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5till L1 Complex

   (44 reviews)
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3 Screenshots

About This File

This is my last (and best) work.


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Kingpin3

  
One of the most beautiful modern wad. survival and exploration ... I love it. (Try under PrBoom for less lag:)

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NuMetalManiak

  
one of the greatest things I ever played despite the lag.

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Guest

  
Needs more detail.

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Guest

Unknown date

  
Completely epic in every aspect. Easy 5/5

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Guest

Unknown date

  
Nice work! Atmospheric, interesting levels, i like so wads

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Guest

Unknown date

  
Absolutely loved this one! But the off-center shotgun sprite really is annoying, forces me to use my crosshair so im not wasting ammo from a misaligned gun lol other than that , awesome!!!

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Guest

Unknown date

  
Works flawlessly in Zandronum (no lag) btw. Excellent immersive level with great music that really adds to the atmosphere. 5/5. -TRRobin.

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Guest

Unknown date

  
Lag even in a i3 from 2009 (Gzdoom). Doesnt work for me in Prboom 2.5.0.6, maybe my fault. Interesting but somewhat excessive. 4/5

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Guest

Unknown date

  
I like it... no, I LOVE it.

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Guest

Unknown date

  
An excellent map indeed. It's a shame some areas weren't blocked off a bit more so as to reduce view complexity. Still an easy 5/5.

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Guest

Unknown date

  
Efford: 5/5. Atmosphere: 4.5/5. However, way too many attributes drop the framerate far below playability, even on my i2600K + HD6850: 1.5/5. Gameplay: too much searching, too many dead doors: 2/5. Playability: not challenging at all @ UV: 2/5. So overall: 3/5 (which does not say this map is 'average'). BTW is the music based on the fantastic unloved map?

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Katamori

Unknown date

  
Laggy, confusing, and the replacements are called silly (even through I liked them), but it's still an awesome and particular post-apocalyptic scenery, with fantastic atmosphere! - Katamori

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Guest

Unknown date

  
Pretty overrated. The map is way too big and as such it chugs like a mother fucker and makes getting around a pain in the ass. The general layout is also confusing and unintuitive.

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Guest

Unknown date

  
Just freaking amazing. Wish I could do something like this

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Avoozl

Unknown date

  
Love it, even moreso than Doxylamine Moon.

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Guest

Unknown date

  
4/5. I'll give you credit for great atmosphere and lots of enemies to fight, but the giant map was too much. It wasn't fun spending 10 minutes working out what you had to do. I think splitting this map up into 3 levels would've been fine - the initial field, then the first part of the city, and then the second part/the end. There was no gameplay reason to have areas that you won't return to lingering around on your map - it just made it that much harder to navigate. But I had fun, and it does look nice.

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Guest

Unknown date

  
It lags and stuff. Don't even need the music to bore me to quit the wad.

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Guest

Unknown date

  
Visually stunning. Gameplay so-so. Took me AGES to work out how to get the yellow key ... even using an editor didn't help. There is a visual bug however, in all ports ...sectors 131 and 18 have the incorrect floor height of -128 instead of 0. Shows up as a gap in the floor, especially with mouselook. Sectors 19 and 148 have the correct floor height for the effect wanted. A small blemish on an otherwise good pwad.

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Guest

Unknown date

  
Great design, style and atmosphere. Also not hard gameplay. 5/5 About "lags". Author recomeded prBoom-Plus. Not GZDoom. And map too large for prBoom. You need a good machine for GZdoom.

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Guest

Unknown date

  
The map is huge and detailed to the point where the automap hardly helps to give an indication of where you are. There's a nice balance of monsters and lots of cover, but a severe lack of ammo. I found myself using the fist a lot on enemies without projectile attacks. Also, it uses a ridiculous amount of sprite objects for foliage and brought the framerate down to 35fps at some points.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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