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5till L1 Complex

   (47 reviews)
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3 Screenshots

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This is my last (and best) work.


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Li'l devil

·

  

So this is the kind of map that I got to like from just how it looks. The screenshots alone sold it for me and gave a good first impression. And the map has a lot going for it, it's one very large, rather non-linear level with a distinct setting and tone. The setting is great, actually, there was a lot of work put to make it feel like a real place (there are distinct building like a church, a supermarket, etc.) and it excels in this regard, and I also like the depressing tone it has.
Unfortunately, after replaying it thoroughly (I didn't give it a proper go the first time I played it years ago, and just assumed it's great throughout), it didn't really live up to expectations. It's not bad, but it's not remarkable (except for the good things I said about it above), and it has shortcomings. My main gripe is that, despite exploring seemingly everything, eventually I reached a point where I didn't know where to go, and the computer area map didn't help either. After over 1.5 hours of playing I just gave up on it.

The other complaint is music: it's too repetitive. This is bad considering you'll definitely be playing this map for at least an hour, and the music will become annoying.

As for the difficulty, can't complain. It was rather easy on ITYTD, as it should be. Tho there's a rather difficult platforming segment, at least if you aren't good at it.

One more thing: this map had FPS drops for me, even tho I played on Eternity, and it seems to be the problem with the map, not my computer.

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Bodybuilder5500

  

Only 1 new Level, other look of Weapons but same shots as classic weapons, and no new monsters. Poor!

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Barefootstallion

  

A very beautiful map, great ambiance.

 

Ammo-starvation quickly became a problem in UV early on, though - fighting pinkies and imps in the maze in the first part of the map emptied me out pretty quickly.  Needs either more ammo pickups or hit-scanners to drop ammo.  That is why the three stars.

 

Otherwise, this was a very beautiful map.

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Kingpin3

  
One of the most beautiful modern wad. survival and exploration ... I love it. (Try under PrBoom for less lag:)

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NuMetalManiak

· Edited by NuMetalManiak

  

geez, I said this was one of the better things despite the lag, but I still have to dock my former rating because well, I didn't like it as much. combat of course is okay but never hits its stride, the spacing makes things easy, and the nonlinear direction is pretty splendid. the desolate feeling is of course a major plus. the whole southern section of the map honestly needs to go though, there's not enough meat to justify the mini-town there, and it took me awhile to get the red key. here's a hint, head back to the teleporter and do some roof jumping, it's a bit of a pain in the ass. the sprite replacements are okay aside from the BFG which is just weird. favorite moment was at the blue key, using the switch to raise the buildings was really cool.

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Guest

  
Needs more detail.

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Guest

Unknown date

  
Completely epic in every aspect. Easy 5/5

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Guest

Unknown date

  
Nice work! Atmospheric, interesting levels, i like so wads

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Guest

Unknown date

  
Absolutely loved this one! But the off-center shotgun sprite really is annoying, forces me to use my crosshair so im not wasting ammo from a misaligned gun lol other than that , awesome!!!

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Guest

Unknown date

  
Works flawlessly in Zandronum (no lag) btw. Excellent immersive level with great music that really adds to the atmosphere. 5/5. -TRRobin.

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Guest

Unknown date

  
Lag even in a i3 from 2009 (Gzdoom). Doesnt work for me in Prboom 2.5.0.6, maybe my fault. Interesting but somewhat excessive. 4/5

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Guest

Unknown date

  
I like it... no, I LOVE it.

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Guest

Unknown date

  
An excellent map indeed. It's a shame some areas weren't blocked off a bit more so as to reduce view complexity. Still an easy 5/5.

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Guest

Unknown date

  
Efford: 5/5. Atmosphere: 4.5/5. However, way too many attributes drop the framerate far below playability, even on my i2600K + HD6850: 1.5/5. Gameplay: too much searching, too many dead doors: 2/5. Playability: not challenging at all @ UV: 2/5. So overall: 3/5 (which does not say this map is 'average'). BTW is the music based on the fantastic unloved map?

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Katamori

Unknown date

  
Laggy, confusing, and the replacements are called silly (even through I liked them), but it's still an awesome and particular post-apocalyptic scenery, with fantastic atmosphere! - Katamori

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Guest

Unknown date

  
Pretty overrated. The map is way too big and as such it chugs like a mother fucker and makes getting around a pain in the ass. The general layout is also confusing and unintuitive.

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Guest

Unknown date

  
Just freaking amazing. Wish I could do something like this

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Avoozl

Unknown date

  
Love it, even moreso than Doxylamine Moon.

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Guest

Unknown date

  
4/5. I'll give you credit for great atmosphere and lots of enemies to fight, but the giant map was too much. It wasn't fun spending 10 minutes working out what you had to do. I think splitting this map up into 3 levels would've been fine - the initial field, then the first part of the city, and then the second part/the end. There was no gameplay reason to have areas that you won't return to lingering around on your map - it just made it that much harder to navigate. But I had fun, and it does look nice.

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Guest

Unknown date

  
It lags and stuff. Don't even need the music to bore me to quit the wad.

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Guest

Unknown date

  
Visually stunning. Gameplay so-so. Took me AGES to work out how to get the yellow key ... even using an editor didn't help. There is a visual bug however, in all ports ...sectors 131 and 18 have the incorrect floor height of -128 instead of 0. Shows up as a gap in the floor, especially with mouselook. Sectors 19 and 148 have the correct floor height for the effect wanted. A small blemish on an otherwise good pwad.

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Guest

Unknown date

  
Great design, style and atmosphere. Also not hard gameplay. 5/5 About "lags". Author recomeded prBoom-Plus. Not GZDoom. And map too large for prBoom. You need a good machine for GZdoom.

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Guest

Unknown date

  
The map is huge and detailed to the point where the automap hardly helps to give an indication of where you are. There's a nice balance of monsters and lots of cover, but a severe lack of ammo. I found myself using the fist a lot on enemies without projectile attacks. Also, it uses a ridiculous amount of sprite objects for foliage and brought the framerate down to 35fps at some points.

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  • File Reviews

    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
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