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OpenRift

[NOW AVAILABLE] The Ultimate TWANGO - A Deathmatch MegaWAD for The Ultimate Doom

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9 minutes ago, Redead-ITA said:

Here is my WIP entry, it currently has 6 deathmatch players, Need to add ammo and health pickups.

 outside of that it has an Exit, as for a name, would be "Messy and diagonal" or "ups and downs" but it feels like that name has already been used.

twangoe2m2.zip

Looks nice so far, though I'd say you should probably raise those lights up about 8 units or so, because it's causing a tutti-frutti on your side textures. 

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4 hours ago, Dusty_Rhodes said:

Also what's the best way to fix a violate overflow?


Doom builder has an option to estimate visplanes and show you on the map which locations exceed the limit of 128. Also you can use ChocoRenderlimits to walk around and actually see how the visplanes get divided (or merged) in real time. Very useful!

As for your map, you might have to convert a lot of those 8-pixel stairs to either 16 or even 24 unit stairs. I think they are eating up the most visplanes:

 



scr.png.64136a4fcd34f47f55d17c1f15686f4f.png

 

EDIT: The other thing you can try to do is block some of the view, but in this case it's hard to find a good place that doesn't obstruct movement

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2 minutes ago, MAN_WITH_GUN said:

Is there's any free slots for now? (Sry if i'm lazy to watch it in topic, not really following this thread)

E4M5, E4M8, and someone's already working on E2M2

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12 hours ago, OpenRift said:

Looks nice so far, though I'd say you should probably raise those lights up about 8 units or so, because it's causing a tutti-frutti on your side textures. 

Ok updated the map now it has those Tutti frutti effect removed, and has ammo and health pickups set, if there are no other issue i will think to get a midi for it.

twangoe2m2.zip

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Here's my E2M6 ~ O'DAMN

odamn_release1.png.20eb5fea022f0e5eec84e1a19eecc7f1.png

Download ODAMN.zip

 

This map is considered a final version.

Let me know if you see anything about to explode.

Also let me know if the blood texture is too much..

Thanks!

 

Edited by Mr.Rocket

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5 hours ago, Mr.Rocket said:

Here's my E2M6 ~ O'DAMN

odamn_release1.png.20eb5fea022f0e5eec84e1a19eecc7f1.png

Download ODAMN.zip

 

This map is considered a final version.

Let me know if you see anything about to explode.

Also let me know if the blood texture is too much..

Thanks!

 

I'd say the blood textures fits really good, and the whole map has a demented techbase feel. Well done.

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6 hours ago, Mr.Rocket said:

Here's my E2M6 ~ O'DAMN

odamn_release1.png.20eb5fea022f0e5eec84e1a19eecc7f1.png

Download ODAMN.zip

 

This map is considered a final version.

Let me know if you see anything about to explode.

Also let me know if the blood texture is too much..

Thanks!

 

This is really good, I particularly dig the lighting throughout the map.

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My second map is ready for testing!

Screenshot-Doom-20210926-015144.png

Screenshot-Doom-20210926-015300.png

DOWNLOAD

Title: Cowboys from Hell

Author: Walter

Slot: E3M9

Port: Vanilla

Tested with: chocorenderlimits, vanilla doom exe, zandronum 3.1 beta

New Graphics: Yes, Stock METAL texture edits and a recoloured cactus sprite from Duke Nukem 3D

New Music: Yes, "Il tramonto" by Ennio Morricone, midi composed by unknown

Description: Second "wacky" secret level deathmatch map, the map theme is a far west village in hell, getting inspired by Mt Erebus someow in the texturing and in the making. There's also few monsters in SP guarding the metal fort in the middle!

Difficulty Settings: Yes, on items again.

 

Tell me if everything flows good here, have fun!

Edited by Walter confetti

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20 minutes ago, Walter confetti said:

My second map is ready for testing!

Screenshot-Doom-20210926-015144.png

Screenshot-Doom-20210926-015300.png

DOWNLOAD

Title: Cowboys from Hell

Author: Walter

Slot: E3M9

Port: Vanilla

Tested with: chocorenderlimits, vanilla doom exe, zandronum 3.1 beta

New Graphics: Yes, Stock METAL texture edits and a recoloured cactus sprite from Duke Nukem 3D

New Music: Yes, "Il tramonto" by Ennio Morriconem, midi composed by unknown

Description: Second "wacky" secret level deathmatch map, the map theme is a far west village in hell, getting inspired by Mt Erebus someow in the texturing and in the making. There's also few monsters in SP guarding the metal fort in the middle!

Difficulty Settings: Yes, on items again.

 

Tell me if everything flows good here, have fun!

Very good stuff, I like it.

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20 hours ago, TheBlurCafe said:

This is really good, I particularly dig the lighting throughout the map.

You know what man, now that you mention it, there's a couple places I need to adjust the lighting on lol..

Expect another small updated.. PLN permitted..

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8 hours ago, OpenRift said:

Just bumping with a reminder that we have 2 slots left! Get em while they're hot!

What about my map?

 

On 9/24/2021 at 11:24 AM, Redead-ITA said:

Ok updated the map now it has those Tutti frutti effect removed, and has ammo and health pickups set, if there are no other issue i will think to get a midi for it.

twangoe2m2.zip

 

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8 hours ago, Mr.Rocket said:

You know what man, now that you mention it, there's a couple places I need to adjust the lighting on lol..

Expect another small updated.. PLN permitted..

 

Nvm, PLN max is too touchy on anything else I do to the map. I'll pick stability over looks. ;)

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9 hours ago, Redead-ITA said:

What about my map?

  

 

Whoops, looks like I forgot to mark you on the list. Sorry. There, fixed.

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On 9/21/2021 at 6:34 PM, OpenRift said:

Yeah, that's fine. I'll move you there. 

I thought I was getting E4M8, if not E4M5 is still free right?

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16 hours ago, Mike_C said:

I thought I was getting E4M8, if not E4M5 is still free right?

Oh, whoops! Yeah, I'll put you in for E4M5.

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14 hours ago, Blast_Brothers said:

Here's the first draft of E3M6.

 

doom01.png.90a9d5072c6c169e403e4b80f32d7a06.pngdoom04.png.d777c33193445b6173afc341e885b07b.pngdoom00.png.f6954e8ca88433b4d92e3b8b3631803f.pngdoom02.png.a5b8580243edd0e63d5e83ed27b4f733.png

 

e3m6auto.png.7173189a5b530a0f11b1c2e53cf60c7f.png

 

  Reveal hidden contents

Here's hoping VPO's in inaccessible areas aren't a problem, because...

 

e3m6vpo.png.be004d5cb3e16c7221dba9c68eea739a.png

 

Blast_Brothers TWANGO E3M6 V1.zip

Looks pretty good. VPOs in inaccessible areas are perfectly fine to be honest, a lot of classic vanilla WADs seem to have that (I think even some of the IWAD levels have those somewhere).

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3 hours ago, Chainie said:
  Reveal hidden contents

unknown.png
unknown.png

E4M9 - Terror
I'm open to any criticism
https://cdn.discordapp.com/attachments/558720672613007370/892372351549857832/E4M9_2.wad

 

Aside from the blood stripe going around the map, which doesn't bother me too much, I'm sure someone will say something about it eventually.. swap it with the regular green marble brick, other than where it meets up with the blood flat. ~ though it will require drawing sectors to split them up, which may open the VPO door, so make backups first!

 

But If anything, maybe widen the east and west hallways some.

Also it's a lot easier to get the BFG than the Chain gun, so maybe swap those two, of course this needs play tested..

 

 

Edited by Mr.Rocket

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