OpenRift Posted September 23, 2021 9 minutes ago, Redead-ITA said: Here is my WIP entry, it currently has 6 deathmatch players, Need to add ammo and health pickups. outside of that it has an Exit, as for a name, would be "Messy and diagonal" or "ups and downs" but it feels like that name has already been used. twangoe2m2.zip Looks nice so far, though I'd say you should probably raise those lights up about 8 units or so, because it's causing a tutti-frutti on your side textures. 1 Share this post Link to post
magicsofa Posted September 23, 2021 (edited) 4 hours ago, Dusty_Rhodes said: Also what's the best way to fix a violate overflow? Doom builder has an option to estimate visplanes and show you on the map which locations exceed the limit of 128. Also you can use ChocoRenderlimits to walk around and actually see how the visplanes get divided (or merged) in real time. Very useful! As for your map, you might have to convert a lot of those 8-pixel stairs to either 16 or even 24 unit stairs. I think they are eating up the most visplanes: EDIT: The other thing you can try to do is block some of the view, but in this case it's hard to find a good place that doesn't obstruct movement 2 Share this post Link to post
Mr.Rocket Posted September 24, 2021 (edited) Sometimes, making the ceiling of an entrance way (lower) can help. 1 Share this post Link to post
MAN_WITH_GUN Posted September 24, 2021 Is there's any free slots for now? (Sry if i'm lazy to watch it in topic, not really following this thread) 0 Share this post Link to post
xdude_gamer Posted September 24, 2021 2 minutes ago, MAN_WITH_GUN said: Is there's any free slots for now? (Sry if i'm lazy to watch it in topic, not really following this thread) E4M5, E4M8, and someone's already working on E2M2 1 Share this post Link to post
MAN_WITH_GUN Posted September 24, 2021 Oh, i'd like to take E4M8. Never done a final map. 1 Share this post Link to post
xdude_gamer Posted September 24, 2021 2 minutes ago, MAN_WITH_GUN said: Oh, i'd like to take E4M8. Never done a final map. Nice choice 1 Share this post Link to post
Redead-ITA Posted September 24, 2021 12 hours ago, OpenRift said: Looks nice so far, though I'd say you should probably raise those lights up about 8 units or so, because it's causing a tutti-frutti on your side textures. Ok updated the map now it has those Tutti frutti effect removed, and has ammo and health pickups set, if there are no other issue i will think to get a midi for it. twangoe2m2.zip 2 Share this post Link to post
Mr.Rocket Posted September 25, 2021 (edited) Here's my E2M6 ~ O'DAMN Download ODAMN.zip This map is considered a final version. Let me know if you see anything about to explode. Also let me know if the blood texture is too much.. Thanks! Edited September 25, 2021 by Mr.Rocket 2 Share this post Link to post
xdude_gamer Posted September 25, 2021 5 hours ago, Mr.Rocket said: Here's my E2M6 ~ O'DAMN Download ODAMN.zip This map is considered a final version. Let me know if you see anything about to explode. Also let me know if the blood texture is too much.. Thanks! I'd say the blood textures fits really good, and the whole map has a demented techbase feel. Well done. 1 Share this post Link to post
TheBlurCafe Posted September 25, 2021 6 hours ago, Mr.Rocket said: Here's my E2M6 ~ O'DAMN Download ODAMN.zip This map is considered a final version. Let me know if you see anything about to explode. Also let me know if the blood texture is too much.. Thanks! This is really good, I particularly dig the lighting throughout the map. 1 Share this post Link to post
Walter confetti Posted September 26, 2021 (edited) My second map is ready for testing! DOWNLOAD Title: Cowboys from Hell Author: Walter Slot: E3M9 Port: Vanilla Tested with: chocorenderlimits, vanilla doom exe, zandronum 3.1 beta New Graphics: Yes, Stock METAL texture edits and a recoloured cactus sprite from Duke Nukem 3D New Music: Yes, "Il tramonto" by Ennio Morricone, midi composed by unknown Description: Second "wacky" secret level deathmatch map, the map theme is a far west village in hell, getting inspired by Mt Erebus someow in the texturing and in the making. There's also few monsters in SP guarding the metal fort in the middle! Difficulty Settings: Yes, on items again. Tell me if everything flows good here, have fun! Edited September 27, 2021 by Walter confetti 5 Share this post Link to post
OpenRift Posted September 26, 2021 20 minutes ago, Walter confetti said: My second map is ready for testing! DOWNLOAD Title: Cowboys from Hell Author: Walter Slot: E3M9 Port: Vanilla Tested with: chocorenderlimits, vanilla doom exe, zandronum 3.1 beta New Graphics: Yes, Stock METAL texture edits and a recoloured cactus sprite from Duke Nukem 3D New Music: Yes, "Il tramonto" by Ennio Morriconem, midi composed by unknown Description: Second "wacky" secret level deathmatch map, the map theme is a far west village in hell, getting inspired by Mt Erebus someow in the texturing and in the making. There's also few monsters in SP guarding the metal fort in the middle! Difficulty Settings: Yes, on items again. Tell me if everything flows good here, have fun! Very good stuff, I like it. 2 Share this post Link to post
OpenRift Posted September 26, 2021 Just bumping with a reminder that we have 2 slots left! Get em while they're hot! 2 Share this post Link to post
Walter confetti Posted September 26, 2021 Mh, isn't E2M2 taken by ReDead-ITA? 3 Share this post Link to post
Mr.Rocket Posted September 26, 2021 (edited) 20 hours ago, TheBlurCafe said: This is really good, I particularly dig the lighting throughout the map. You know what man, now that you mention it, there's a couple places I need to adjust the lighting on lol.. Expect another small updated.. PLN permitted.. 4 Share this post Link to post
Redead-ITA Posted September 26, 2021 (edited) 8 hours ago, OpenRift said: Just bumping with a reminder that we have 2 slots left! Get em while they're hot! What about my map? On 9/24/2021 at 11:24 AM, Redead-ITA said: Ok updated the map now it has those Tutti frutti effect removed, and has ammo and health pickups set, if there are no other issue i will think to get a midi for it. twangoe2m2.zip 2 Share this post Link to post
Mr.Rocket Posted September 26, 2021 8 hours ago, Mr.Rocket said: You know what man, now that you mention it, there's a couple places I need to adjust the lighting on lol.. Expect another small updated.. PLN permitted.. Nvm, PLN max is too touchy on anything else I do to the map. I'll pick stability over looks. ;) 0 Share this post Link to post
OpenRift Posted September 26, 2021 9 hours ago, Redead-ITA said: What about my map? Whoops, looks like I forgot to mark you on the list. Sorry. There, fixed. 3 Share this post Link to post
xdude_gamer Posted September 26, 2021 Just now, OpenRift said: Whoops, looks like I forgot to mark you on the list. Sorry. There, fixed. Oh wowsers, play testing soon! 0 Share this post Link to post
Mike_C Posted September 27, 2021 On 9/21/2021 at 6:34 PM, OpenRift said: Yeah, that's fine. I'll move you there. I thought I was getting E4M8, if not E4M5 is still free right? 0 Share this post Link to post
Blast_Brothers Posted September 27, 2021 (edited) Here's the first draft of E3M6. Spoiler Here's hoping VPO's in inaccessible areas aren't a problem, because... Blast_Brothers TWANGO E3M6 V1.zip EDIT: Map name is "Mt. Minibus". Edited September 28, 2021 by Blast_Brothers 5 Share this post Link to post
Mr.Rocket Posted September 27, 2021 @Walter confetti, hey Walter, here's your cactus without the white dots in it: WA-CACT.zip 3 Share this post Link to post
OpenRift Posted September 27, 2021 16 hours ago, Mike_C said: I thought I was getting E4M8, if not E4M5 is still free right? Oh, whoops! Yeah, I'll put you in for E4M5. 2 Share this post Link to post
OpenRift Posted September 27, 2021 14 hours ago, Blast_Brothers said: Here's the first draft of E3M6. Reveal hidden contents Here's hoping VPO's in inaccessible areas aren't a problem, because... Blast_Brothers TWANGO E3M6 V1.zip Looks pretty good. VPOs in inaccessible areas are perfectly fine to be honest, a lot of classic vanilla WADs seem to have that (I think even some of the IWAD levels have those somewhere). 2 Share this post Link to post
DJVCardMaster Posted September 27, 2021 Here is a little fix to E1M6, as it had cells on easy, and added some really minor details. Nothing more. 2 Share this post Link to post
Chainie Posted September 28, 2021 (edited) Spoiler E4M9 - Terror I'm open to any criticismhttps://cdn.discordapp.com/attachments/558720672613007370/892372351549857832/E4M9_2.wad 6 Share this post Link to post
Redead-ITA Posted September 28, 2021 I updated the map! Fixed a missaligned texture and added a midi (Judas Priest - The Hellion / Electric Eye) twangoe2m2.zip 1 Share this post Link to post
Mr.Rocket Posted September 28, 2021 (edited) 3 hours ago, Chainie said: Reveal hidden contents E4M9 - Terror I'm open to any criticismhttps://cdn.discordapp.com/attachments/558720672613007370/892372351549857832/E4M9_2.wad Aside from the blood stripe going around the map, which doesn't bother me too much, I'm sure someone will say something about it eventually.. swap it with the regular green marble brick, other than where it meets up with the blood flat. ~ though it will require drawing sectors to split them up, which may open the VPO door, so make backups first! But If anything, maybe widen the east and west hallways some. Also it's a lot easier to get the BFG than the Chain gun, so maybe swap those two, of course this needs play tested.. Edited September 28, 2021 by Mr.Rocket 3 Share this post Link to post