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KVELLER

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About KVELLER

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    Senior Member

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  1. KVELLER

    [v 0 .9] Doom Neural Upscale 2X

    There seem to be some tiling issues with the blood: BTW this looks amazing, yadda yadda, you've heard it a hundred times already :P
  2. KVELLER

    Doom 3: Phobos

    I didn't even know this thing had a Twitter account!. I'll keep an eye on it from now on.
  3. KVELLER

    Another DOOM movie being made?

    Heh, alright. Screw the reviews anyway, if Doom fans are saying it's good, then I sure as hell will watch it.
  4. KVELLER

    Post Your Doom Picture (Part 2)

    That strikes me as something that could be in The Adventures of Square because of that "clean" look.
  5. KVELLER

    Another DOOM movie being made?

    Hm... I haven't watched Event Horizon but it seems like I'll have to.
  6. KVELLER

    Diablo Immortal

    "According to Elggren, what will make the game unique and a joy to play on mobile phones is the unique touchscreen mechanics that PC and traditional consoles can't offer." LMAO yeah sure.
  7. KVELLER

    Doom Engine vs Build Engine (2018 edition)

    Didn't Carmack say that the Build engine was hold together by bubblegum or something like that?
  8. KVELLER

    Nightdive Teasing Blood

    If I were you, I'd plan ahead and figure out a way to avoid insanity. Just in case.
  9. KVELLER

    Random Image Thread

    You know, if I was him I'd probably do the same :P What are you gonna do? Run away and yell "HELP!", leaving your back open for the mass murderer to shoot you?
  10. @Batandy You should consider adding an attack sound for the bats. In the video it looks like they're casually bumping into enemies and somehow killing them. The shotgun looks and sounds really cool though.
  11. KVELLER

    Post Your Doom Picture (Part 2)

    I could take a look at it. It would also help me develop my feedback skills :P
  12. That would involve moving sectors, which unfortunately isn't possible on the Doom engine. The closest thing would be polyobjects, but they're only for walls and such.
  13. KVELLER

    k8VaVoom: no good thing ever dies!

    GZDoom does still require a pretty beefy PC nowadays though, so it leaves the source port in a rather silly situation.
  14. KVELLER

    k8VaVoom: no good thing ever dies!

    @ketmar Why is it that k8VaVoom can render decals in flats but GZDoom can't? Is it because of how their rendering engines are coded?
  15. KVELLER

    Advice for a console noob?

    What do you mean by that, exactly? At least nowadays their hardware is worth a damn. The gap in technology between PCs and consoles in the 90's was ridiculous. Even if it wasn't as common, you'd still find games asking you to check page 52 in your manual and write what's the name of the monster found there.
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