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The last Revenger

   (20 reviews)
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Single player DOOM II levels


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SilverMiner

  

This wad is hell. And we all want it. There's no easy ways.

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Gato606

  

This mapset had potential, large maps with different areas to look for your way around and battle a big amount on monsters (over 180 per map average), custom textures from diferent sources (some from Heretic/Hexen) gives you the feel of playing something different, also custom sounds for the monsters.

But all those good intentions go wrong on the execution: it's very confusing to navigate all the maps, there are many doors textured as regular walls, that don't lead to a secret, many of the linedefs (buttons?) are not clearly displayed, most have wall textures (computer/machine) and they don't even make a sound to give you the hint you activated something, practically I had to use IDDT with all the maps and played on GZDoom which allows you to set a custom color to trigger linedefs/buttons/doors.

There were many times I ended stuck on different sites, specially secrets, where you could go in, but once the door closes you can't get out.  There were many doors that were 1 use only (once the door closes it won't open anymore) and you could get stuck without any othe possibility to advance in the map that recurring to the NOCLIP/IDCLIP cheat that will be your constant friend on this megawad.

Map11 is just impossible in single player you get stuck in the first areas, no hints, even IDDT doesn't show anything to activate and like @NuMetalManiak said, map24 got a missing red key (I searched all around several times even using NOCLIP and nowhere to find, time to cheat, again).

Some map geometry could use a bit more of refinement, doors are on the same line as walls and look kinda flat, there are also some HoM's around.  So I give this megawad 2/5

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Guest

  
i like

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Guest

Unknown date

  
Zees Russians, zey haf zome ztrange ideaz, no?

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Guest

Unknown date

  
Yes there are some decent maps. But it's nothing special. And the sounds are cheesy beyond belief. Go play something like Reverie, Doom Core, or PRCP instead (not to mention there's numerious better episodes too).

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Guest

Unknown date

  
Sounds are lame and some maps are bugged as heck

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Guest

Unknown date

  
Some good maps. Challenging gameplay.

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Guest

Unknown date

  
meh...2/5. sound effects were terrible and the maps weren't that great. very hard to find your way around. pretty challenging though.

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Guest

Unknown date

  
As everyone already said, the levels are decent and challenging but the sound effects are awful. 3/5

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Guest

Unknown date

  
Sračka. :-(

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Guest

Unknown date

  
I can't find any way to go at all in all levels on this wad, I don't know what's wrong but it just sucks for me...or I sucked to play it... Map31/Map32 are totally shit even I completed them... 2/5 -playerlin

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Guest

Unknown date

  
very hard..but changerable..

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Guest

Unknown date

  
I uploaded this megawad and a few others to the /idgames archive, the download links were originally on the now defunct doom wad station. The megawad's gameplay isn't too bad, but one of its major flaws is that the maps can be large and confusing to navigate. 3/5 -Lupinx-Kassman.

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Guest

Unknown date

  
the sound effects are a major turn off for me

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NuMetalManiak

Unknown date

  
this was the first megawad I've played, and by god, it was confusing as fuck to play. oftentimes i'd be hitting a random linedef just to make progression with most of the maps. early maps are long, but the later maps tend to be shorter though. you can skip some of the levels, like 2, 22, and 31 by pressing certain linedefs. 11 is only possible to beat on coop and 24 is missing the red key required to win. 3/5 because some of the maps are actually fun.

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  • File Reviews

    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
    • By P41R47 · Posted
      ETERNAL DooM is not a megawad, its an experience that had to be lived to be fully undertanded.
      This is the megawad of the 90's for me in terms of exploration and atonishing sightseeing og the marvelous structures around.
      This megawad its one of the few that awakes in me a sense of wonder like no other.
      And to make things better, i played the incredible dehacked patch that @NightFright made, that adds maps names and new text screens with a custom story. This is the ultimate way to play this outstanding work.

      Now to the flaws: the first two levels are what really define if you would play this megawad or not. The first maps is corridor after corridor, with a little puzzle for the keys to enable the exit, after that, the second map is something completely different, with a very big puzzle map that will catch everybody unprepared. If you can reach map three, your surely are at it now, and after that, is a big alley up, a pretty big mountain ahead full of wonders.

      Thanks team Eternal and TNT for this amazing work of art. This possibly is the best megawad i played soo far and the one that i most liked. It has almost everything, new textures and graphics, new way of thinking maps, extremelly clever puzzles, a lot of exploration and a full experience.

      What it lacks? Maybe a proper graphic for the end boss, a proper BOSSBACK also, and some new monsters would be cool, but for a megawad from 1997, this is almost perfect.
      And the soundtrack!
      God, thats a marvelous soundtrack!
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