ZeMystic Posted June 6, 2019 4 minutes ago, NeedHealth said: I am opening it as a resource, yes. Alright well I'll check it out through doom builder 2 and get back to you 0 Share this post Link to post
nicolas monti Posted June 6, 2019 Working on map06 "sulfuric domains" 10 Share this post Link to post
xdarkmasterx Posted June 6, 2019 ok i've decided to make another level any way, i'll take map06 if someone hasn't already 2 Share this post Link to post
Egg Boy Posted June 7, 2019 6 hours ago, nicolas monti said: Working on map06 "sulfuric domains" Love it! You're designs are so organic. 1 Share this post Link to post
ThatWeNGuy Posted June 7, 2019 Started mapping today, some screenshots: 7 Share this post Link to post
nicolas monti Posted June 7, 2019 10 hours ago, xxWeNxx said: Started mapping today, some screenshots: map16 I guess, nice dark atmospthere there. 0 Share this post Link to post
Walter confetti Posted June 7, 2019 (edited) 18 hours ago, xdarkmasterx said: ok i've decided to make another level any way, i'll take map06 if someone hasn't already Nicolas Monti take it. @xxWeNxx really, episode 2 must be the lava episode at this moment lol 0 Share this post Link to post
Egg Boy Posted June 7, 2019 5 minutes ago, Walter confetti said: Nicolas Monti take it. @xxWeNxx really, episode 2 must be the lava episode at this moment lol That will make it cohesive :) 2 Share this post Link to post
nicolas monti Posted June 7, 2019 17 hours ago, Egg Boy said: Love it! You're designs are so organic. Thanks, I don't enjoy making square sectors, I use them in some ocassions though, I also set the grid to 1 unit most of the time so I can get my shapes freely. 1 Share this post Link to post
Walter confetti Posted June 7, 2019 Looks pretty cool, but aren't that flesh texture gives tutti-frutti effect on vanilla engine? 1 Share this post Link to post
nicolas monti Posted June 8, 2019 (edited) Map06 sulfuric domains ready for playtesting https://www.mediafire.com/file/g6en4bevz70b151/Sulfuric_domains00.wad/file UPDATED version https://www.mediafire.com/file/i73vzbvdzdmk7t9/Sulfuric+domains01.wad Edited June 10, 2019 by nicolas monti 7 Share this post Link to post
ZeMystic Posted June 8, 2019 On 6/6/2019 at 5:21 PM, xdarkmasterx said: ok i've decided to make another level any way, i'll take map06 if someone hasn't already It has, do you want to take 8? 0 Share this post Link to post
Super Mighty G Posted June 8, 2019 39 minutes ago, nicolas monti said: Map06 sulfuric domains ready for playtesting https://www.mediafire.com/file/g6en4bevz70b151/Sulfuric_domains00.wad/file https://www.mediafire.com/file/iffbp68xi1iv0b1/sulf.lmp/file Blind run demo. Recorded with PrBoom+. Health is a tiny bit sparse and the sections behind the buildings in the dark room are cumbersome to move through. They should probably be wider. The Rad suits being through a opening that looks like you can step through is kind of annoying. If the player shouldn't move through it I'd put a grate there. The tiny door out of the dark room resulted in door fighting the Spectre hoard making them more of an obstacle than a threat. Don't know if that was intended. All of these are just first impressions. The layout and visuals seem good though. 2 Share this post Link to post
nicolas monti Posted June 8, 2019 (edited) 6 hours ago, Super Mighty G said: https://www.mediafire.com/file/iffbp68xi1iv0b1/sulf.lmp/file Blind run demo. Recorded with PrBoom+. Health is a tiny bit sparse and the sections behind the buildings in the dark room are cumbersome to move through. They should probably be wider. The Rad suits being through a opening that looks like you can step through is kind of annoying. If the player shouldn't move through it I'd put a grate there. The tiny door out of the dark room resulted in door fighting the Spectre hoard making them more of an obstacle than a threat. Don't know if that was intended. All of these are just first impressions. The layout and visuals seem good though. Thanks, I'll have all of this in consideration for a next version of the map, seems easy to "fix" I'll check your demo when at home. Edited June 8, 2019 by nicolas monti 1 Share this post Link to post
HAK3180 Posted June 8, 2019 Some progress: Some areas are incomplete, including the entire south-southeastern section. 9 Share this post Link to post
xdarkmasterx Posted June 9, 2019 (edited) my new level is finished tested on chocolate doom as usual :) Map Name: Waste Processing Music MIDI: D_MESSG2 File: https://www.dropbox.com/s/h0glk2s5nfneqss/WASPROC.wad?dl=0 Credits: ZeMystic (textures) Edited June 9, 2019 by xdarkmasterx 5 Share this post Link to post
Angry Saint Posted June 9, 2019 On 6/7/2019 at 11:45 PM, Walter confetti said: Looks pretty cool, but aren't that flesh texture gives tutti-frutti effect on vanilla engine? This is a very valid point. 3 Share this post Link to post
nicolas monti Posted June 9, 2019 14 minutes ago, Angry Saint said: This is a very valid point. You can do it for vanilla, make a sector inside, at the middle height and use upper, middle and lower same texture, there you go. 5 Share this post Link to post
xdarkmasterx Posted June 9, 2019 (edited) there appears to be something wrong with ASHWALL2 texture in the texture pack (causes HOM). this is how it looks in editor but this is what it look like in game BTW, last level was re-uploaded (for some reason it didn't save with the music file) 1 Share this post Link to post
nicolas monti Posted June 9, 2019 13 minutes ago, xdarkmasterx said: there appears to be something wrong with ASHWALL2 texture in the texture pack (causes HOM). this is how it looks in editor but this is what it look like in game BTW, last level was re-uploaded (for some reason it didn't save with the music file) Is that prboom? I didn't have the problem but I tested the texture only with the map and the texturepack merged in one single wad. 1 Share this post Link to post
xdarkmasterx Posted June 9, 2019 Just now, nicolas monti said: Is that prboom? I didn't have the problem but I tested the texture only with the map and the texturepack merged in one single wad. this is chocolate doom. i loaded the resource wad as an addon (thought that, since the main WAD was going to have the textures any way, it would only be more work to take them out of mine) 1 Share this post Link to post
nicolas monti Posted June 9, 2019 6 minutes ago, xdarkmasterx said: this is chocolate doom. i loaded the resource wad as an addon (thought that, since the main WAD was going to have the textures any way, it would only be more work to take them out of mine) I've always had terrible problems with choco and extra textures, but sure there are other people here that knows more about chocolate doom. 2 Share this post Link to post
Noiser Posted June 9, 2019 (edited) 8 hours ago, xdarkmasterx said: my new level is finished tested on chocolate doom as usual :) Map Name: Waste Processing Music MIDI: D_MESSG2 File: https://www.dropbox.com/s/h0glk2s5nfneqss/WASPROC.wad?dl=0 Credits: ZeMystic (textures) Played on chocolate doom: Great map as always, very fun on HMP! The dark area is also very creative! Unfortunately I ran out of ammo after that, not being able to fight the pain elemental\revenants when backtracking to the central hub. I got the shellbox on that lift before going to the dark area, but It didn't helped. I think it needs a bit more of ammo near to the soulsphere. 1 Share this post Link to post
xdarkmasterx Posted June 9, 2019 3 minutes ago, Noiser said: Played on chocolate doom: Great map as always, very fun on HMP! The dark area is also very creative! Unfortunately I ran out of ammo after that, not being able to fight the pain elemental\revenants when backtracking to the central hub. I grab the shellbox on that lift before going to the dark area, but It didn't helped. I think it needs a bit more of ammo near to the soulsphere. huh, i could kill all monsters on UV and had much ammo to spare. there are a lot of shells in the dark toxic pit, perhaps u missed some down there, and as usual is much more bullets on easy and medium. 1 Share this post Link to post
Noiser Posted June 9, 2019 (edited) 3 minutes ago, xdarkmasterx said: huh, i could kill all monsters on UV and had much ammo to spare. there are a lot of shells in the dark toxic pit, perhaps u missed some down there, and as usual is much more bullets on easy and medium. I don't know about UV... but that was my experience on HMP. I liked the map very much anyway. 1 Share this post Link to post
xdarkmasterx Posted June 9, 2019 (edited) 2 minutes ago, Noiser said: I don't know about UV... but that was my experience on HMP. I liked the map very much nonetheless. ohhh XD maybe i should put some more ammo on that difficulty EDIT: now there's a box of shells after yellow key path for easy/medium 2 Share this post Link to post