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Angry Saint

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About Angry Saint

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  1. Angry Saint

    Post Your Doom Picture (Part 2)

    Labyrinth...
  2. Angry Saint

    Post Your Doom Picture (Part 2)

    Something...
  3. Angry Saint

    Post Your Doom Picture (Part 2)

    Building another mecha...
  4. Angry Saint

    Post Your Doom Picture (Part 2)

    Designing robots is really nice. My mecha was missing an arm and an head. Now here they are!
  5. Angry Saint

    REKKR - V1.15

    Congratulations! And it has been a privilege for me to make a map for this awesome project. Thank you sir!
  6. Angry Saint

    Post Your Doom Picture (Part 2)

    When you are bored and start creating a Mecha using Doom textures.
  7. Angry Saint

    Doom Eternal is a game, that exists

    Sorry for asking, but what will be the pc specs for playing it?
  8. Angry Saint

    Amartia for Vanilla Doom

    Amartia is a map small simple shotgun&chaingun only for Vanilla Doom created using the Mansion Texture Set by Crista Forest, aka "CD Warrior". I tested it with Chocolate Doom, PrBoom complevel 2 and Zdoom. Here the download link: http://www.mediafire.com/file/cw73ykpf9mdke45/amartia.wad/file And here some screenshots.
  9. Angry Saint

    Problem with textures in Vanilla

    Ok, I checked better the textures I'm using and actually some are only 64 pixels high. Now I know what to do, thank you so much!
  10. Angry Saint

    Problem with textures in Vanilla

    I'm working on a level for vanilla doom using the cfmanson textures. Testing it with Chocolate Doom I've noticed that the textures visualize a line of pixels not present in the original file. What can I do about this?
  11. I'm old, and for me what is generically called "'90 gameplay style" is what should be a good style in a doom level. I'm old and I hate the modern "force close the player with the monsters" and "only one correct combination of action to survive" style which seems to be standard today, so standard that modern mappers do not even understand anymore good old '90 wads. Freedom of exploration, freedom of managing battles, is what attracted me in Doom in the ancient 1994. Sorry, I'm old.
  12. Angry Saint

    Post Your Doom Picture (Part 2)

    WIP, I don't know when I will finish it...
  13. Angry Saint

    Post Your Doom Picture (Part 2)

    Key temple, for a small vanilla map (cfmanson texture set)
  14. Angry Saint

    Post Your Doom Picture (Part 2)

    Chainworm Kommand has the best Doom Kebab ever seen
  15. Angry Saint

    Post Your Doom Picture (Part 2)

    Klingon engine room (WIP). This is difficult to design because we've never seen a klingon warp core on screen, there are only various pictures from comics, videogame, etc... which are not considered canon. Nevertheless, the klingon has this concept of brak'lul, redundacy, so I decided to put two warp cores in the engine room.
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