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5till L1 Complex

   (47 reviews)
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3 Screenshots

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This is my last (and best) work.


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Li'l devil

·

  

So this is the kind of map that I got to like from just how it looks. The screenshots alone sold it for me and gave a good first impression. And the map has a lot going for it, it's one very large, rather non-linear level with a distinct setting and tone. The setting is great, actually, there was a lot of work put to make it feel like a real place (there are distinct building like a church, a supermarket, etc.) and it excels in this regard, and I also like the depressing tone it has.
Unfortunately, after replaying it thoroughly (I didn't give it a proper go the first time I played it years ago, and just assumed it's great throughout), it didn't really live up to expectations. It's not bad, but it's not remarkable (except for the good things I said about it above), and it has shortcomings. My main gripe is that, despite exploring seemingly everything, eventually I reached a point where I didn't know where to go, and the computer area map didn't help either. After over 1.5 hours of playing I just gave up on it.

The other complaint is music: it's too repetitive. This is bad considering you'll definitely be playing this map for at least an hour, and the music will become annoying.

As for the difficulty, can't complain. It was rather easy on ITYTD, as it should be. Tho there's a rather difficult platforming segment, at least if you aren't good at it.

One more thing: this map had FPS drops for me, even tho I played on Eternity, and it seems to be the problem with the map, not my computer.

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Bodybuilder5500

  

Only 1 new Level, other look of Weapons but same shots as classic weapons, and no new monsters. Poor!

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Barefootstallion

  

A very beautiful map, great ambiance.

 

Ammo-starvation quickly became a problem in UV early on, though - fighting pinkies and imps in the maze in the first part of the map emptied me out pretty quickly.  Needs either more ammo pickups or hit-scanners to drop ammo.  That is why the three stars.

 

Otherwise, this was a very beautiful map.

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Kingpin3

  
One of the most beautiful modern wad. survival and exploration ... I love it. (Try under PrBoom for less lag:)

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NuMetalManiak

· Edited by NuMetalManiak

  

geez, I said this was one of the better things despite the lag, but I still have to dock my former rating because well, I didn't like it as much. combat of course is okay but never hits its stride, the spacing makes things easy, and the nonlinear direction is pretty splendid. the desolate feeling is of course a major plus. the whole southern section of the map honestly needs to go though, there's not enough meat to justify the mini-town there, and it took me awhile to get the red key. here's a hint, head back to the teleporter and do some roof jumping, it's a bit of a pain in the ass. the sprite replacements are okay aside from the BFG which is just weird. favorite moment was at the blue key, using the switch to raise the buildings was really cool.

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Guest

  
Needs more detail.

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Guest

Unknown date

  
Completely epic in every aspect. Easy 5/5

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Guest

Unknown date

  
Nice work! Atmospheric, interesting levels, i like so wads

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Guest

Unknown date

  
Absolutely loved this one! But the off-center shotgun sprite really is annoying, forces me to use my crosshair so im not wasting ammo from a misaligned gun lol other than that , awesome!!!

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Guest

Unknown date

  
Works flawlessly in Zandronum (no lag) btw. Excellent immersive level with great music that really adds to the atmosphere. 5/5. -TRRobin.

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Guest

Unknown date

  
Lag even in a i3 from 2009 (Gzdoom). Doesnt work for me in Prboom 2.5.0.6, maybe my fault. Interesting but somewhat excessive. 4/5

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Guest

Unknown date

  
I like it... no, I LOVE it.

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Guest

Unknown date

  
An excellent map indeed. It's a shame some areas weren't blocked off a bit more so as to reduce view complexity. Still an easy 5/5.

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Guest

Unknown date

  
Efford: 5/5. Atmosphere: 4.5/5. However, way too many attributes drop the framerate far below playability, even on my i2600K + HD6850: 1.5/5. Gameplay: too much searching, too many dead doors: 2/5. Playability: not challenging at all @ UV: 2/5. So overall: 3/5 (which does not say this map is 'average'). BTW is the music based on the fantastic unloved map?

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Katamori

Unknown date

  
Laggy, confusing, and the replacements are called silly (even through I liked them), but it's still an awesome and particular post-apocalyptic scenery, with fantastic atmosphere! - Katamori

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Guest

Unknown date

  
Pretty overrated. The map is way too big and as such it chugs like a mother fucker and makes getting around a pain in the ass. The general layout is also confusing and unintuitive.

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Guest

Unknown date

  
Just freaking amazing. Wish I could do something like this

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Avoozl

Unknown date

  
Love it, even moreso than Doxylamine Moon.

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Guest

Unknown date

  
4/5. I'll give you credit for great atmosphere and lots of enemies to fight, but the giant map was too much. It wasn't fun spending 10 minutes working out what you had to do. I think splitting this map up into 3 levels would've been fine - the initial field, then the first part of the city, and then the second part/the end. There was no gameplay reason to have areas that you won't return to lingering around on your map - it just made it that much harder to navigate. But I had fun, and it does look nice.

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Guest

Unknown date

  
It lags and stuff. Don't even need the music to bore me to quit the wad.

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Guest

Unknown date

  
Visually stunning. Gameplay so-so. Took me AGES to work out how to get the yellow key ... even using an editor didn't help. There is a visual bug however, in all ports ...sectors 131 and 18 have the incorrect floor height of -128 instead of 0. Shows up as a gap in the floor, especially with mouselook. Sectors 19 and 148 have the correct floor height for the effect wanted. A small blemish on an otherwise good pwad.

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Guest

Unknown date

  
Great design, style and atmosphere. Also not hard gameplay. 5/5 About "lags". Author recomeded prBoom-Plus. Not GZDoom. And map too large for prBoom. You need a good machine for GZdoom.

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Guest

Unknown date

  
The map is huge and detailed to the point where the automap hardly helps to give an indication of where you are. There's a nice balance of monsters and lots of cover, but a severe lack of ammo. I found myself using the fist a lot on enemies without projectile attacks. Also, it uses a ridiculous amount of sprite objects for foliage and brought the framerate down to 35fps at some points.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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