes it's basic and cramped, but I found it pretty tough on UV with its limited health and ammo (couldn't find a Berserk or chainsaw either) and enjoyed the challenge.   Approaching 7/10.
    • By LouigiVerona · Posted
      This is one of the best Doom experiences I had. Valiant plays like Doom 3 as it should've been done in the 90s. The map design is breathtaking, and I just cannot stress this enough. These maps are some of the finest maps I've seen in my life. And the talent of the author is such that not only maps look beautiful, they are also very fun to play. And this combination is very rare in gaming in general.   The mix of new enemies and new weapons is as close to perfection as it gets. It begins to make so much sense, you think that you need more Valiant maps. I would rather welcome, in fact, a whole custom mod community around Valiant. Because I want to see more.   The whole experience has brought me to a state of absolute gaming satisfaction more than once. This was a megawad that made me rush from work to play new maps.   Valiant also rewards playing a map over and over again. Many maps are non-linear and you wonder what is the best way to beat them.   The music selection is superb and adds so much thrill.   Of course, the megawad is immensely difficult and I could only master it at difficulty levels 1 and 2. But even if you are not a hardcore player, it is well worth it. Just set it to the easiest level and set yourself on a magnificent journey.   Definitely, a gem. Valiant, in my personal opinion, is a separate game built on the Doom engine. It is a milestone of the Doom community, and something that deserves to be considered legendary.
    • By Dwaze · Posted
      High quality maps with well-paced action! I liked the new monsters as well.
    • By Agent6 · Posted
      And after a couple of agonizing hours, lots of deaths, and anger the sequel to Stardate 20x6 is finished at last, also done on HMP just like its predecessor.   Starting with an introduction to the wad just like I did with all the others, Stardate 20x7 is a challenging wad with the color purple at the center which sets the overall tone, mood and atmosphere. It features a new menu background, a few new sounds for some weapons, some new enemies, new textures, and a new soundtrack.   The majority of the levels in the wad are very challenging, which is also its main problem. The kinds of challenges you face when playing the wad are neither fun nor enjoyable most of the time. The first levels, or rather half of them, have cruel enemy placements and traps that force you to take damage at best, or die all the other times. Worse yet, there's a lot of resource starvation in these levels which offer you only the minimum for survival. You rarely, if at all find yourself with a higher percentage of health/armor and ammo when proceeding to the next levels, and infighting doesn't help much most of the time either. You will also resort to the Berserk and nothing more on quite a few occasions thanks to this, often against tough enemies. Thus, the gameplay in the sequel is radically different from that of 20x6 which provided both fun and challenging gameplay, whereas the sequel lacks the fun element most of the time and wants to keep you on the edge of your patience. In fact, it can be said the only thing the two have in common is the theme, and nothing else.   The new enemy introduced is a purple, flying Baron who attacks the player with fire and lots of homing rockets. He is only seen once during normal play near the exit of a level, his attacks being very difficult to dodge, and seems to have around the same health the standard Baron has. He could've been used in more (and varied) instances than just one, but I imagine an efficient and interesting usage of the enemy would be no easy task considering how deadly he is, and tough. He could easily be a mini boss if used wisely.   The difficulty curve is basically nonexistent, or if there actually is one, works backwards. The wad starts very difficult and only after finishing the first 4 levels it becomes more tolerable when the style changes a bit and the resource starvation ends, along with the merciless encounters. Finally, some fun can be experienced. Similar to its predecessor the final levels are more slaughter oriented with the final map being slaughter with almost 1800 enemies. Another problem is that the first few levels are also difficult to navigate. They feature some interesting puzzles and some platforming sections but it's extremely easy to get lost in the levels and spend quite some time figuring out what you're supposed to do or get back on track without circling the areas you've already been through plenty of times. While most of the levels are architecturally beautiful, there isn't anything that really stands out or catches your attention like the predecessor did with some amazing sights from outer space when you found yourself outside, although some traps will surprise you with their creativity, such as a room in MAP02 (if I'm not confusing the level) where you need to run quickly or carefully in order to reach a switch that gives access to the rest of the room without alerting every Hell Knight around you and die immediately as a result. After that you'll find yourself in a world of hurt considering that there's not much space to walk until you clean up the mess a little, and lots of Arch-Viles are placed at the exit and staying out of their line of sight is difficult. There's also a Cyberdemon with you at the party to make your life more difficult.   There isn't much else to add this time, so to sum things up if you're familiar with HR2 the first levels are kinda similar in terms of difficulty and gameplay style, from my POV anyway, minus the mediocre, boxy design while adding resource starvation. I would honestly not recommend 20x7 to anyone. It's without a doubt targeted at veterans or very skilled players in general, but frankly, I genuinely doubt even they would have much fun playing this, or not the first few levels anyway. Even HMP which is the recommended difficulty due to the balancing is ludicrous. I've seen some videos of the first few levels on UV and I... don't even know what to say, I'm almost speechless. I can't understand how would anyone have any fun playing them, especially on UV. I would totally recommend the levels from MAP05 onward and pretend the previous maps don't exist instead. If you expect the sequel to use the same formula seen in 20x6 but improved, while also bringing something new to the table you're going to be very disappointed, it's not what you're signing up for, so unless you want to experience the duology and not just stop after completing 20x6 I can't find any good reason for why you should play this. My thoughts on 20x7 are negative, it barely gets 3/5 stars from me purely for being interesting, good looking, and features some good or ingenious traps, encounters, puzzles, and solid second half.
    • By NuMetalManiak · Posted
      Datacore is one of those mappers you can rely on to create a short, decently playing, all-in-all fun map. the map like all his other work never overstays its welcome, and provides a thematic consistency that you can clearly see in the color scheme. if you like blue, this is a nice, fun quickie. when you want to take a break from hardcore slaughtering or anything else for something short, simple, to the point, and to the focal point, this is the wad to do so.
×