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5till L1 Complex

   (45 reviews)
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3 Screenshots

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This is my last (and best) work.


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Barefootstallion

  

A very beautiful map, great ambiance.

 

Ammo-starvation quickly became a problem in UV early on, though - fighting pinkies and imps in the maze in the first part of the map emptied me out pretty quickly.  Needs either more ammo pickups or hit-scanners to drop ammo.  That is why the three stars.

 

Otherwise, this was a very beautiful map.

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Kingpin3

  
One of the most beautiful modern wad. survival and exploration ... I love it. (Try under PrBoom for less lag:)

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NuMetalManiak

· Edited by NuMetalManiak

  

geez, I said this was one of the better things despite the lag, but I still have to dock my former rating because well, I didn't like it as much. combat of course is okay but never hits its stride, the spacing makes things easy, and the nonlinear direction is pretty splendid. the desolate feeling is of course a major plus. the whole southern section of the map honestly needs to go though, there's not enough meat to justify the mini-town there, and it took me awhile to get the red key. here's a hint, head back to the teleporter and do some roof jumping, it's a bit of a pain in the ass. the sprite replacements are okay aside from the BFG which is just weird. favorite moment was at the blue key, using the switch to raise the buildings was really cool.

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Guest

  
Needs more detail.

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Guest

Unknown date

  
Completely epic in every aspect. Easy 5/5

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Guest

Unknown date

  
Nice work! Atmospheric, interesting levels, i like so wads

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Guest

Unknown date

  
Absolutely loved this one! But the off-center shotgun sprite really is annoying, forces me to use my crosshair so im not wasting ammo from a misaligned gun lol other than that , awesome!!!

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Guest

Unknown date

  
Works flawlessly in Zandronum (no lag) btw. Excellent immersive level with great music that really adds to the atmosphere. 5/5. -TRRobin.

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Guest

Unknown date

  
Lag even in a i3 from 2009 (Gzdoom). Doesnt work for me in Prboom 2.5.0.6, maybe my fault. Interesting but somewhat excessive. 4/5

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Guest

Unknown date

  
I like it... no, I LOVE it.

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Guest

Unknown date

  
An excellent map indeed. It's a shame some areas weren't blocked off a bit more so as to reduce view complexity. Still an easy 5/5.

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Guest

Unknown date

  
Efford: 5/5. Atmosphere: 4.5/5. However, way too many attributes drop the framerate far below playability, even on my i2600K + HD6850: 1.5/5. Gameplay: too much searching, too many dead doors: 2/5. Playability: not challenging at all @ UV: 2/5. So overall: 3/5 (which does not say this map is 'average'). BTW is the music based on the fantastic unloved map?

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Katamori

Unknown date

  
Laggy, confusing, and the replacements are called silly (even through I liked them), but it's still an awesome and particular post-apocalyptic scenery, with fantastic atmosphere! - Katamori

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Guest

Unknown date

  
Pretty overrated. The map is way too big and as such it chugs like a mother fucker and makes getting around a pain in the ass. The general layout is also confusing and unintuitive.

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Guest

Unknown date

  
Just freaking amazing. Wish I could do something like this

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Avoozl

Unknown date

  
Love it, even moreso than Doxylamine Moon.

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Guest

Unknown date

  
4/5. I'll give you credit for great atmosphere and lots of enemies to fight, but the giant map was too much. It wasn't fun spending 10 minutes working out what you had to do. I think splitting this map up into 3 levels would've been fine - the initial field, then the first part of the city, and then the second part/the end. There was no gameplay reason to have areas that you won't return to lingering around on your map - it just made it that much harder to navigate. But I had fun, and it does look nice.

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Guest

Unknown date

  
It lags and stuff. Don't even need the music to bore me to quit the wad.

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Guest

Unknown date

  
Visually stunning. Gameplay so-so. Took me AGES to work out how to get the yellow key ... even using an editor didn't help. There is a visual bug however, in all ports ...sectors 131 and 18 have the incorrect floor height of -128 instead of 0. Shows up as a gap in the floor, especially with mouselook. Sectors 19 and 148 have the correct floor height for the effect wanted. A small blemish on an otherwise good pwad.

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Guest

Unknown date

  
Great design, style and atmosphere. Also not hard gameplay. 5/5 About "lags". Author recomeded prBoom-Plus. Not GZDoom. And map too large for prBoom. You need a good machine for GZdoom.

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Guest

Unknown date

  
The map is huge and detailed to the point where the automap hardly helps to give an indication of where you are. There's a nice balance of monsters and lots of cover, but a severe lack of ammo. I found myself using the fist a lot on enemies without projectile attacks. Also, it uses a ridiculous amount of sprite objects for foliage and brought the framerate down to 35fps at some points.

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  • File Reviews

    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
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