megawads

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19 files

  1. Bijou Doom is a little mapping exercise/project where I basically recreated the

    56 downloads

    (5 reviews)

    Submitted

  2. Three episodes of classic, vanilla Doom created in exactly 21 days, that attempt to capture some of the essence of 1990s mapping. Bite-sized, unconventional, and intentionally under-detailed.

    56 downloads

    (17 reviews)

    Submitted

  3. 36 maps with various difficulties

    63 downloads

    (23 reviews)

    Submitted

  4. The idea was to remake a map from one episode, but as if it had appeared in another episode.

    52 downloads

    (30 reviews)

    Submitted

  5. 3 episode wad for ultimate doom with the usual tech/hell tech/hell setup with a few exceptions from time to time. This is an expansion from my cbspeed.wad I realeased last August, so the first episode is an updated version of cbspeed with hopefully improved gameplay and layout flow. Episodes 2 and 3 were solely built from scratch. The wad is designed to hopefully give a varied and at times challenging gameplay experience.

    71 downloads

    (45 reviews)

    Submitted

  6. "At some point in time I got the idea that it would be really fun if John Romero dusted off the ol' doom editor and made another map for Doom episode 1 for old time's sake. He once replied to an email saying 'maybe I will!' but never did get around to it as far as I know.

    This project asks the contributors to carefully study the original maps and try to make them as John Romero and Sandy Petersen did.

    The guiding principle in the project is to pretend that id Software initially intended to release Doom as a three episode, 30 level game, but somehow lost three levels; one from each episode.

    The mappers for the project are trying to create those lost tenth levels, except we are extending this concept to be a full 3 episode replacement.

    Our goal is to make the 'lost' maps as authentically as possible to be convincingly mistaken for original levels from the game, to recreate Doom the Way id Did."

    -Hellbent

    292 downloads

    (157 reviews)

    Submitted

  7. A 3 episode vanilla megawad for Doom 1 containing a total of 27 maps. Set on one of Jupiter's moons called Ganymede, this wad should provide a challenge for a wide variety of skill levels ranging from the humble newbie to veteran speedrunner. Each episode has it's own progression rather than the usual base -> hellbase -> hell.

    129 downloads

    (89 reviews)

    Submitted

  8. I just wanted all doomers to play Orginal Doom one more time. All maps are similar in design and difficulty to their originals, but they are build from scratch. I know, they simply look like originals, but they are still better than just modified ID`s levels..

    84 downloads

    (36 reviews)

    Submitted

  9. A deliberately underdetailed replacement of all of DooM, following the themes of each episode.

    91 downloads

    (65 reviews)

    Submitted

  10. I just wanted all doomers to play First Doom one more time. All maps are similar in design and difficulty to their originals, but they are build from scratch. Please, don`t acept it is a plagiarism, it`s just an alternative to such things like Mood, Randoom or modified ID levels..

    112 downloads

    (104 reviews)

    Submitted

  11. This is the final version of Newmaps. Newmaps is a Chex Quest mod (*cough*) based on The Ultimate Chex Quest.

    In May 2005 I came across The Ultimate Chex Quest. Then I saw some of the fanmade maps and thought: "Hey! Why don't I try my hand at making Chex Quest levels?" And so Newmaps was started. In June of 2005 I released the first beta which only had the first two maps complete. Back then, I only planned to make five or so levels, but then I started making more and more and it became this big thing. I don't even want to think of how many hours I put into it. I hope you have as much fun playing it as I had making it for you. (Man, how many times has this been said before?)

    (NOTE: If you just play the first few levels and decide it's too boring and stop playing, don't. Remember, I had just learned to map when I made those. The later ones are much cooler!)

    (ANOTHER NOTE: This game was designed with OpenGL in mind. While the game will run in software mode, some things will not work properly. So I strongly suggest using OpenGL mode AT ANY COST!!! If you can't use OpenGL mode, oh well.)

    (YET ANOTHER NOTE: If you shut the game off, load a game, start a new game, etc. during a cutscene, specifically while the screen is black, it will be black when you start the other game! Wait until it's over, (Or just skip it, see THE LUCKY SEVENTH NOTE) then do your other stuff. If, for some reason, you do this, play the cutscene again. (And finish it this time!))

    (NOTES - VOLUME IV: The fade to black effects are done by changing the fog settings. Since I have no way of knowing your fog settings, they are reset to the defaults. (Color: 000000, Density: 100) So if you had settings other than the defaults, they will be defaulted. Sorry, but this was the only way I could do it.)

    (PENTANOTE: The sniper scope. One of the coolest things in the game is the sniper scope. While you have the large zorcher equipped, press 'z' to activate sniper mode, and press 'x' or switch to a different weapon to deactivate it.)

    (THE SIXTH NOTE: If you do any of the stuff described in 'YET ANOTHER NOTE' while in sniper mode, you will not be able to see your weapons. If you do that, Don't Panic! Just turn sniper mode on and off. They'll be back.)

    (THE LUCKY SEVENTH NOTE: Starting with beta 10.5, all cutscenes are skippable. Just press the spacebar during one to skip it.)

    (ONE MORE, FOR GOOD MEASURE: This is Newmaps episodes 1-3. Episode IV is not included in this WAD. You can check for progress on that at my website: http://xbolt.knowledgehouse.info)

    32 downloads

    (26 reviews)

    Submitted

  12. Olde replacement for the original Doom 3 Episodes. Released purely because of interest in old, cheesy 1994 WADS.

    This is possibly not the first version of this file, but an early revision. I no longer have the original The file date may or may not be accurate. The original was originally uploaded to the Compuserve action games forum in 1994.

    48 downloads

    (39 reviews)

    Submitted

  13. Early maps by Adolf Vojta, a few of which were later modified and appeared in Kama Sutra

    See the original textfile (included as medleycz.txt) for further descriptions and comments on the individual levels (in Czech!).

    32 downloads

    (23 reviews)

    Submitted

  14. 131 downloads

    (40 reviews)

    Submitted

  15. A 19-map pwad for Doom/Ultimate Doom.

    40 downloads

    (32 reviews)

    Submitted

  16. A compilation of 27 levels (the three series from the original Doom), that I made between 1994 and 2000. But they weren't conceived as a complete and coherent episode. There isn't storyline or something similar, and most of these maps were constructed without any previous planning.
    In any case, they're grouped in three series, in the same way that the original episodes from Doom. The usual; my first episode has a futurist ambientation, the second introduces some bloody details, and the third takes us directly to the hell...
    At this time, I must recognize that these levels aren't going to impress anybody; they're very old, and look like this... But they haven't major bugs, and I think that the maps are quite playable. Some of them are aesthetic and have a exciting gameplay -E3M6, E1M7, E2M6-; and, well, there are other less enjoyable -E2M2, E1M9-, or really bad -E3M7-.
    Finally, there's some maps based on real places... The first part of E2M1 is, for example, my old institute -long time ago...-; in the half of E3M7 appear some rooms of the bar of the village where I live; the first half of E2M7 shows part of a gym where I used to go... And other details like these.

    30 downloads

    (24 reviews)

    Submitted

  17. Nightmares of Loki is a cryptic hallucinagenic Nightmare. This version contains 3 episodes and level starts to the 4th This game was started in 1995 under the name 'doom legacy' After a source port was discovered with the same name, it has been renamed in 1999 to 'Nightmares of Loki' The story is little to nothing but the levels are the focus. These levels are HUGE and they'll piss you off, so SAVEGAME! works great in zdoom, 2 levels crash in jdoom. made for the original 'Ultimate Doom' v1.9

    59 downloads

    (51 reviews)

    Submitted

  18. Final Fantasy "the best Japanese RPG ever" meets Doom "the best FPS ever".

    Final Fantasy Doom is a Total Conversion for Ultimate Doom with 27 single-player levels (3 complete episodes) and 7 Deathmatch levels (Episode 4).

    Final Fantasy Doom features new music, sound, monsters, weapons and graphics, all based on the game Final Fantasy 3 by SquareSoft.

    In Final Fantasy Doom you are MOG, FF3's cutest hero, and you must fight your way through forests, caves, mountains, castles, etc., defeat the boss monsters, and ultimately face the evil spirit hiding in the painting of the Princess of Vector.

    FFDOOM2.ZIP (by Sparky of KISS Software) is an updated version of FFDOOM.ZIP (by Ramon Mujica). FFDOOM2 was created with the consent and assistance of Ramon Mujica. See below for a detailed list of what changes were made for Version 2.

    AN IMPORTANT MESSAGE: the levels basically appear in the order they were created by Ramon Mujica, so there is a distict increase in quality from the first to the third episode. If you hate the first few levels (I certainly did) then may I suggest you try Episode 2 before you decide FFDOOM2 is a piece of crap. Or alternatively, watch the demos which are only 147 to 218 seconds in length and give you a quick idea of what Final Fantasy Doom is all about.

    89 downloads

    (71 reviews)

    Submitted

  19. Alot of people seemed to be blown away by Invasion V1.7. Well, you people ain't seen nothin' yet.

    Whats New? even more quality, more NEW ORIGINAL textures, and more flats... Oh, and more music.

    50 downloads

    (40 reviews)

    Submitted

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  • File Reviews

    • By Spectre01 · Posted
      Cool and highly distinct visual style, focusing on the orange and gothic hell aesthetic. I wasn't a fan of a few of the maps here, but levels 06 and 07 were excellent. 3/5
    • By Zalewa · Posted
      Relaxing map with relaxing tune to go with. Looks a bit like Containment Area, mixed with smooth feel of Episode 1 layouts. Very short, but can catch you off guard several times. I like it.
    • By Zalewa · Posted
      I'm not sure what happened with the theme of this A.S.S. because the maps don't fit.   Some berserk-only healing maps became berserk-only maps for Tyson playthroughs. I hardly see any spirals. There are many crushers, it seems like they were one of the themes. Does motionless damaging yellow surface count as lava?   Regardless, the maps are pretty swell, with MAP10 being the best here with its floor hazards and necessity to hug walls.
    • By MaysaChan · Posted
      Honestly, I enjoy playing this map, level design is well done!, the only complaint about this map is traps door are little "unexpected", I mean instead of regulars troop like zombieman or lmp behind trap door, it replace with Bunch of Demon or Baron of Hell. Health pick up (except bonus health) are uncommon in every level but other than that is awesome!
    • By Zalewa · Posted
      Built from Doom 2 resources, this maps packs a surprising difficulty level. You may get caught off guard several times. Expect some Arch-Vile fights. While the visual design is simple, the areas feel distinctive, though quite cramped which further bumps up the difficulty.