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Darkness Flaw

   (7 reviews)
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About This File

This map was created to test my skills in vanilla mapping. I liked how results turned out and decided to submit it here. Map is short and quick and it shouldn't take too long to finish.

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Pure eye candy 

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A stylish but a pretty fun map. Starts off a bit slow but gets pretty chaotic quickly in the middle of it. The color palette adds to the gothic theme of the map, making it visually stunning. While it may fall on the easy side of things if you're a fairly decent player, it's still a nice map to try out and go through.

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Dedalus 80


Quick and fun to play map. Well chosen music and nice gothic setting. Medium/high difficulty.

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Nice little map. The Arch-Vile at the start was unnecesary IMO though, since it was nothing but an annoyance. In fact, it didn't even resurrect the Mancubus (although I don't know if that was luck or GZDoom breaking vanilla stuff), but even if it did, I don't really see the point.


Still, it's a chaotic and fun map where it matters most.

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If you remove the fancy color-palette, what remains? A church-like level with some vertical arch-vile tediousness, some serious combat that will actually make you sweat a little and cacodemon/pain-elemental invasion that's again more tedious than dangerous and all you need to do is take cover and kill everyone that comes at you. Progression is straight-forward and the level does feel like it'd belong in an arena shooter. The fight at the exit can be skipped as the exit opens at the same time when enemies do.

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that is a NICE fucking palette used, and the map itself is actually short and fun, but hard enough to be worthwhile. beat it in less than three minutes.

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Stylish and generally a pretty fun map to blast through if you have a spare 10 minutes.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...