Angry Saint

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About Angry Saint

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  1. It seems to be still maintained: not enough retro. But actually I already was interested in mapping for it.
  2. Oh yes, I know about it... just forgot to do.
  3. ^ this is something I've read often, but couldn't find any reliable source.
  4. There was a man who sat each day looking out through a narrow vertical opening where a single board had been removed from a tall wooden fence. Each day a wild donkey of the desert passed outside the fence and across the narrow opening—first the nose, then the head, the forelegs, the long brown back, the hind legs and lastly the tail. One day, the man leaped to his feet with the light of discovery in his eyes and he shouted for all who could hear him: "It is obvious! The nose causes the tail! Frank Herbert (ok it is not movie or a videogame but a book, is it ok anyway?)
  5. More Acidity! It is going to be a mini episode (3 maps) for Vanilla Ultimate Doom. Next image is from another level:
  6. Some other nice port I could use for some... how to say... "retromapping"?
  7. From doomwiki: Features in v2.x "True 3D" gameplay, including 3D floors Slopes Supports jumping, flying, swimming, and crouching Freelook Chasecam Extra cheat commands Generation of missing blockmaps Uncapped framerate It seems you can do nice things... can gzdoombuilder support it?
  8. That's pity. A landscape of smoke, fires and thunders would be incredible. But I think you cannot make it with vanilla doom.
  9. Is this fixed or the smoke, thunders, fires are actually moving?
  10. All this discussion about Boom and Zdoom makes me want to map for some old/obscure/neglected port like Legacy or RORDoom or EDGE.
  11. I'm working hard to respect the limits
  12. I rarely map in Boom format. For me it is Vanilla Doom or GZdoom. I always thought that since I allow some features to be introduced and "contaminate" the "purity" of Vanilla, I can allow everykind of special effect. There is the question of the demons, but today with youtube and streaming I suppose there should be no more need for lmp, IMO. Happy Easter.
  13. Prometheus Experiment
  14. Some years ago I tried mapping for DN3D, but the editor (Idon't remember which one I used) really wasn't user friendly.